when Yoshi is going for 3+4 on his wakeup &
I block that but after that Yoshi player presses 1? in order to juggle me
I can't seem to block that move, low, high and neutral block all don't work.
also is there a way to avoid yoshi's low sword spin juggle or is that an unblockable?
Originally posted by LiangHu
when Yoshi is going for 3+4 on his wakeup &
I block that but after that Yoshi player presses 1? in order to juggle me
I can't seem to block that move, low, high and neutral block all don't work.
thats actually a universal wakeup option for some
paul, steve and some i forget now have that too
a 1 jab will float launch you guaranteed
(its a long animation tho)
Originally posted by LiangHu
also is there a way to avoid yoshi's low sword spin juggle or is that an unblockable?
unblockable
best way to deal with is backdash or visually seeing, reacting and low crush it (like "hopkick" )
Every time you tech against yoshimitsu, he might catch you with the unblockable sword sweep launch. The solution is not teching and if yoshimitsu still does the sword sweep, you can get up and launch punish.
Against 3+4 wakeup, try sidestepping it. Even if you get hit, it's better than blocking it.
if you low parry with 4,4,4, f+3+4, the last hit of the f3+4 doesn't connect properly and leaves them at the foot of his sword, counter hitting almost any option they have (holding forward helps connect against spring kicks).
Absolutely ideal for making them face the FLE~f mixup as soon as they get up, if they get up safely.
The spring attack is a bit iffy though, but if you press forward at the right moment you'll beat that too. Less success against the paul/yoshi/gigas style spring attack.
HItting Yoshi out of his no sword windmill counts as a punish, not a counter!
This disqualifies the likes of Hworang's d4,4 as a means of launching Yoshi.
I'm trying out a few moves and it's amazing all the stuff that doesn't work at close range against this move.
Like as soon as your opponent has a single frame in their command that doesn't high crush, they're instantly nailed by the windmill for huge damage, even if they were trying to do a WS launcher.