Jack T6:BR > TTT2 changes

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P. GunJack-2
Legend
Joined: Jun 2004
Posts: 536
From: USA Texas
PSN: prototypejack69
#81 “Quote” Edit Post
Yeah, I'm not specifically gonna blame J6's changes, but I notice I'm not adapting very well to TTT2....I've been losing to the scrubbiest shit lately. More practice, I suppose.

As far as nerfs/changes go, I really miss FC d/b+1, more than anything.
Signature I DO COCAINE!!!
Keeper of the CRANE
DEATH by METAL
Joined: Jul 2000
Posts: 13160
From: Austria
PSN: Zakillah
#82 “Quote” Edit Post
Yeah, I hate to get interrupted after it.

d/f/WS 3,2 is now NC even at full delay at the wall, though. Good change.
I didnt even notice the WS version does more damage, haha; gonna use that as TA instead of the d/f version.
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6961
From: Australia
#83 “Quote” Edit Post
Originally posted by aviax

One thing that seems not to have been mentioned yet is one more slight nerf to an existing move - d/f+3,2 does 19, 24 damage (6 less than BR). The ws version still has the old damage, and is not a bad TA filler.


This is simply not true. Both versions do the same 21,27 damage.
Signature Flushking.
aviax
Blu Blazer Irregular
Joined: Jan 2000
Posts: 1815
From: Japan
#84 “Quote” Edit Post
Originally posted by St. George
This is simply not true. Both versions do the same 21,27 damage.

Never mind. Inatekken has since updated their info, and it agrees with what St. G has indicated.

Last edited by aviax on Oct 30th, 2012 at 00:18

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