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Yoshimattsu
Master
Joined: Apr 2009
Posts: 189
From: USA Montana
PSN: Yoshimattsu
XBL: Party Hat Matt
#21 “Quote” Edit Post
I'm going to use Yoshi/Roger for my main team (They're buddies!) and I'm thinking Kuni/Alex for a secondary team, if all goes as planned (Fingers crossed!)
Signature It's astounding, time is fleeting....
Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#22 “Quote” Edit Post
Roger/Kuma... they have some funny juggles, average damage.

Roger d/b+3, 1+2~5 B! TA Kuma u/f+4,3 Roger f+1+2,2/AGF is some nice easy damage.
Signature www.twitter.com/jordyce [you know what to do]
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#23 “Quote” Edit Post
Roger/Yoshi

Rog u/f+4, bob 1, iws3[3] TA! Yos b+2,1~KIN f+2 Rog u/f+1+2 for some good oki option
Rog u/f+4, bob 1, iws3[3] TA! Yos d+2,2,d+1 Rog u/f+3+4 then oki
Yos ff+4, BT 1, BT d+2, ws3,2 TA! Rog ff+3+4 Yos d+2,2>1 then running mixup
JeNNahFaah
Warrior
Joined: May 2012
Posts: 154
#24 “Quote” Edit Post
Roger/yoshi:

Rog u/f+4, bob 1, iws3[3] TA! Yos b+2,1~KIN f+2 Rog AGF. (91 dmg guaranteed) Needs strict timing.
Rog u/f+4, bob 1, iws3[3] TA! Yos f+3, 4, rog agf. (87 dmg easy).
Rog d/b+3, d/f 1+2 TA! Yos d+2,2>1, rog f,f,n, b+2,4. (67 dmg).
Yos sword sweep, d+,2,2, d+1 TA! rog AGF, Yos b+2,1~KIN f+2 (81 dmg).
Highest juggle with yoshi is in any given combo use d+2,2,d+1 after launcher with AGF to b2,1 kin f+2.
Or alternatively u can use d/f+1, 2, f+1+2 after launcher with +1 damage, but this only works if your linear, as the 2 will whiff if even a little slightly to the side.

in a TA when yoshi comes in, highest damage is to use f+3, 4 or d+2,2>1, they are both the same damage, however f+3,4 is much easier and gives u more space for juggle ender. d+2,2>1 longer wall carry, but more difficult to do, as timing is really strict, and your more further for the ender, thus requires more dashing.

All in all, for the risk and easiness, I always just do f+3,4, same damage but easier. This however only works if you have 3 hits or less to b! after launcher, as a 4th hit, your 4 after the f+3 will whiff.
Shibble
Deity
Joined: Dec 2008
Posts: 661
From: United Kingdom
#25 “Quote” Edit Post
Bryan / Roger
Most of these are more Bryan-Centric since he's been a character I have more knowledge with than Roger, but there should be some useful stuff for people who want to play these together I guess.

Tag Assaults
u/f+4, d/b+2, f+41, B!~5, d/b+3+4, b+3~f+412 87 Damage
fb+2, f+1+2, f+41, B!~5, d/b+3+4, b+3~f+412 86 Damage
u/f+1+2, d/f+1+2, B!~5, b+214, f+1+22 84 Damage

Red Life Removal
3~4~5, d/b+2, 1, ff+4, B!, u/f+3, f+1, ff+2 80 Damage!
f+43~5, d/b+2, f+1, b+1, B!, u/f+3, f+1, ff+2 73

Red Life Removal + Wall Carry
f+43~5, d/b+2, f+1, b+3~f~412 66 Damage

Working on quite a few at the moment since Roger seems like a really fun character to play, although I'm sure there will be combos that get way more than that off Capital Punishment

