Marduk Combo Thread

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Icege
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#1 “Quote” Edit Post
ITT we post combos
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BigFred
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#2 “Quote” Edit Post
http://www.tekkenzaibatsu.com/forum...threadid=112142

Guess it's best we quote the T6 combos so people get a general idea of what to do. I'll add a few guaranteed follow-ups for people to add to or correct.

CH b+2_VTS+2_WS+2_(f+1+2),2
- VTS (f+1),2~5 (best option)
- 1+2+5_FC df+1+2 (after VTS+2_WS+2 only)
- f+1+2,2
- db+3,1,1

CH (d+2),4
- f+1+2,2 (damage)
- df+2,1

CH WS+4
- b+1,2

b,b+1+2
- db+4

(f+2),1
- standard juggle follow with what you normally use
df+3,1+2 and df+4,2 etc

CH (1),(2),f+1
- db+3,1,1

CH 1+2
- df+1
- db+2 (do this if your opponents back is to the wall follow with df+4,2 etc)

CH (df+4),2
- GT attempt (whilst it doesn't register in practise I've never had it escaped. Corrections welcome!!)

Ok it's best that we realise Marduk has a lot of delayable attacks. Most of which set up his counter-hits so:
1,2<f+1
df+2<1
d+2<4
df+4<2
f+1+2<2
f+2<1 This is his mid high mix-up if you notice your opponent duck after f+2 immediately launch with f+2<d+1,2

Sorry for derailing the other thread, we needed this thread a looong time ago.

Last edited by BigFred on Oct 11th, 2012 at 01:32

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OFdp?
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#3 “Quote” Edit Post
Well, since we have this now, I might as well post my compiled list of TA-utilizing combos for Marduk/Jack. Now, these aren't necessarily the BEST combos, but they are consistent and damaging, and tournament pressure tested! Also, for Jacks 1+2 1+2 TA, Marduk needs to jab in between to float them up, so that's what the (2) is there. So here we go:

Jack Launchers

d/f+2, 2, 2, ff+1~5 (f+2,1) b+3,2,2=81
ws+1~5, uf+1+2, d/f+4,2~5 (1+2 (2) 1+2) f+1+3= 95
hcf+2~5, fc d/f+1+2, df+4,2~5 (1+2 (2) 1+2) f+1+3= 102
ff+2~5, u/f+3 df+4,2~5 (1+2 (2) 1+2) f+1+3= 99
ff+1+2~5, d/f+4,2~5 (d/f+3,2) 1,2 vtsc ff+1+2= 91
df+2+4, ff+1~5 (f+2,1) b+3,2,2= 83
df, df+2+4~5= uf+3, df+4,2~5 (1+2 (2) 1+2) f+1+3= 86
db+1+2,1+2~5, uf+1+2, df+4,2~5 (1+2 (2) 1+2) f+1+3= 117
ff+2 (hold)~5 uf+1+2, df+4,2~5 (1+2 (2) 1+2) f+1+3=113
ss+1~5, u/f+1+2, df+4,2~5 (1+2 (2) 1+2) f+1+3=99

w! fc d/b+1,1 w! ff+1~5 (f+2,1) f+4... df+3+4 (med and up) or d/b+1,1 (small)

