Josie Top 10 Moves

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AU_adrielli
Kyu
Joined: Jul 2017
Posts: 5
From: Australia
#1 “Quote” Edit Post
Hi guys!

Here are my top 10 Josie moves, please post yours as I'd like to know your go-to moves!

Top 10 Safe moves

1. 1,4 - i10 punisher
2. Magic 4 - i12 CH launcher for pesky aggro players
3. 2,4/1,2,4 (SWS) - i12/i10 quick entry to SWS for mixups
4. 3/3,3/3,2f - i13 medium range poke, 3,3 is a great scrub killer
5. d/f+4 (SWS) - i14 medium range poke to SWS mixups
6. f+1+2 - i14 frame punish that leads to guaranteed d/f+1,4,2
7. d+4 - i15 annoying low poke, it seems much faster than i15 imho
8. d+3,4 (SWS) - i16 low-string start to SWS mixups
9. f+4,3 - i17 long poke that brings you close, the range is so good
10. u/f+3 - i29 low (sometimes med) crush launcher, very slow start though

Runner up: SWS 1/2/4 - SWS leaves you at +11 so these are great to throw in


Top 10 Unsafe moves

1. 1,2,d+4/2,d+4 - i10/i12 most won't block the low, good for chipping away
2. f+2,4 - i12 punish
3. 3,2 - i13 good mixup with 3,2f - the last hit catches people off-guard
4. d/f+2 - i15 launch punish, good range!
5. d/f+1,4/(~4) - i16 low or med mixup
6. b+4,3,d+4/(~4) - i16 low or med mixup
7. f,n,d,d/f+2 - i20 launcher, throw this out once they start respecting f,n,d,d/f+3 or SWS 3
8. f,n,d,d/f+3 - i23 super annoying low, either take this or risk a launch from f,n,d,d/f+2
9. d/f+3,2 - i26 high crush low, the last hit often catches people that block the first hit
10. SWS 3 - i11 (from SWS) combo on CH - I LOVE THIS MOVE. SWS 2/4 once they start respecting

Runner up: u/f+4 - i15 hopkick launcher
Tuco
4th Dan
Joined: Sep 2011
Posts: 47
#2 “Quote” Edit Post
d+3,4 is not that good, second hit means getting launched most of time by your opponent with WS things

some good moves you left out:

df+3/df+3,2/etc mixups
b+3 - homing kick
ff+3 - plus frame, pressure etc
FCdf+4 - good low, mix it up with WS+3 or WS+1
Space-Control
3rd Dan
Joined: Oct 2016
Posts: 33
#3 “Quote” Edit Post
Yeah, d+3, 4 doesn't make the cut for me either.
In its place I'd put b+4, 3 and an honorable mention for f, f+4
AU_adrielli
Kyu
Joined: Jul 2017
Posts: 5
From: Australia
#4 “Quote” Edit Post
Thanks for the input guys! d/f+3,2 and b+4,3 are both in my top unsafe moves i don't use ff4 or much i found the animation funny as it misses sometimes when it looks like it will hit gotta try and use fc d/f+4 more
Climbing Dragon
Iron Fist God
Joined: Feb 2015
Posts: 1520
#5 “Quote” Edit Post
I'm still new to Josie but what about moves like f+3, WS+3 and f+3+4? They're all safe CH launchers and they can't be parried either.

Oh, and I think CD 3 is a strong candidate for a top 10 move too. That low is hella good and annoying lol.
Signature Originally posted by MysticwinD
Fixed tier list for Lili players only needs 2 tiers, one tier with all the chars better than Lili and a second one with just Lili.
AU_adrielli
Kyu
Joined: Jul 2017
Posts: 5
From: Australia
#6 “Quote” Edit Post
Originally posted by Climbing Dragon
I'm still new to Josie but what about moves like f+3, WS+3 and f+3+4? They're all safe CH launchers and they can't be parried either.

Oh, and I think CD 3 is a strong candidate for a top 10 move too. That low is hella good and annoying lol.


CD3 is in my list of top unsafe moves, the notation I used is f,n,d,d/f+3

f+3 I only use in combos as it's i18 on startup which is quite slow.

f+3+4 again is also very slow at i23 on startup.
Climbing Dragon
Iron Fist God
Joined: Feb 2015
Posts: 1520
#7 “Quote” Edit Post
f+3+4 is not i23, it's i16.

I wouldn't really consider i16 and i18 moves slow. And again, they're CH launchers which usually are slower than pokes.
Signature Originally posted by MysticwinD
Fixed tier list for Lili players only needs 2 tiers, one tier with all the chars better than Lili and a second one with just Lili.
Space-Control
3rd Dan
Joined: Oct 2016
Posts: 33
#8 “Quote” Edit Post
f+3 and f+3+4 are fine moves, but as CH launchers they get outclassed by magic 4. Magic 4 is faster, safer to whiff, and much greater range.
That said, f+3+4 is a nice followup to a blocked f, f+3.
AU_adrielli
Kyu
Joined: Jul 2017
Posts: 5
From: Australia
#9 “Quote” Edit Post
Originally posted by Climbing Dragon
f+3+4 is not i23, it's i16.

I wouldn't really consider i16 and i18 moves slow. And again, they're CH launchers which usually are slower than pokes.


My bad, yes i16 - I'll start using this now

I watched some vids where this Josie was using d/b+2 a lot and was getting good results - anyone use this move?
AU_adrielli
Kyu
Joined: Jul 2017
Posts: 5
From: Australia
#10 “Quote” Edit Post
Originally posted by Space-Control
f+3 and f+3+4 are fine moves, but as CH launchers they get outclassed by magic 4. Magic 4 is faster, safer to whiff, and much greater range.
That said, f+3+4 is a nice followup to a blocked f, f+3.


I agree, I prefer magic 4

Will try that f+3+4 after a blocked f,f+3!

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