TTT2 Kazuya - New moves and other info.

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GanymeDes
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Joined: Jan 2010
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#241 “Quote” Edit Post
Originally posted by SteveDD
Has the devil's f,f+2 any use in Kazuya's game?

Or his new b+4,1 in both forms? this move feels just not worth it. Do you people tend to prioritize these new moves over what you used in T6 (that has also been buffed)?

In a hypothetical top 10 of kazuya's arsenal, would the magic 4 make it instead of one of his T6 core moves? (safe, stun on CH but no range whatsoever)

His magic 4 sucks the same as it always did, at least for me.

About the DK ff2, I've been wondering that myself as well. You could use it for long range wallsplat, but if it's a ch, then your wallsplat is ruined

The b+4,1 is useful for punishing whiffs by the wall, and it also tracks well to his weaker side.
SteveDD
Destroyer
Joined: Jul 2005
Posts: 385
From: Greece
PSN: SquallXIII
#242 “Quote” Edit Post
Originally posted by GanymeDes
His magic 4 sucks the same as it always did, at least for me.

About the DK ff2, I've been wondering that myself as well. You could use it for long range wallsplat, but if it's a ch, then your wallsplat is ruined

The b+4,1 is useful for punishing whiffs by the wall, and it also tracks well to his weaker side.


I feel the same towards magic 4, usually getting my butt hurt for throwing it out. Same goes for b+4,1 seems i' m using it the wrong way. Oh boy, were it HC...

f,f+2 yes, what's the deal on CH? damaging sure, no wallsplat and gets Kazuya cornered instead? I know it took after teh Devil's f,f+2 in ttt, but that game had no walls, namco... For me it's like a new but 50/50 f+3, the risk being scoring a CH (!), the good thing managing a wallsplat that f+3 can't provide...
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Shihan
Joined: Nov 2010
Posts: 116
From: Australia
#243 “Quote” Edit Post
ff2 is -12 ish on block i think
kazuya's wall game is almost pure 50/50
if you're gonna do b41 commit to it
otherwise dont do it in the first place
unless you wanna bait something with just b4
not hit confirmable and at least -12 on block
possibly -14
keep in mind he also has his uf3
mix that up with hell sweep and you got a pretty scary kaz
or you could simply space out and induce a whiff
in that case b41 will reach
and it splats from far away taking a hugeeeeee chunk of damage
back dashing when away from your opponent makes them want to get away from the wall
if they're stepping you can hellsweep or ws3
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SteveDD
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Joined: Jul 2005
Posts: 385
From: Greece
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#244 “Quote” Edit Post
thanks for the info, this is really making me reconsider b+4,1. I'll give it a shot.
Signature Hell is empty; all the devils are here....
&&&
Grhar.来吧。At least make this fun?..Kazuya...
soulmaster1122
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Joined: Jan 2012
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PSN: tekkn6
#245 “Quote” Edit Post
ws+2 EWGF Launch doesn't work....shame

but...I am digging that b+4,1 punish
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lilleboff
the daoug
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#246 “Quote” Edit Post
If you have a good move to pick them up with your secondary character you can ws+2 EWGF~5. I do this with Leo (ws+2, EWGF~5, Leo b+1,4 KNK~d/f etc). It wont launch as a CH d/f+2, PEWGF of course.
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soulmaster1122
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#247 “Quote” Edit Post
Originally posted by lilleboff
If you have a good move to pick them up with your secondary character you can ws+2 EWGF~5. I do this with Leo (ws+2, EWGF~5, Leo b+1,4 KNK~d/f etc). It wont launch as a CH d/f+2, PEWGF of course.


I do this with Jun f+3 or 1+4
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forest16
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#248 “Quote” Edit Post
Does regular Jin have a GREAT! combo with Kazuya? Does Kazuya have any GREAT! combo with anyone, for that matter?
Superboltboy
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Joined: Apr 2012
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#249 “Quote” Edit Post
Kaz has one with Jinpachi,
Kaz WS2~5 (I messed around with the input and got it, I think it's 2,2 1 or something.)
Jin and Kaz have a special tag throw together that can give a W! It's from Jin's df2+3~5
No GREAT! combo with Kaz/Jin.
sspaajms120
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#250 “Quote” Edit Post
kaz ws2
jinpachi 1,1,2(does fly 1,1,2)
kaz 2(does an EWGF)
jinpachi auto fireball shot that causes bounce((ws+2):1+2)
kaz delayed 1(does an OTGF)
if it wall splats at the right distance you get a full wall combo
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forest16
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GanymeDes
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#252 “Quote” Edit Post
It's a shitty combo, though. Does only 75 red life damage, whereas you can (probably) get more red life damage from Kazuya's ws2 tag buffer with most teams. For comparison, you get 81 red life damage from ws12 with Kaz/Jpa.
sspaajms120
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#253 “Quote” Edit Post
with a wall splat you get a full wall combo,that can definitely cross 81 dmg
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GanymeDes
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#254 “Quote” Edit Post
Originally posted by sspaajms120
with a wall splat you get a full wall combo,that can definitely cross 81 dmg

Yeah... well, you can wall splat from twin pistons as well. The tp combo even carries a lot farther.
sspaajms120
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#255 “Quote” Edit Post
true that tp carries farther, but with tp you get around 53 or so dmg before bound,right?
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Funky_button
3rd Dan
Joined: Nov 2007
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From: Germany
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#256 “Quote” Edit Post
Kaz and pachis regular great combo are weak. I found a decent way to deal more dmg.

Ws2 tag buffer into jinpachis 1,2,4 deal more dmg than the normal great juggle. And u get a good oki with pachi midscreen. If opponent dont backroll u get guranteed f3+4,1.

At wall does 1,2,4 wallsplat!

If u want slightly more dmg midscreen with ws2 tagbuffer 1,2,4 than delay jinpachis 1,2,4 a bit and it will do bound!

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