Marduk Launchers

df+1, 2, df+4,2~5 (1+2 (2) 1+2) f+1+3= 82
d/f+3, df+1, 2, df+4,2~5 (1+2 (2) 1+2) f+1+3= 92
qcf+1~5 f+4, 2, ff+1~5 (f+2,1) b+3,2,2= 99
ws+3 1, d/f+3, 1+2~5 (u+1+2) 1,2 vtsc ff+1+2= 90
u/f+1+2~5 , f+3, 1+2~5 (f+2,1) b+3,2,2= 88
CH u/f+3, u/f+1+2, df+4,2~5 (1+2 (2) 1+2) f+1+3= 103
CH d/b+2, df+3,1,2 vts f+1,2~5 (df+3,2) f+1+3= 95
db+1+2:
hits in "front"= uf/+3, df+4,2~5 (1+2 (2) 1+2) f+1+3=102
hits in "back"= ssr (towards their back to align) df+3, 1+2~5 (u+1+2) 1,2 vtsc ff+1+2= 92
ff+1+2~5, u+1+2, 2, ff+1~5 (db+1+2) 2, ff+1+2,2= 83
d+1+2, 2, df+4,2~5 (1+2 (2) 1+2) f+1+3= 94
GT, uf+3, df+4,2~5 (1+2 (2) 1+2) f+1+3= 71
(f+2) d+1,2.. 2, df+4,2~5 (1+2 (2) 1+2) f+1+3= 105
CH vts+2, fc df+1+2, df+4,2~5 (1+2 (2) 1+2) f+1+3=105

Wall
vts f+1,2~5 (u+1+2) u, n+4... ff+2, 2+4 (med and up)
2, 2+4 (smalls)
2, 2, GT

Some Marduk launchers like db+1+2 and d+1+2 I don't tag cancel off of because Jack isn't great a juggling in this awkward situations, but that's just my personal preference.

Last edited by OFdp? on Oct 10th, 2012 at 19:10

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insanelee
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#4 “Quote” Edit Post
db2 combos? solo ofc. TA is easy to figure out.
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bohnensuppe
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#5 “Quote” Edit Post
ch db2 df31 12vtsc df42 B! df312 for wallcarry
ch db2 df42 B! df312vtsc ff1+2 classic
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BigFred
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#6 “Quote” Edit Post
Seeing as I posted most of my juggles in the other thread I'll post up my wall stuff with Jaycee and Marduk here.

Marduk to Jaycee
db+2 (W)df+4,2~5 (TA)[Jaycee]db+1+2~1+2, [Marduk]b,b+1+2, f,f+1+2

Jaycee to Marduk
d+1+2 (W)b+2,1+2~5 (TA)[Marduk]b+3 [Jaycee]df+3+4

Italy stage - Round begins - Jaycee to Marduk
qcf+2~5, [Marduk]uf+3, 2,d+1+2~5, [Jaycee]d,df+1~4,1+2~5 (TA)[Marduk]f+2,1, (W)[Jaycee]dash df+3+4

Pretty much any other level but Italy - Round begins
Marduk to Jaycee
CH db+2, dash df+3,1+2~5 (TA)[Jaycee]d,df+1~3, df+4,2,3, [Marduk]dash d+1+2 (W)f,f+1+2
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insanelee
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#7 “Quote” Edit Post
for ws2 and b2 can you do anything after vts (f1),2 b! ?

bronson
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bohnensuppe
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#8 “Quote” Edit Post
ch ws2 fc d1+2 df42 B! df312 vtsc ff1+2

Dont know whats possible after ch b2 vts (f1)2 B! df312f1 works

Last edited by bohnensuppe on Oct 12th, 2012 at 16:36

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Shirdel
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#9 “Quote” Edit Post
Off of ws+2:
~B! d/f+3,1,2~VTSc ff+1+2
~B! VTS~D/B,FC+d/b+1+2, d/b+3,1,1
They do the same damage and the latter's more consistent, just thought I'd throw that out.

Off of b+2:
~B! d/f+3,1,2,f+1
~B! d/f+3,1,2~VTS+f+1,2

Any suggestions for off of Low Parry? With and Without VTSc please.
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Icege
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#10 “Quote” Edit Post
d/f+3,1,2,VTSc, 1,2,VTSc, ff+1+2 post low parry

