Sambo Tag Team Assault (team/solo combos)

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Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
#81 “Quote” Edit Post
Originally posted by venzo77
any drag/law combos?


After every bound by drag...use law's u/f4,3 and drag f+3 df 2
And after bound by law....drag f+2,3..and law dsss 3+4
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Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
#82 “Quote” Edit Post
Which move connect after .......paul uf 3,4 as a tag filller..
in a ....drag df 2 4,1 2 f 3 df u4,3[B] paul uf3,4 ....drag..????
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tyler2k
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#83 “Quote” Edit Post
Not sure, but if I had to guess it'd be f,f+3
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venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#84 “Quote” Edit Post
Originally posted by Siddhartha Rao
After every bound by drag...use law's u/f4,3 and drag f+3 df 2
And after bound by law....drag f+2,3..and law dsss 3+4


thx ill try it. atm i was using ff213 for law's TA filler and f443 for drag's one. let see which is the best dmg.
Cosmic_Castaway
Dark Knight
Joined: Mar 2010
Posts: 1521
From: USA Delaware
PSN: Heavenstrider
#85 “Quote” Edit Post
Originally posted by Katt
Will those actually hit after lars fb2,1? I didn't think they would be stable if he used a 2-hit B!.

Edit: Yeah so I did some testing.

Lars point, W! fb2,1~5 B! Drag f+3 CDc 3,1,2 Lars f+4,1,2,1 is strongest, but not on smalls like Ling as Lars' f+4,1,2,1 won't connect all hits.

Doing b+2,1,3 with Dragunov is very inconsistent might give the opponent a window for a tag crash.

With Drag on point, W! *backdash* 4,3~5 B! Lars 1+2~b f+4,1,2,1 Dragu ws+1+2 seems to be the strongest consistent one so far, also working on Lings. I'm open for further suggestions though.

Just do 3,1,2 TA then for smalls and more consistency.
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venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#86 “Quote” Edit Post
Originally posted by Siddhartha Rao
After every bound by drag...use law's u/f4,3 and drag f+3 df 2
And after bound by law....drag f+2,3..and law dsss 3+4


i was finally able to connect idssf+4 after drag f443 but im not sure its worth it. the juggle starting from law UF4 for ex deals 3 points more only and its not so consistent imo. or maybe i just suck. the one with fff3 is easy as hell instead.

law UF4, 4u3, f1, ff43 B!5, drag f443, law fff3 86 dmg
law UF4, 4u3, ff43 B! 5, drag ff443, law iDSSf+4 89 dmg

for dss to connect a dash is required while performing drag f443. this makes the DSS so annoying to perform. i guess dss f+4 may have a better wall carry.
Katt
Berserker
Joined: Jun 2011
Posts: 407
From: Norway
PSN: iMKatt
#87 “Quote” Edit Post
Cosmic_Castaway: Problem is not Dragus TA-filler. f+3 CDc 3,1,2 works even on Ling, problem is Lars' f+4,1,2,1. Regardless of hits during Dragu's TA.
Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
#88 “Quote” Edit Post
Which walll combo ender better......
drag...b+2 ws1+2
or...f+3 CDcancel ws1+2
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Siddhartha Rao
Virtuoso
Joined: Oct 2011
Posts: 225
From: India
#89 “Quote” Edit Post
Originally posted by venzo77
i was finally able to connect idssf+4 after drag f443 but im not sure its worth it. the juggle starting from law UF4 for ex deals 3 points more only and its not so consistent imo. or maybe i just suck. the one with fff3 is easy as hell instead.

law UF4, 4u3, f1, ff43 B!5, drag f443, law fff3 86 dmg
law UF4, 4u3, ff43 B! 5, drag ff443, law iDSSf+4 89 dmg

for dss to connect a dash is required while performing drag f443. this makes the DSS so annoying to perform. i guess dss f+4 may have a better wall carry.

If dss f+4 hv so....and easy in command...then u should hv to use it.......instead of fff+3
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BlackViper55
War Lord
Joined: Dec 2011
Posts: 718
From: Philippines
PSN: RenegadeBlade27
#90 “Quote” Edit Post
Any Dragunov/Lili combos?
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Snacks San
2nd Dan
Joined: Oct 2012
Posts: 27
From: USA New York
XBL: Snacks San
#91 “Quote” Edit Post
Hey guys im having a hard time connecting a ff+2 after f+1.
Im trying to do d/f+2, f443, f+1, ff+2. The ff+2 usually misses..Is the timing strict or am I doing something else wrong?
venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#92 “Quote” Edit Post
it has a strict timing, once u get the right moment to input it, it becomes a lot easier.
beydan
6th Dan
Joined: Jun 2012
Posts: 62
From: USA California
XBL: beydan
#93 “Quote” Edit Post
Originally posted by Snacks San
Hey guys im having a hard time connecting a ff+2 after f+1.
Im trying to do d/f+2, f443, f+1, ff+2. The ff+2 usually misses..Is the timing strict or am I doing something else wrong?


