MIGUEL: Next Level of Manliness [TTT2 Info]

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Kazama Slamma
Joined: Oct 2009
Posts: 1338
From: Ireland
PSN: Fergus2k8
XBL: FlowchartFergus
#261 “Quote” Edit Post
What is Miguel's best string to use for BT?
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Joined: Apr 2013
Posts: 124
From: Finland
PSN: Chief_Sona300
#262 “Quote” Edit Post
What is Miguels best options to close gap? I know he has multiple very good long ranged attacks so what is his best options? from really far f2+3 hits. Lets assume he has low hp (no rage) the opponent has very good keepout (ogre2). What would Miguel do when Ogre2 just plays keepout game?
Baron West
Iron Fist God
Joined: Jan 2003
Posts: 1142
#263 “Quote” Edit Post
Does Miguel have anything better than df+3,2 to punish Lee's Blazing Kick?
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3rd Dan
Joined: Dec 2013
Posts: 32
From: Jamaica
PSN: JaBugz07
#264 “Quote” Edit Post
wow nobody answered? you probably know by now but anyways you can use f4,2 to punish a blazing kick
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Lone Wolf
Joined: Jan 2005
Posts: 316
#265 “Quote” Edit Post
First of all these should work on T6

I am new with Miguel. My questions are:

What is his practical wall carry combo?

What is a good combo(but not super hard) from a launcher(far from the wall so no wall carry combo will be used)?

If Miguel's opponant wall splat, what moves are good to use?

If Miguel's opponent are behind the wall what moves are good to use?

Iron Fist God
Joined: Sep 2010
Posts: 2056
From: Sweden
#266 “Quote” Edit Post
Midscreen combo:

launch, df+1~f, SAV uf+3, df+4,1, df+2,2 B!, dash df+4,1,1_f,f+2,2


launch, df+1~f, SAV uf+3, df+4,1~f, SAV 1,2,1

You can substitute the SAV uf+3 with SAV df+1 for a slightly easier combo/less damage.
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Dragon Lord
Joined: Mar 2013
Posts: 832
#267 “Quote” Edit Post
if you are too close at the wall for SAV 1,2,1 i usually finish df4,1,1 or do SAV uf3/SAV 1,1

if you get a launch really close to the wall i do f1+2 W!

b4 at the wall
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#268 “Quote” Edit Post
can be ff 2,2 confirmed? i mean, is it reliable?
6th Dan
Joined: Nov 2014
Posts: 60
From: United States
PSN: MagSensei
#269 “Quote” Edit Post
df+1f~ SAV db+3f~ SAV uf+3, not sure this is a good option select. Sure is this good enough?
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4th Dan
Joined: May 2013
Posts: 49
From: United States
PSN: LegendaryDJ
#270 “Quote” Edit Post
Does Miguel have anything guaranteed off of a CH db+4? I know ff+2,1 will catch the opponent getting up, but is there something he can do if they're grounded?
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#271 “Quote” Edit Post
Originally posted by LegendaryDJ
Does Miguel have anything guaranteed off of a CH db+4? I know ff+2,1 will catch the opponent getting up, but is there something he can do if they're grounded?
Nothing guaranteed. f2+3 will also catch them getting up. If they stay down you can opt for a dash d3 stomp.
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