I think d/f+3,1, d/f+3,1, f+2+4 might work as well
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Inhuman Spartan
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#11 “Quote” Edit Post
he 2nd one does work... but the best one is his old f/f3,1,2,VTSc, 1,2 VTSc ff1+2
Plus i i do with jaycee f/f3,1, 2,d+1+2~5 JC d,d/f+1,2
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Icege
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#12 “Quote” Edit Post
Marduk/Jinpachi

d/f+1_d/f+3,d+1_d+1+2_u/f,N+4_(f+2),d+1,2:
-2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2 (solo)
-2,d+1+2~5, Jinpachi d+1, B!, u/b+1,2~f, FLY 1,1,2:2 (red life)
-2, d/f+4,2~5, B! Jinpachi d/f+2,1, Marduk u/f+3, ff+1+2 (tag assault)
-2,d+1+2, d/f+4,2~5, B!, Jinpachi d/f+2,1, Marduk u/f+3, 1,2 (red life, tag assault, wall carry)
***2,d+1+2, d/f+4,2 does not work after (f+2),d+1,2

WS_VTS 3
-d/f+4,2~5, B!, d/f+3,1,2,VTS, VTS f+1,2 (damage)
-1, d/f+3,1+2~5, B!, u/f+3+4 (oki)
-~5, Jinpachi 2, d/f+3,1, B!, SS+2,1+2 (damage)
-~5, Jinpachi 2, u/b+1,2~f, FLY 1,2,4 (oki)
-1, d/f+4,2~5, B!, Jinpachi d/f+2,1, Marduk run underneath, BT 1, ff+1+2 (tag assault)

VTS d+1+2, W!, 1+2+5, Jinpachi f+2,1,2, Marduk f+2+4 (wall)

u/f+4, d/b+3,1,1

d/b+4, u, d+3

d/b+1+2_d/b+1+3:
-u/f+3, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2 (solo)
-u/f+3, d/f+3,1+2~5, B!, Jinpachi d/f+2,1, Marduk u/f+3, ff+1+2

bb+1+2:
-d/b+3,4
-f+4

qcf+1, u/f+1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2

u/f+1+2:
-d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2 (on axis)
-d/b+1, WS+1,2 (off axis)
-~5, Jinpachi iWS+3, d/f+1, u/b+1,2~f, B!, FLY 1,1,2:2 (red life)
-~5, Jinpachi iWS+3, d/f+3,1, B!, Marduk f+2,1, Jinpachi dash, u/f+3+4,1,1,2:2 (red life tag assault)

CH WS_VTS 4, CH (d+2),4_SS+1+2_CH WS_VTS (1),2:
-d/b+4
-f+4
-d/b+2+4
-d/b+1+3...
***After VTS 1,2, must SSL to get the launching ground throw

CH FC,d/f+4, WS+3

CH b+2, iVTS f+1,2, B!, d/f+3,1,2,VTS, VTS f+1,2

CH WS_VTS 2, FC 1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2

ff+1+2:
-SSR, f+3,2, B!, d/f+3,1,2,VTS, VTS f+1,2 (solo damage)
-~5, Jinpachi SSL, iWS+3, d/f+3,1, B!, SS+2,1+2 (red life)
-~5, Jinpachi SSL, iWS+3, d/f+3,1~5, B!, Marduk SSL f+2,1, Jinpachi dash, u/f+3,4 (red life, tag assault)
-SSR, f+3,2~5, B!, Jinpachi d/f+2,1, Marduk run underneath, 1,2,VTSc, ff+1+2 (tag assault)

CH 1+2, d/f+1, ...

CH d/b+2, dash, d/f+3,1+2, B!, d/f+3,1,2,VTSc, ff+1+2

CH u/f+3, u/f+1+2, d/f+4,2, B!, d/f+3,1,2,VTSc, ff+1+2

Last edited by Icege on Oct 19th, 2012 at 07:28

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BigFred
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#13 “Quote” Edit Post
I'll just add that after uf+4
- f+1+2,2 also connects for equal damage to db+3,1,1