Im bad at fgs and new to tekken and just learned ithis myself. its no doubt subjective and should be taken with a grain of salt but maybe itll help you time it
I hit 1, not f+1. i wait until i actually see the hitspark then do ff+2. you have to be very quick with the ff+2 though.
Snacks San
2nd Dan
Joined: Oct 2012
Posts: 27
From: USA New York
XBL: Snacks San
#94 “Quote” Edit Post
@Venzo & Beydan: Thanks for yall input on my problem. I'll just keep trying to get that timing down. I could land it but for me its like every 3/10 try's. I had a feeling the timing is what matters most. I wanna learn it because I can get some really good damage off it with Anna qcf+2,1 TA filler. Then follow up with Dragunov f+3, CD 1+2.
irionfistnagai
1st Dan
Joined: Sep 2012
Posts: 12
From: New Zealand
#95 “Quote” Edit Post
Any good combos with Marduk? I'm wondering if I should pair Marduk with Dragunov, but I'm not sure if Drag can get a good followup after Duk's f21 TA filler. Can you get more than 100 damage without a wall with Drag starting the combo with a Df2?
tyler2k
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#96 “Quote” Edit Post
I'd try using 2,d+1+2 instead. It might be enough to get at least one f+3~CD+1+2 rep in without a wall.
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venzo77
Lone Wolf
Joined: Sep 2010
Posts: 304
From: Italy
#97 “Quote” Edit Post
i think f+1 is required if u want to continue with another f+3cdc, otherwise i guess it could not connect. for ex. df2, f443, f+1, f+3cdc 41 is a nice bound saving combo.
irionfistnagai
1st Dan
Joined: Sep 2012
Posts: 12
From: New Zealand
#98 “Quote” Edit Post
Originally posted by tyler2k
I'd try using 2,d+1+2 instead. It might be enough to get at least one f+3~CD+1+2 rep in without a wall.


I would, but the damage on that filler is just so poor. Here's a little comparison, Duk's F21 does 60 damage by itself, 2, d1+2 does 45. Drag's standard filler does 66 damage, I would say that's mid-high tier in terms of TA filler damage. Some characters like Hwoarang can do 70-80 damage with their fillers. If I can't get a good combo with Drag/Duk I'll just choose another character . Maybe there's something good involving tag buffered launchers (after the df2).
CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#99 “Quote” Edit Post
Originally posted by ExOsKeL
Just tested Bry/Drag, so far this is the combos I've able to land:

Drag to Bry:
qcf+1_qcf+2~5, (bry 3,3,4~5),drag ff+2 B! (bry TA! b+2,1,4) drag dash f+3~df~ws+1+2
- 95~96 damage, 100 for qcf+2 launcher

It's 3,3,2~5 for bryan. 3,3,4 isn't tag bufferable. Everything else looks okay.
df+2,f+4,4,3,1,ff+2 B! (bry TA b+2,4) drag dash f+3~df~ws+1+2 - 86~87 damage

Bry to Drag:
f,b+2~5,(drag qcf+1~5),bry db+2,f+4,1 B!(drag TA! f+443) bry ff+2 - 89 damage

(df+3_uf+4_b+1 CH_ws+3 CH_f+3 CH),f+4,1 B! (drag TA! 4,4) bry dash b3~f+4,1,2 - 89-91 damage depends on the launcher

ws+1~5,(drag f+4,4,3,1,ff+2 B!) bry TA b+2,4 (drag dash f+3~df~ws+1+2)

Just bolded this one cause you didn't state the damage. It does 92 with ff+3, 93 with f+3~df~WS1+2.

I have a small amount of things to share with Bryan/Dragunov:
Bryan starter:
df+3_uf+4, WS+3, db+2, f+4,1 B! TA! f+4,4,3 WR+3 - 92_94 damage
QCB+4, db+2, f+4,1 B! TA! f4,4,3 ff+3 (hold) - 90 damage + taunt for Bryan
uf~n+4_CH b+2,1_b+2 cancelled to f+1_CH QCF+4,1, b+2,1 f+4,1 B! TA! f+4,4,3 WR+3 - weakest option does 89 damage, strongest does 117 damage

Dragunov Solo:
low parry, b+2,1, f+1, f+3 CDc f+1, f+3 CDc d+4,4 - 40 damage
f+1+2, b+2,1, f+1, f+3 CDc 4,3 B! f+3 CDc WS+1+2_d+4,4 - 77_79 damage, d+4,4 can be inconsistent (have rarely managed to hit it on Wang) so I added the WS+1+2 variant which is very, if not fully consistent.
QCF+1_QCF+2, f+3 CDc f+1, f+3 CDc f+1, f+3 CDc d+4,4_WS+1+2 This isn't much in terms of damage, but the wall carry is absurd. While not as ridiculous as Bruce or Nina's wall carry, this combo does cause a wallsplat from the starting position in Fontana Di Trevi.

Dragunov Starter:
QCF+2, f+2,4, ff+2 B! TA! b+2,1,4 ff+3_f+3 CDc WS+1+2_4,4 - 100_101_103 in order of ending.
QCF+1_QCF+2~5 b+2,1 f+4,1 B! TA! f+4,4,3 WR+3 - 94_98 damage depending on starter choice. Bryan's b+2,1 CAN/WILL whiff on smaller characters when using Dragunov's QCF+1 starter, in which case do db+2, f+1, b+3,1+2 into TA!.
Combo involving the wall carry combo I showed in the Dragunov solo section:
QCF+1_QCF+2, f+3 CDc f+1, f+3 CDc f+1, f+3 CDc d+4,4_WS+1+2 W! ff+2_WR+2_iWR+2 B! TA! b+2,(1 SSc) f+4,1 b+2, WS+1+2 - QCF+1 with iWR/WR+2 does 107, QCF+2 does 111.
f+1+2, ff, b+2,1, f+1, f+3 CDc 4,3 B! TA! b+2,4 ff+3 - 91 damage. This is consistent, but it does carry opponents very far, so it may not be perfect for wall stages.

EDIT: Sorry I didn't mention the CDc's when doing f+3 into f+1. I've edited this now, and added another combo.

Last edited by CKeegan on Dec 1st, 2012 at 10:30

genocide_cutter
3rd Dan
Joined: Nov 2012
Posts: 38
From: United States
PSN: genocidecu
#100 “Quote” Edit Post
Any Feng/Dragonuv combos?

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