TTT2 Marduk - General Discussion

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bohnensuppe
Iron Fist God
Joined: Jul 2000
Posts: 2265
From: Austria
PSN: bohne2000
#481 “Quote” Edit Post
yeah that sums it up well Asianskyblue if they lay there u may do a groundthrow but that means launch if they quickstand so its very risky...I only do 1+3 as a tag crash bait...sw gets u free df3d1 if they tag crash
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Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 227
From: India
#482 “Quote” Edit Post
Yeah that's about it.
I was wondering about one thing whether d/f+4,2 is hit confirmable or not. Sure it was discussed before but it just slipped my mind.
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bohnensuppe
Iron Fist God
Joined: Jul 2000
Posts: 2265
From: Austria
PSN: bohne2000
#483 “Quote” Edit Post
There is a hitconfirm thread over in the general discussion forum u probably know...I had a look but to be honest I'm not that kind of a theory fighter and basically I'm having a hard time hit confirimg anything...for me this is definitely not hit confirmable.

edit:

I was just playing around with Craig in pmod...what do u guys use after sw a tagcrash? df3d1 is the obvious option. I was playing with f2d12 it also hits for a free launch but nothing seems to connect afterwards. So is everybody just using df3d1? Just wondering. Probably not worth a discussion but u never know

Last edited by bohnensuppe on Aug 31st, 2013 at 23:11

Signature EXCELLENCE is the result of caring more than others think is wise; risking more than others think is safe; dreaming more than others think is practical; and expecting more than others think is possible.

Asianskyblue
Virtuoso
Joined: Jul 2008
Posts: 227
From: India
#484 “Quote” Edit Post
d/f+3,d+1 is the way to go after SW anything but sometimes i do 2,d+1+2 too. Just for fun
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Onizuk@
Legend
Joined: Aug 2006
Posts: 508
From: Germany
#485 “Quote” Edit Post
I'm currently working on a complete punish list of all chars. http://www.tekkenzaibatsu.com/forum...threadid=128452

I barely played any Marduk at all, but what are differences from BR to TTT2U? New moves, buffs and nerfs etc. It's really tiring searching through all these pages.

Edit: Ok, I figured out all of his new moves. Punish list is complete now.

Last edited by Onizuk@ on Nov 12th, 2013 at 17:23

Signature TTT2U Paul punishment thread: "No pain, no gain."
http://www.tekkenzaibatsu.com/forum...threadid=128452
The most complete punishment thread on TZ.
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Lazymayonaise
1st Dan
Joined: Sep 2013
Posts: 19
From: New Zealand
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#486 “Quote” Edit Post
can anyone tell me how important rage activation is with Marduk and Armorking?? i know its hindered because of character relationships, but is it really a handicap with this team?
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sspaajms120
O.T.K.
Joined: Jun 2013
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#487 “Quote” Edit Post
In terms of combos,i don't think that rage is a really important factor because both characters have decent solo damage,also both rely on throws,which are not affected by rage
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SridharsVs
Legend
Joined: Jul 2008
Posts: 525
From: India
PSN: Tekken_5_King
#488 “Quote” Edit Post
I recently picked up Marduk and I have a little confusion about his ground throw d/b+1+3.

So, if d/b+1+3 combos, Marduk cant re-juggle the opponent and bind them right?? He can only get a free jump stomp. After the jump stomp he gets a GUARANTEED 50-50: Another ground throw or a D/F+31 launch. Is that it??
sspaajms120
O.T.K.
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#489 “Quote” Edit Post
He can re juggle them.i believe uf+3;2;df+4,2
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Bunny-
Dragon Lord
Joined: Nov 2009
Posts: 864
From: Austria
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#490 “Quote” Edit Post
If db1+3 combos it just prolongs your juggle. If you used a bound before, you won't be able to use a bound again.

try this:
Wallcarry without Bound W! 2, db1+3 SS1+2 B! b1+2
BT 50/50

You will get the bound of SS1+2
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SridharsVs
Legend
Joined: Jul 2008
Posts: 525
From: India
PSN: Tekken_5_King
#491 “Quote” Edit Post
Originally posted by SridharsVs
I recently picked up Marduk and I have a little confusion about his ground throw d/b+1+3.