Also after low parry the standard that's already been listed
df+3,1,2~VTSc, 1,2~VTSc, f,f+1+2 (46 damage)
df+3,1, df+3,1 f+2+4 (37 damage)

found a new one
FC,df+1+2, db+3,1,1 (41 damage) Easy juggle
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alexbib
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#14 “Quote” Edit Post
the last hit of ff+1+2, SSL, f+3,2, B!, d/f+3,1,2,VTS, VTS f+1,2 misses against big ones like J-6, P-Jack, Ogre. I'm not sure what to do instead. VTSC b12 doesn't work, right?
IRON LOBSTER
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#15 “Quote” Edit Post
Jaycee and Marduk


JC/Marduk:

df2,1~5 uf1+2~5 ff1, d,df1~4,1, d,df1~4,1+2 TA! f2,1, isw =107

qcf2~5 uf1+2~5 ff1, d,df1~4,1, d,df1~4,1+2 TA! f2,1, isw = 100

db2~5 uf1+2~5 ff1, d,df1~4,1, d,df1~4,1+2 TA! f2,1, isw = 103

ws1~5 2,d1+2~5 ff1, d,df1~4,1+2 TA! f2,1, isw = 90

ch4, d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! f2,1, isw = 100


Marduk/JC:

df1, 2,d1+2~5 ff1, d,df1~4,1+2 TA! f2,1, isw = 90

uf1+2~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! f2,1, isw = 103

qcf1~5 d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! f2,1, isw = 103

db1+2~5 UFn4, d,df1~4,1, d,df1~4,1+2 TA! f2,1, isw = 108

ws3~5 f1, d,df1~4,1, d,df1~4,1+2 TA! 2,d1+2, iwr1 = 83

ch db2, dash df3~df1,2 TA! db1+2,1+2, uf3, ff1+2 = 97

ff1+2~5 d,df1~3,1, d,df1~3,1+2 TA! f2,1, iwr1 = 81


w!

JC/Marduk:

ff3 w! b1 TA! f2,1, df3+4 = 85

ff3 w! b1 TA! f1+2,2, df3+4 = 88

ff3 w! uf2 TA! f1+2,2, df3+4 = 92

df1 OC, ff3 w! iws2,2 TA! f1+2,2, df3+4 = 116


Marduk/JC

uf3 w! df4,2 TA! db1+2,1+2, uf3, 1+3 = 96

uf3 w! VTS f1,2 TA! 1+2,4,fb1+2, 1+3 = 102

f3+4 w! VTS f1,2 TA! db1+2,1+2, uf3, 1+3 = 105

uf3 w! VTS f1,2 TA! 3~b~f1+2,4,bf1+2, 1+3 = 114 - or swap the w! throw for a jab, GT mixup

f3+4 w! VTS f1,2 TA! 3~b~f1+2,4,bf1+2, 1+3 = 121 - or swap the w! throw for a jab, GT mixup

uf3 w! VTS f1,2 TA! MC, GT mixup


Note: Marduk w! VTS f1,2 b!/TA! will work on all characters where w! df4,2 b!/TA! will fail on characters like Ling.

Last edited by IRON LOBSTER on Dec 25th, 2012 at 12:18

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Icege
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#16 “Quote” Edit Post
That was a mistake on my part. It's SSR, unless it still doesn't hit >.>
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insanelee
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#17 “Quote” Edit Post
ash/lobster for duk/jul wall ta

w! vts f1,2~5 jul 3b~f1+2,4,bf1+2 duk wall throw_ground throw mix up.

bronson.
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alexbib
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#18 “Quote” Edit Post
Originally posted by Icege
That was a mistake on my part. It's SSR, unless it still doesn't hit >.>


I tested SS on both sides and against Jack at least it the last hit still doesn't work (maybe someone with better timing can get it to work).

I've found you can do:

ff1+2, dash, 1, df312 VTS, f12 B! dash, df21 for 66
IRON LOBSTER
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#19 “Quote” Edit Post
Updated, cheers for the 3~b business reminder.
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insanelee
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#20 “Quote” Edit Post
@lobster do you have anything for mar ff1+2~5 to jul and/or ff1+2 throw ta! to jul?

bronson
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