Last edited by Shibble on Nov 23rd, 2012 at 20:40

Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#26 “Quote” Edit Post
AGF instead of db+3+4 for the TA filler will do more ;]
Signature Australia[Canberra]/Japan[Tokyo]
Shibble
Deity
Joined: Dec 2008
Posts: 661
From: United Kingdom
#27 “Quote” Edit Post
Probably as a TA filler it will, but I used d/b+3+4 since it allowed Bryan to get b+3~f+412, an alternate ender would have to be used with Bryan that would cut the damage down otherwise
Signature http://twitch.tv/Sh1bble
ZafinaXXX
1st Dan
Joined: Feb 2011
Posts: 14
PSN: ip_Wang
#28 “Quote” Edit Post
uf+4, b+3+4~1, iWS 3,[3]~5 B! (BRY b+2,1,4) AGF --- (90)

uf+1+2, 1+2, df+1+2~5 B! (BRY b+2,1,4) AGF --- (93)

fb+2, f+1+2, f+4,1~5 B! (ROG AGF) b+3~f,4,1,2 --- (93) but db+3+4 is probably a more consistent TA
Shibble
Deity
Joined: Dec 2008
Posts: 661
From: United Kingdom
#29 “Quote” Edit Post
Awesome finds, In that case my apologies to Mr.No, Agf does seem to do the trick if Zaf's tested it
Signature http://twitch.tv/Sh1bble
Alcan
Destroyer
Joined: Jul 2012
Posts: 306
From: USA Connecticut
PSN: NaclaM
#30 “Quote” Edit Post
Here is a cool combo for Bruce/Roger:

Bruce starting: bf+4 (tag to Roger) bob 1, bob 1, dash in ws 3~3 b! TA (bruce) ssr b+434 (roger) AGF.

I think it does 114 damage. If wall splat you can follow up with another AGF for almost 140 damage i think.
Signature BUTTON MASHERS 2000 (cause 1999 just couldn't cut it)

"Being random is godlike, because God is random."
Red Jack
Expert
Joined: May 2013
Posts: 145
#31 “Quote” Edit Post
I think Ling Xiayou makes a team with Roger and Alex. She has a tag winpose with them.
ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#32 “Quote” Edit Post
steve-roger jr. aka capt america jr team

agf=rog f n d df1
bob= rog b3+4 stance
roc= rog b1+2 stance
pab= ste f3+4 stance aka peekaboo
fli= ste b1+2 stance aka flicker



ROG

*substitute agf with 1+2 to obtain less damage in exchange of more oki(-7 dmg ).
*expert trick: 1,2 instead of agf to obtain less damage and a better recover near wall, so as wall carry(-19 dmg). NB: NORMALLY, YOU DON'T NEED TO SUBSTITUTE AGF WITH 1,2. the distance the flying char does is very similar. But, if agf it too near the wall, you will lose wall damage. Use 1,2 just in that case!



    uf4/ ufn4(+16 dmg)
  • bob1 ws3 [3]!B (ssl b1 d2 1) agf 86 dmg -->main combo
  • 1 1+2 123-->wall carry
  • d1+2 1+2 2 -->wall carry
  • 21 1+2 df1+2!B agf --> solo juggle in rage for damage.


    db3
  • df1+2!B(pab b1[little delay]2 11 b1 3+4 2) ff 64dmg with perfect oki for roger, instant 50 50 on techroll!
    you can add ff2 as ender with roger to obtain more dmg, but 1)it's fuckin HARD 2) it's not worth! the best thing is just to dash toward the opponent to make pressure!


    uf1+2

  • 1+2 df1+2!B(ssl b1 d2 1) agf 89 dmg
  • db2 ws3[3]!B(ssl b1 d2 1) agf 91 dmg --> found it just now in this moment, very easy and the most powerful! seems consistent too, will test in games and let you know it!
  • f432!B(ssl b1 d2 1) agf 90 dmg


    ch ss4
  • df1+2 !B(df121b b1 3+4 2) ff agf 82 dmg-->need practice
  • f432!B (ssl b1 d2 1) agf 83 dmg -->easy
  • db2 ws3[3]!B(ssl b1 d2 1) agf 84 dmg --> easy. best option!

    chdf2
  • ws3[3]!B(ssl b1 d2 1) agf 82 dmg
  • 1+2 df1+2!B (ssl b1 d2 1) agf 80 dmg --> longer distance
  • f432!B (ssl b1 d2 1) agf 81 dmg

    chff2

  • ff ws3[3]!B(ssl b1 d2 1) agf 97dmg
  • ff 1+2 df1+2!B (ssl b1 d2 1) agf 95 dmg
  • fff432!B (ssl b1 d2 1) agf 96dmg