So, if d/b+1+3 combos, Marduk cant re-juggle the opponent and bind them right?? He can only get a free jump stomp. After the jump stomp he gets a GUARANTEED 50-50: Another ground throw or a D/F+31 launch. Is that it??

Hell no!! After the Jump Stomp, the opponent can always back roll to avoid both GT and D/F+31. But then he gets a free VTS Tackle to the back. But again, the opponent can always Tag Crash if its a Tag Juggle.

So, its never a 50-50. Marduk has four options: VTS forward if the opponent backrolls, VTS backward and WS+3 for Tag Crashes, GT for grounded or side rolling opponents and finally D/F+31 for quick rise.

d/b+1+3 GT is weaker than I thought
Fergus
Kazama Slamma
Joined: Oct 2009
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#492 “Quote” Edit Post
After 1+3 air throw, what are my options for oki?
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LegendaryDJ
4th Dan
Joined: May 2013
Posts: 49
From: United States
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#493 “Quote” Edit Post
Just picked up Marduk on the side as well, and after seeing the discussion about his ground db+1+3 throw not being that good after a combo, especially one that's already used its bound, I've been trying to see what I could do with it to at least make it a viable mix-up at the wall.

No such luck.

Without the bound, you're better off just using the throw as is to get the 20 damage when they hit the ground and running oki from that.

So with that, what type of oki does he get? I'm not having much luck on that end either. Of course I'm not that familiar with him anyway, so are there any options that can be used? I saw that sridhars mentioned the jump stomp (uf+3+4?). That seems to connects on all options except tag crash and side quick rolls.

Tag crash can be baited by going VTS with b+3+4. Anything for those side quick rolls?
forest16
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#494 “Quote” Edit Post
I can never escape Marduk's 3+4,1+2 tackle. I mash 1+2, but it doesn't work!
omara95
Destroyer
Joined: Dec 2012
Posts: 392
From: Ireland
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#495 “Quote” Edit Post
Originally posted by forest16
I can never escape Marduk's 3+4,1+2 tackle. I mash 1+2, but it doesn't work!


There is two different types of marduks tackle and one is like a just frame break.
justinong65
War Lord
Joined: Apr 2010
Posts: 744
From: Philippines
#496 “Quote” Edit Post
hi I'm trying to learn marduk what is your impression on this guy?
my friend use this char. he loves using tackle, db1+2 d+4 and other moves but he lack rushing you down ang going for lots of grab^^
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yoloswag
Shihan
Joined: Apr 2013
Posts: 124
From: Finland
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#497 “Quote” Edit Post
What moves track to Marduks left?i know that df1 and d3 atleast track.

Another q... How good is marduks game against lockdown character aka long range game?

Thanks.
8Anton8
Kyu
Joined: Nov 2012
Posts: 5
From: France
PSN: s-ANT0N-s
#498 “Quote” Edit Post
Originally posted by yoloswag
What moves track to Marduks left?i know that df1 and d3 atleast track.

Another q... How good is marduks game against lockdown character aka long range game?

Thanks.


df+1
f+1+2
df+1+2
d+3
qcf+2
(Those 5 moves have been tested on Lili)

And b2 & ff+4 are totally homing, + the f+1+3 / f+2+4 throws.

Also, VTS3 and VTS d+1+2 sometimes have some tracking but the hitboxes are not too reliable for that.

Originally posted by Fergus
After 1+3 air throw, what are my options for oki?


The opponent is Face Down Feet Towards, if you mind a BackRoll, you can run in his back and do WS3 to launch him.
The risk is that the opponent may do a Get Up Kick 3 Low, but if the timing is good, by doing df to enter crouch state, you will Low Parry him.
In the worst case, you'll be eating a Get Up Kick 4.

In case he stays grounded, WS3 hit grounded as well.

The safest thing to do is a Side Walk to your right :
It will make whiffs Get Up kicks, Tag Crashes, and you may keep up the pressure if they stay grounded or side roll.
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TekkenBrothers
Kyu
Joined: Dec 2014
Posts: 5
#499 “Quote” Edit Post
Hello everyone ,is d/f,VTS (called advanced ready position) usable for juggle or combo? I can not understand how to use it. Thanks in advance for the replies

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