Sambo Tag Team Assault (team/solo combos)

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tyler2k
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#161 “Quote” Edit Post
Originally posted by CKeegan
There's these:
iWS+4, 1, f+3~df CD+4, d+4,4 - 43 damage
d+2, WS+4, 1, f+3 CDc 1, f+3 CDc d+4,4 - 43 damage
d+2, WS+4, 1, f+3 CDc 1, f+3 CDc 4,1 - 40 damage (wall carry)

There's also Aris's one which is:
d+2, WS+4, 1, f+3 CDc f+4,4,3 - 44 damage
But that of course is fairly tricky.
Thanks, I'll add these to the front page as well

I'm digging "d+2, WS+4, 1, f+3 CDc 1, f+3 CDc d+4,4", sounds super easy for more damage
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CKeegan
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Joined: Sep 2012
Posts: 246
From: United Kingdom
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#162 “Quote” Edit Post
Yeah, the d+2 starter especially makes things so much easier. Doing iWS+4 is manageable and all but d+2 means it can just be done 100% of the time.

EDIT: Turns out you can do 4,4 instead of d+4,4 for 47 damage but the same issues arise from doing it from the QCF+2 combos I listed. I'm thinking it's just character specific now.

Did a video for the ones I listed including the 4,4 one:
Low Parries

Last edited by CKeegan on Feb 6th, 2013 at 23:47

sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#163 “Quote” Edit Post
Originally posted by sandilord
Checked Drags LP potential:
-df1, 21, f443. 38 the old BR juggle still is an ok option.
-ssr, df1, 2, f3~CDc1, f443. 41
-df1, 2, f3~CDc41, d44. 42
-df1, 2, f3~CD4, d44. 43
It seems like we have a relatively easy LP juggle for 43 damage. Anyone found more?
Posted these some time ago. The last one is piss easy and damage.
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Katt
Berserker
Joined: Jun 2011
Posts: 407
From: Norway
PSN: iMKatt
#164 “Quote” Edit Post
Drag ch uf+1 ssr qcf+2~5 works wonders. At least Lars can pick up the combo with db+2,1 for some serious red hp drain, but I bet other chars can work out something as well.

Drag ch uf+1 ssr qcf+2~5 Lars db+2,1 fb2,1 B! df+1 db+2~f SE1 = Around 86 dmg I think
Drag ch uf+1 ssr qcf+2~5 Lars db+2,1 fb2,1~5 B! Dragu f+4,4,3 Lars iSW = 102 dmg I think
venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#165 “Quote” Edit Post
idk if someone saw nobi videos recently. i saw some crazy combos. can anyone enlight me about how to do this:
drag qcf1~5 lars DE1, df1, df3~DE1~SEdf1 B!~5 etc.
i was never able to connect DE1 after df3.
or
drag ws2~ lars df1, df3~DE1, f21~SEdf1 B! etc
same issue.
would be also nice if someone could make a drag /lars combos all in one post.
CKeegan
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Joined: Sep 2012
Posts: 246
From: United Kingdom
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#166 “Quote” Edit Post
Another one for front page:
CH uf+1
b+2,1, f+1, f+3 CDc 4,3 B! f+3 CDc d+4,4 or other ender.

Very easy stuff (easier than WS+4) but TA's are much better with uf+1 to be honest.
HirakuNoShadow
1st Dan
Joined: Feb 2011
Posts: 17
From: South Korea
#167 “Quote” Edit Post
Pretty much the identical to what sandilord posted, although I think these are easier to connect for LP:
b+4, 1, f+3~CD4, d+4,4 = 43
b+4, 1, f+3~CDc 4,1, d+4,4 = 42

I've been using iWS+4, 2, f+3~CDc 4,1, d+4,4 for 44 dmg - I seem to be dropping the d+2, WS+4 more often than missing the iWS+4, and I feel that CD+4, d+4,4 isn't consistent enough for me to use it over the +1 dmg.