    ONLY WITH ALEX(BUT IT'S NOT MORE CAPT AMERICA TEAM DAMN!)
    CH BB4
  • df1+2 !B(df121b b1 3+4 2) ff agf 104 dmg --> LOL

    tag launchers combo
    3~4, fcdf2, roc 1
  • (df121 b1b 2!B) agf (df1+2)--> if you want to use tag
  • (df121 f21b f3 d db1 2 !B df1+2) --> to remove all red life


wall combos
example with roc3+4
roc3+4!W ssl uf33 df1+2!B (b1b1112) agf 101dmg

STE



    uf2/uf4(+3dmg)
  • df121 b1b 2!B (agf) df1+2 84 dmg

    b2 (aka the god move)
  • ff2!B (agf) f3 1 df121 b1 b3+42 88dmg
  • ff2!B (agf) df121 b1 b1 b3+42 86 dmg

    pabdf2
  • b1121db ff2!B (agf) df1+2 90 dmg

    chb1

  • F31 df121 ff2!B(agf) df1+2 94 dmg
  • F31 df121b 2 !B(agf) df1+2 93 dmg
  • f31 df121 ff2!B(agf) df1+2 92 dmg
  • f31 df121b 2 !B(agf) df1+2 91 dmg

    chws2
  • f31 df121 ff2!B(agf) df1+2 92 dmg
  • f31 df121b 2 !B(agf) df1+2 91 dmg

    chpabdf1121
  • !B (agf) ff df121 70 dmg
    i'm sure you can connect more but it's very hard, for me at least



    chf32

  • f31 df121 ff2!B(agf) df1+2 99dmg
  • f31 df121b 2 !B(agf) df1+2 98dmg
  • F31 df121 ff2!B(agf) df1+2 101 dmg --> lol
  • F31 df121b 2 !B(agf) df1+2 100 dmg

    chf31
  • df121b 2!B (agf) df1+2 84dmg


    tag launchers combo
    f3df2
    (f21 1+2 df1+2!B agf)
    bob1 ws33!B agf --> little inconsistent, sometimes ws33 whiffs


    wall combos
    splat(example with qcf1)
    qcf1b w 3 11 !W f21 ddb12!B (agf) df1+2 97dmg




I'm pretty sure i can obtain more damage at wall. If someone has tips to give to me and to all community he is welcome!
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ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#33 “Quote” Edit Post
clicked quote instead of edit, pls delete this message mods
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FeAR-ThEgEEk
Shihan
Joined: Dec 2008
Posts: 122
From: Singapore
#34 “Quote” Edit Post
Does anybody have any stable combos for AK/Roger and King/Roger?

Am looking to pick roger up. Also, how does roger go into that stance after 12? when he does 12, then a hip hit spark

Thanks!
Signature King Of Kings, Lord Of Lords.



(+Loss)Memoria
SnowHigh
1st Dan
Joined: Mar 2013
Posts: 19
From: USA North Carolina
PSN: SnowHigh
#35 “Quote” Edit Post
Fear you posted awhile ago but I play Roger/Ak and sometimes Roger/ King

Staple AK combos are:

AK u/f+4 instant while standing 4 d+2 [B!] RJR d+1+2 1+2 2 AK iSW
Ak u/f+4 d/f+1 d/f+2 [B!] RJR d+1+2 1+2 2 AK iSW
AK CD+2 u/f+3 d/f+2 [B!] RJR d+1+2 1+2 2 AK iSW
AK CD+2 CD+2 d/f+2 [B!] RJR d+1+2 1+2 2 AK iSW (strict timing on the 2nd dark upper)
AK CD+2 u/f+3 d/f+3 d/f+1 f+1+2 [B!] RJR ssr 1+2 3 AK iSW (start the run early)
AK CD+2 u/f+3 d/f+3 d/f+1 f+1+2 [B!] RJR CD+1 AK iSW
AK CD+2 u/f+3 d/f+1 d/f+1 f+1+2 [B!] RJR CD+1 AK iSW

Raw tag red life combo:
AK CH while standing 2 tag RJR d/b+3 1+2 d/f+1+2 [B!] f+1+2 2

Pretty much every combo with AK should bound on the third hit. This gives you a super consistent TA filler with RJR. The CD+2 combo with u/f+3 d/f+3 only works on some characters in the game. Mishimas and most normal characters. Otherwise use the u/f+3 d/f+1 (x2) more often as it is the most consistent. I advise making your AK hit less and using Roger's longer filler for the damage. You can get almost 90 off the hopkick

