Kazuya Oki Index [Strict WIP]

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Dilly
When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
PSN: DancesWithNoobs
XBL: DancesWithNoobs
#81 “Quote” Edit Post
I tested it myself tonight. Works on both right-side roll and left-side roll. It's hard as hell, but technically speaking that means CH d/f+2~1+2~DEWGF~5 works.
Signature Need the hook-up on cable service? Get at me.

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Michin Nom
Legend
Joined: Jun 2012
Posts: 504
#82 “Quote” Edit Post
Originally posted by Dilly
I tested it myself tonight. Works on both right-side roll and left-side roll. It's hard as hell, but technically speaking that means CH d/f+2~1+2~DEWGF~5 works.
I've tried the following options in practice mode and can't manage to land one:

Stand
Standing Guard
Quick roll (right)

1+2, DEWGF whiffs here many of the time for me.

But, if I do the following options:

Stand
Standing Guard
Roll (right) [slower version of quick roll]

Then I can land 1+2, DEWGF's easy.

What options did you use?
Jaeger
Master
Joined: Feb 2004
Posts: 197
From: USA Texas
PSN: Jaeger_
XBL: JaegerMacho
#83 “Quote” Edit Post
I'm like 99% sure 1+2 dewgf is techable.
If you think it's guaranteed you should post proof.

Signature "I don't break the rules; I just test their elasticity."
Gandido
Test Before You Post
Joined: Jan 2005
Posts: 1918
From: USA Florida
PSN: Gandido787
#84 “Quote” Edit Post
I'll post proof as soon as I can, but I verified it with Cano mashing out both techrolls to make sure. Don't use the AI's techroll capacity as it sometimes doesn't do everything right (i.e., do Devil Jin's 2+4 grab while setting the AI to do a backroll... it just stands up).

I also tested it with the AI and I got it to work no problem.
Signature "Chance favors the prepared mind." - Louis Pasteur

Evolution 2008 Tekken 5: Dark Resurrection Runner-Up
Jaeger
Master
Joined: Feb 2004
Posts: 197
From: USA Texas
PSN: Jaeger_
XBL: JaegerMacho
#85 “Quote” Edit Post
Originally posted by Gandido
I'll post proof as soon as I can, but I verified it with Cano mashing out both techrolls to make sure. Don't use the AI's techroll capacity as it sometimes doesn't do everything right (i.e., do Devil Jin's 2+4 grab while setting the AI to do a backroll... it just stands up).

I also tested it with the AI and I got it to work no problem.


Didn't use AI tech roll, recorded the combo and tech rolled myself.
Signature "I don't break the rules; I just test their elasticity."
Klyde
Warrior
Joined: Oct 2001
Posts: 161
From: Taiwan
#86 “Quote” Edit Post
ok so... uhh.. bump.
12step
Warrior
Joined: Sep 2007
Posts: 153
From: Germany
#87 “Quote” Edit Post
Qrl techtrap



112 at the Wall qrl



112 at the Wall qrr



B+3,1 ender at the wall



I Need to Check the qrr trap After b+3,1 ad a Wall ender.
Signature We need more db+2s !!!!!


www.TekkenTR.com !!!
Cyrox
Champion
Joined: Oct 2009
Posts: 285
From: Sweden
PSN: Cyrox1
#88 “Quote” Edit Post
Those vids dosnt work! Any youtube link 12step?
Signature "If you are fucking playing this game, don't play to be the bitch. Play to be the best in the fucking world." -FilthyRich
Funky_button
3rd Dan
Joined: Nov 2007
Posts: 34
From: Germany
PSN: Funky_Button
#89 “Quote” Edit Post
i dont know anyone post it. but i found ws+1+2 spikes up in FUFT(normal KND) position! and can follow with float juggle.

a decent information but maybe usefull.
peace!

@ cyrox for you
highkick
2nd Dan
Joined: Apr 2012
Posts: 22
From: USA Maryland
#90 “Quote” Edit Post
edit; general noob question about oki, answered in QA topic

Last edited by highkick on Dec 16th, 2013 at 17:33

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