I just found out that you can add +1 dmg for every single juggle involving b+2,1 by replacing the 1 with WS+1... The follow-up f+1 actually connects, but you'll lose any possibilities for a 1,3,2 B!. This reminds me about how long Dragunov's limbs are, but I digress. It's nothing too major (a la Jinpachi TA! glitch), but better than nothing I guess

Max solo dmg for CH WR+2 as far as I know now is:
iWS+4, 2, f+3~CDc f+1,3,2, B!, f+3~CDc d+4,4 = 92 dmg for medium size+
iWS+4, 2, f+1, f+3~CDc f+4,3, B!, f+3~CDc d+4,4 = 91 dmg for small size+

Just as a reference, so far these are the orders of damage output I know for tag-buffered launchers that launches too low for a f+4,4,3 follow up (based on killing red health without TA! + consistency on all sizes), standard dmg excluding launcher & TA! = 53
iWS+4, 2, f+1, f+3~CDc f+1,3,2, B!, f+3~CDc d+4,4 (0)
b+2, WS+1, f+1, f+3~CDc f+1,3,2, B!, f+3~CD+1+2 (0)
b+2, WS+1, f+1, f+3~CDc 4,3, B!, f+3~CDc d+4,4 (0)
iWS+4, 1, f+3~CDc f+1,3,2, B!, f+3~CDc d+4,4 (-1)
b+2,1, f+1, f+3~CDc f+1,3,2, B!, f+3~CD+1+2 (-1)
b+2,1, f+1, f+3~CDc f+4,3, B!, f+3~CDc d+4,4 (-1)
b+2,1, f+1, f+1,3,2, B!, f+3~CDc d+4,4 (-2)
iWS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4 (-4) <- I think this is still optimal for TA!

Last edited by HirakuNoShadow on Feb 8th, 2013 at 00:02

tyler2k
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#168 “Quote” Edit Post
Everyone's combos have been added to the front page. Only thing I didn't add was HirakuNoShadow's LP combos because I don't have access to a game and b+4 as a combo starter sounds weird. Just want to make sure he really meant b+4.
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CKeegan
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Joined: Sep 2012
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From: United Kingdom
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#169 “Quote” Edit Post
Originally posted by HirakuNoShadow
Pretty much the identical to what sandilord posted, although I think these are easier to connect for LP:
b+4, 1, f+3~CD4, d+4,4 = 42
b+4, 1, f+3~CDc 4,1, d+4,4 = 43

Wrong way round first one does 43 the second does 42.

I seem to be dropping the d+2, WS+4 more often than missing the iWS+4, and I feel that CD+4, d+4,4 isn't consistent enough for me to use it over the +1 dmg.

Hmm, I've felt the other way about it but to be honest it's all about preference. I'm looking into who can be hit by the 47 damage LP, quite a few so far which is a decent sign but I haven't tried with every character.

iWS+4, 1, f+3~CDc 4,3, B!, f+3~CDc d+4,4 (-4) <- I think this is still optimal for TA!

Just as a general unrelated note, this won't work with f+1+2. But I appreciate you looking into b+2, WS+1 which has added an extra point of damage to my TA with f+1+2
CKeegan
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Joined: Sep 2012
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From: United Kingdom
PSN: I_Am_CKeegan
#170 “Quote” Edit Post
Originally posted by tyler2k
Everyone's combos have been added to the front page. Only thing I didn't add was HirakuNoShadow's LP combos because I don't have access to a game and b+4 as a combo starter sounds weird. Just want to make sure he really meant b+4.

I've tested them and they work fine. This essentially replaces the need to use iWS+4 in some low parry combos which is decent.
HirakuNoShadow
1st Dan
Joined: Feb 2011
Posts: 17
From: South Korea
#171 “Quote” Edit Post
Originally posted by CKeegan
Wrong way round first one does 43 the second does 42.

