But first we all know she is Raven's boss. So I'll build from this.
I believe that based on the info Raven sent to her . She decided this mission ( TZ/Jin/Mishima stuff ) required more attention and thus sent Raven in another mission so that she could investigate in his place.
Originally posted by Ring4200
Her Armor looks like Lars Alexandersson, but i'm wondering if Lars at the end of Tekken 6, and go to work with Raven Team.
At least one other similarity they showed was her HAZ 1+2(?) is identical to Lars (1+2+3+4)~2 and I wouldn't doubt if she has a few others.
Doubt Raven will have SET but she definitely uses the sword during certain attacks and I wouldn't if her hit box extended while using it, so I'm sure they'll be some similarities.
I recently posted this in the Raven forums, but it looks like that forum is dead for TTT2 Raven. Anyways, regarding f+3+4, it's noted that this move is delayable (f+3+4<3+4) but is it also known that you can choose to recover crouching after the second hit by holding down f+3+4<3+4~d ? It makes it seem like he's still attacking as you can go into FC df+3+4 and other mixups. It's quite seamless (straight break dancin'!).
This character looks cool, I'm gonna try her out. It was inevitable a ninja was going to be in the game, just a matter of whom. I wonder if her sword is unblockable like Yoshi sword/Kuni kunai.
I'm calling her "Maven" because saying Raven doesn't seem right, and M.Raven is too much.
The first thing I thought of when I saw the reveal trailer is "how will she be able to punish Shaheen's slide?"
She still has vampire's kiss, and hopefully the command is the same and it is still dash bufferable. I use that move a lot. It's not mad axes, but it really gets the job done.
BT Power Crush is going to be very, very helpful.
I like 1,2 Haze a lot. Making the opponent hesitate, even a little bit after 1,2 jabs is going to be very useful for applying pressure. Functionally, I imagine it will enable some new juggles, but I am hoping it will give her some funky wall combos and wall pressure.
Her rage art seems to have some great range, it looks like it hits from at least 2.5 which should be make it easy to connect.
I just have one question. Is she console exclusive or is she coming to arcade also? If she is coming to arcade, when is she coming? ...and if it turns out she isn't, why would they rework bob and Raven to have them pretty much unplayed at the highest level (IE: most asian/pacific tournaments and playgroups).
Originally posted by ThaLonzMofos
I just have one question. Is she console exclusive or is she coming to arcade also? If she is coming to arcade, when is she coming? ...and if it turns out she isn't, why would they rework bob and Raven to have them pretty much unplayed at the highest level (IE: most asian/pacific tournaments and playgroups).
Namco are going to stream and showcase Bob and Raven tomorrow and they'll probably release them the same day or the day after in the arcades.
Originally posted by QDogg
I recently posted this in the Raven forums, but it looks like that forum is dead for TTT2 Raven. Anyways, regarding f+3+4, it's noted that this move is delayable (f+3+4<3+4) but is it also known that you can choose to recover crouching after the second hit by holding down f+3+4<3+4~d ? It makes it seem like he's still attacking as you can go into FC df+3+4 and other mixups. It's quite seamless (straight break dancin'!).
This character looks cool, I'm gonna try her out. It was inevitable a ninja was going to be in the game, just a matter of whom. I wonder if her sword is unblockable like Yoshi sword/Kuni kunai.
But you're at -23 after f+3+4,3+4, I don't think crouching is going to make a difference in that situation. In tag 2, I used the f+3+4,3+4~d as an ender after TA at the wall. If they lay, ws3+4 hits grounded; if they tech then ws3 w! / fc,d/f+3+4 50/50. 1 of things that sucks about backroll being removed is that we can't run up f+3+4 to punish backroll from fdft. RIP full f+3+4 juggle for backrolling T6.0-TTT2.
ff3 still exists, launches
2,4 S!
Haze makes her completely invisible
b2,4,??? string, S!
qcf3 no launch, nosebleed stun
BT 3+4 still launches high if used mid air (df2 BT 3+4 etc)
qcf2 db2 BT f4,3 S! qcf3 HAZ 4(?) works
Rage Art has crazy range, low crush
Rage Drive spins (ff3 ff4 into HAZ), first hit safe
Power Crush is mid
Last edited by S2_Dotoring on Aug 1st, 2016 at 12:45
Originally posted by S2_Dotoring
ff3 still exists, launches
2,4 S! Haze makes her completely invisible
b2,4,??? string, S!
qcf3 no launch, nosebleed stun
BT 3+4 still launches high if used mid air (df2 BT 3+4 etc)
qcf2 db2 BT f4,3 S! qcf3 HAZ 4(?) works
Rage Art has crazy range, low crush
Rage Drive spins (ff3 ff4 into HAZ), first hit safe
Power Crush is mid
Lol I thought it was because of the shitty niconico 240p 30fps gameplay. That's really good if that's the case.
Btw isn't the last hit on her RD unblockable? or you can't finish the string if they blocked it the first hit? But she looks great and already seems much better than OG Raven
Originally posted by PreezNT
Btw isn't the last hit on her RD unblockable? or you can't finish the string if they blocked it the first hit? But she looks great and already seems much better than OG Raven
Actually the person playing Raven shows RD into DOT 2 first before doing the UB! which means her RD does give stance options but more importantly, this means Raven should be able to perform HAZ 2 out of DOT stance, an interesting buff.