Lee Damage Optimization

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Shadow Force
Lone Wolf
Joined: May 2008
Posts: 306
From: England
#81 “Quote” Edit Post
I've found a combo vs. Gigas that is quite difficult to do, but yields good damage.

WS+2,3 - b+1,1~f - tiny sway - b+3,3~f - WS+2,4 S! (Ender??)

I'm struggling to find an ender for this combo, as most things seem to miss, like ff+3, f+2,1 or WR+3.4.
But even without an ender, this combo does 60 damage, which is 4 more points than Ws+2,3 - b+1:1:2.

A tip for linking b+3,3 from b+1,1~f is to let Lee sway back only a tiny bit, then input b+3,3. If done too quickly you'll get MST+3 instead.

If someone can find a suitable ender for this combo, that would be great. Though I feel the timing demands will affect this combo's reliability.

Try it out and see for yourselves
Signature I'm losing the will to B!

I can juggle with one hand! Look! Look!
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3698
From: Japan
PSN: TZMurakumo
#82 “Quote” Edit Post
Cornwallace,

From back:
Lee slightly left of center, d/f+3,2,3, 2, b+2~f,N, b+2~f,N, b+2~f,N, b+1;1~f,N,b,N+2,4, S!,
easy: d/f+3,2,3, 2, b+2~f,N, 2, b+1:1~f,N,b,N+2,4, S!
Also *I think* possible (will check, would be max damage)...
d/f+3,2,3, 2, ff~d+2, b+2~f,N, b+2~f,N, b+1:1~f,N,b,N+2,4, S!

Can finish with either WR+3,4 or FF+2,1


Lee slightly right of center:
df+3,2,3, 2,d+2, b+2~f,N, b+2~f,N,b,N+2,4, S!
easy: d/f+3,2,3, 2, d+2, b+2~f,N,b,N+2,4, S!, ff~b+2~f,N, f+2,1
Signature Hit confirms and just frames in a mist trap sandwich!
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3698
From: Japan
PSN: TZMurakumo
#83 “Quote” Edit Post
Shadow Force,

I think the best ender there is fff+3+4 (dash, feather landing).

WS+2,3, b+1:1~f,N, b+3,3~f,N,b,N+2,4, S!, fff+3+4 does 71 damage and leaves you in a good position for pressure (They were spiked from behind, you are FC)
Signature Hit confirms and just frames in a mist trap sandwich!
S2_Dotoring
Broken mess
Joined: Jul 2016
Posts: 1575
From: Italy
#84 “Quote” Edit Post
Vs all characters:
Launch 5 hits S! fff3,4 FB! fff3,4 guaranteed ddb4, any more hits and the last hit of the 2nd fff3,4 whiffs
(example - CH b4~3 HMS~f~b ws2,3 b2~f~b ws2,4 S! fff3,4 FB! fff3,4 ddb4)

Any more hits than that, I suggest using 1+2 into a guaranteed slide post floor-break

Vs bears:
CH d3 cc d4n4,u3 dash df3+4~f S! ~b ws2,4 S! fff3,4 - 68 damage, needs a long dash after 4,u3 for the 2nd hit of ws2,4 to connect.
Signature t7 sux
Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3698
From: Japan
PSN: TZMurakumo
#85 “Quote” Edit Post
Nice find, S2!

Also, you can S! at 6 hits into WR+3,4, FB!, f+2,1. The f+2,1 turns them face-forward again, so if you make it to a wall you can finish with wall combo.

Or with a slight dash and good timing...

S! at 7 hits, then WR+3,4, then ff+2,1

i.e.
u/f+4, 4,u+3, b+2~f,N, b+2~f,N, b+2~f,N,b,N+2,4, S!, WR+3,4, FB!, ff+2,1, (w), FF, d+4,N+4,u+3

This is enough to get from wall to wall the long way. The only way you won't make it to the far wall with this is if you're going corner to corner, diagonally across the stage.

Last edited by Murakumo on Mar 12th, 2018 at 12:04

Signature Hit confirms and just frames in a mist trap sandwich!
UberDuder
Shihan
Joined: Jun 2017
Posts: 111
#86 “Quote” Edit Post
Thanks for the suggestions, i'll check out some floor break stuff soon.

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