I stand corrected, 3am really isn't an ideal time to start posting damages

Just as a general unrelated note, this won't work with f+1+2. But I appreciate you looking into b+2, WS+1 which has added an extra point of damage to my TA with f+1+2

Yup, I didn't bother mentioning that since... considering how f+1+2 launches iWS+4 wouldn't be the first option to come to mind (hopefully). So I just dumbed it down to tag-buffered low launches
venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#172 “Quote” Edit Post
somebody please explain me how to do this drag/lars combo, df3 DE1 never connects!
drag on point
qcf2~5, lars df1, df3~DE1, f21~SEdf1 B!
Katt
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Posts: 407
From: Norway
PSN: iMKatt
#173 “Quote” Edit Post
Crosspost from the Lars-forums from a post I made.

Watched some Mastercup-replays, Nobi does some neat Lars-comboes.

Launcher, 1 hit something, db+2,1 f+2,1~f SEdf+1 B!

It does slightly more damage than launcher, 1 hit something, db+2,1 fb2,1 B!, but as you can see it's 1 hit more so it will mess with some tag-combos. Lars' enders all work though, db+2~f SE1_SE3 | df+1 db+2~f SE1_SE3 | f+4,1,2,1

He did this with Dragunov though;

Lars Launcher, 1 hit, db+2,1 f+2,1~f SEdf+1~5 B! Dragu 4,4 Lars f+3 DE1~f SE1_SE3. It (End with SE1) does 4 less damage than the standard Drag f+4,4,3 Lars iSW, but it's a lot easier to do and it's way more consistent. So, these work excellent;

Lars f+1+2~5 Dragu qcf+2~5 Lars db+2,1 f+2,1~f SEdf1~5 B! Dragu 4,4 Lars f+3 DE1~f SE1 = 97 dmg.
Lars uf+4~5 Dragu ssl qcf+2~5 Lars db+2,1 f+2,1~f SEdf1~5 B! Dragu 4,4 Lars f+3 DE1~f SE1 = 97 dmg.
venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#174 “Quote” Edit Post
i love drag 4,4 lars DE1 enders. @ Katt how about that combo i posted above? i saw nobi using that one as well for red life combos.

Last edited by venzo77 on Feb 12th, 2013 at 15:26

CKeegan
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From: United Kingdom
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#175 “Quote” Edit Post
Originally posted by venzo77
somebody please explain me how to do this drag/lars combo, df3 DE1 never connects!
drag on point
qcf2~5, lars df1, df3~DE1, f21~SEdf1 B!

Do the df+1 as early as you can so there's enough height to get the Dynamic Entry 1, and make sure do the DE 1 quickly as well. It's f+3 by the way, not df+3.

You can do the same damage with another df+1 regardless.
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venzo77
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From: Italy
#176 “Quote” Edit Post
i see, thx man. ill try it.
Katt
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From: Norway
PSN: iMKatt
#177 “Quote” Edit Post
venzo: I love them too, they look so slick. But 4 less dmg than f+4,4,3 iSW... Can I live with the sacrifice?
CKeegan
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Joined: Sep 2012
Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#178 “Quote” Edit Post
Originally posted by Katt
venzo: I love them too, they look so slick. But 4 less dmg than f+4,4,3 iSW... Can I live with the sacrifice?

You can lower the gap by 2 by doing this.

Lars f+1+2~5 Dragu qcf+2~5 Lars db+2,1 f+2,1~f SEdf1~5 B! Dragu 4,4 Lars f+3 DE1~f SE1
The parts in bold can change to this:
Lars f+1+2~5 Dragu qcf+2~5 Lars db+2,1 db+2~f SEdf1~5 B! Dragu 4,4 Lars ff+2 DE1~f SE1 = 99 damage
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Katt
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#179 “Quote” Edit Post
Why not fb2,1? Would be exactly 100 dmg then. I'll test shit out though. Um, ff+2 DE1? Doesn't ff+2 go to SE?
CKeegan
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Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#180 “Quote” Edit Post
Originally posted by Katt
Why not fb2,1? Would be exactly 100 dmg then. I'll test shit out though. Um, ff+2 DE1? Doesn't ff+2 go to SE?

My bad, I don't play Lars though (hate the character) I was just messing around for 5 minutes. In that case ff+2~f SE1.
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