Staple Roger combos are:

RJR u/f+4 BOB+1 instant while standing 3 3(hold) [B!] AK 3+4 1 RJR dash CD+1
RJR 3+4 1+2 d/f+1+2 [B!] AK 3+4 1 RJR dash CD+1
RJR u/f+1+2 1+2 f+4 3 2 [B!] AK 3+4 2 RJR fff+3 (can also use d/b+1+2 as ender, just is harder to time)
RJR d/b+3 d/f+1+2 [B!] AK 3+4 2 RJR dash 1 2 b+1+2 1+2
RJR CH ff+2 crouch dash to while standing 3 3 (hold) AK 3+4 1 RJR dash BOB+1 ff+2
RJR CH d/f+2 while standing 2 f+4 3 2 [B!] AK 3+4 1 RJR dash CD+1

Rogers enders should all be AGF for the damage or 1+2 for some oki setups

If you want to use king you can use king's 1+2 3 or d/f+4 3 4 as a filler depending on how many hits you have pre bound with RJR. You can do king's normal combos and use RJR's d/f+3 3 or b+2 4 or AGF as the filler.

If you want I can give you some red life and wall combos but I'm feeling kinda lazy right now. oh also there's some variations on those combos as well. I hope this helps
Signature Why all the Roger Jr. hate?
ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#36 “Quote” Edit Post
jayce roger at wall i just found this ridicolous.
if jayce is in
!w b21+2!B rog b233+4 jc df3+4. combo is always the same, for example if u splat with jayce 4 ~2 1, this will do 103 dmg.
but the very cool thing is if roger splat.
you obtain
w! ws22!B jc 3b 1+24bf1+2, rog agf. the cool thing is agf will ALWAYS hit clean with this combo. if you bound with df1+2 instead of ws22, you'll not obtain this. so use always ws22. from b24, you do 122 dmg and it is very easy! the super mega giant cool thing however, s that you can resplat. i recently discover you can resplat from b24, all you have to do is ssr uf33 instead of the typical ssl uf33. from b24, ssr uf33 ws22!B jc 3b 1+24bf1+2 does 140 dmg! and it's not hard, not even a tribute! this shit can be sed in game guys!
the no wall combos are the classic one, like from rolex db3 you do
df1+2!B jc small dash db1+2 1+2 rolex d1+2 1+2 2 for 66 dmg.
and for uf4 you have the staple
uf4 bob1 ws33!B jc f221 rolex agf for 81 dmg
while wth jaycee you have launcher plus
3x shotgun b!rolex agf fff1
or 1 hit thing(like 4 or ff1) + 2x shotgun b rolex agf isw for more dmg but less oki/less wallcarry.
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Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#37 “Quote” Edit Post
On the subject of wall TA! I'm not sure if this just me, but I prefer to use f+4,3,2 instead of b+2,3,3 for the filler. I believe it does the same damage (correct me if I'm wrong) but in my experience so far b+2,3,3 can lead to whiffed combos due to axis; f+4,3,2 never drops.
Signature Australia[Canberra]/Japan[Tokyo]
ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#38 “Quote” Edit Post
that's true, damage is the same, however f432 doesn't allow to jaycee to link the throw, while b2 3 3+4 does
Signature proud member - founder fer of TekkenMilano - the most active offline community in italy!
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ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#39 “Quote” Edit Post
TTT2 Alex/Ganryu - combo video w/ notations: http://youtu.be/j73BdwlWQ4c
Wall part soon
I also started to stream on twitch.tv/ghirlanda26
I always use this tag team online
Signature proud member - founder fer of TekkenMilano - the most active offline community in italy!
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Tournament Organizer - TTT2placements: - 2nd place@Rome national tournament- 2nd place@Venice National Tournament- 5th place@LTT(Livorno)- 5th place@THT(Milan)- 5th place @poison3.0 (Rome). t7 placement: 5th place @milangamesweek; 1st@LUCCAComicsAndGames; 2nd place at BattleDome
Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#40 “Quote” Edit Post
Great stuff man. Galex looks like they work well together.
Signature Australia[Canberra]/Japan[Tokyo]

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