Unknown Moveset

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luksgammer360
War Lord
Joined: Jun 2011
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#1 “Quote” Edit Post
A user from Youtube (NoodlesOfDestruction) posted a video of Unknown's full moveset:

Unknown moveset


Basically, she's just Jun with new moves that utilize that purple goo. The moves are:

- 1+2 (Giant hand attack - UB!) - 00:25

- b+4,2 (second hit puts opponent on FUFT position) - 02:46

- u/f+2,1 - 03:07

- u/f+2,2 - 03:10

- u/f+4~3~U - 03:17

- SS 2~B - 04:13

- d/f+1+2 (new animation) - 05:34

- b+1+3_b+2+4 (new animation/properties) - 05:49


She can also transition to both u/f+2,1 and u/f+2,2 from b+3, b+2,1 and WS 3.

The rest of her moves are just Jun moves.

Last edited by luksgammer360 on Sep 22nd, 2012 at 15:13

alixraen
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#2 “Quote” Edit Post
Well that's lame...but I don't know what else I was expecting.:/
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Catlord
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#3 “Quote” Edit Post
I was also hoping she would be mimic-based (like she was in TTT1) rather than another Kazama, but oh well, she seems to have some interesting changes. That 1+2 unblockable at 0:25 that forces the 2nd character in looks pretty cool! (Too bad it'll require your opponent to be asleep in order for it to hit, though..)
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Vexion
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#4 “Quote” Edit Post
Holy shit so we can play as her again?! HELL YEAH!
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Vexion
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#5 “Quote” Edit Post
Btw does she have an ending?
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tyler2k
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#6 “Quote” Edit Post
That d/f+1+2 throw is bad ass. My guess is since she's so similar to Jun, but with ranged attacks, she will naturally be better than Jun and I assume Jun players will all transition over for the free additions.
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Vexion
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#7 “Quote” Edit Post
Originally posted by tyler2k
That d/f+1+2 throw is bad ass. My guess is since she's so similar to Jun, but with ranged attacks, she will naturally be better than Jun and I assume Jun players will all transition over for the free additions.


I wouldn't doubt that. I mean she pretty much is Jun just with BOSS attacks
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AZYG4LYFE
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#8 “Quote” Edit Post
Question is, will her frames be the same as regular Jun's moveset, there maybe a little tweak or so who knows?

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SJ.Fox
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#9 “Quote” Edit Post
Unknown Combo Video
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Vexion
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#10 “Quote” Edit Post
I was really wondering if they would tweak her boss attacks especially the one where her hand comes out of the ground and ejects the character it catches.
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Kanjilearner
Kyu
Joined: Aug 2012
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#11 “Quote” Edit Post

- b+4,2 (second hit puts opponent on FUFT position) - 02:46

- u/f+2,1 - 03:07

- u/f+2,2 - 03:10

- u/f+4~3~U - 03:17

- SS 2~B - 04:13

- d/f+1+2 (new animation) - 05:34

- b+1+3_b+2+4 (new animation/properties) - 05:49


She can also transition to both u/f+2,1 and u/f+2,2 from b+3, b+2,1 and WS 3.

The rest of her moves are just Jun moves.

You forgot her 1+2, which is her snapback.
joelsoh
Destroyer
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From: Australia
#12 “Quote” Edit Post
1+2 = 30 Damage? Come on, talk about low damage. It takes so long to connect!
Vexion
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#13 “Quote” Edit Post
Originally posted by joelsoh
1+2 = 30 Damage? Come on, talk about low damage. It takes so long to connect!


Well it is kind of an unfair move if you know how to use it. Let's say that you're low on health on both of your characters and the opponent is low on health on one character and full on the other if you know how to use that move correctly you could continuously eject the player with high health and win the match by taking out the character with low health.
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Brennan
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#14 “Quote” Edit Post
Unknown also seems to have different strings.

ie, Jun lacks a lot of her new strings (mostly the ones who end at either 2.1 or 2.2, like b+2.1.2.1 or uf+2.1). Plus, u/f+4.3 got greatly buffed on the new follow-up - which will surely help on the damage output.


As far things goes, if the frames aren't worse on key moves, Unknown seems better (and flashier) than good ol' Jun.
Vexion
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#15 “Quote” Edit Post
Fast forward to 2:00 http://www.youtube.com/watch?v=5wOe...e=fvwp&NR=1

Does her b + 1 + 2 also act as a counter for punches, kicks, and grabs?
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Shirdel
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#16 “Quote” Edit Post
After toying around with her at a friends house, I can give you a few details about her.

u/f+2 is one of the best long-ranged moves in the game. No matter where the opponent's standing, unless if it's the other side of the screen, it will be right in front of them. This makes it an incredible whiff punisher and really good at getting the Capos and Lei out of stances, for example.

If using u/f+2 on its own, do u/f+2,1 for guaranteed damage, if in a combo, do u/f+2,2.

f+4, u/f+2,1 is an easy, guaranteed combo.

Jack-6/P-Jack d+1+2_ff+[2]~5, Unknown 1+2 is guaranteed.

Best Staple Combos I've found with Jun are:

Unknown f+2_d+3+4_FC d/f,d,d/f+1+2(~5), 3, b+4,2, f+3,1+2,IZU+1+2 TA! Jun U/F+4, Unknown u/f+2,2
Jun f+2_d+3+4_FC d/f,d,d/f+1+2(~5), 3, b+4,2, f+3,1+2,IZU+1+2 TA! Unknown u/f+2,2, Jun WR+3

Jun ws+3, b+2,1,f+1+2,IZU+1+2 TA! Unknown b+2,1,2,2, Jun WR+2 (WR+3 should be guaranteed too)
Unknown ws+3, b+2,1,f+1+2, IZU+1+2 TA! Jun ff+2,3_b+2,1,4, Unknown u/f+2,2

Unknown WS! d/f+2,2 TA! Jun b+2,1,1, Unknown f+1,4

Jun WS! d/f+2,2 TA! Unknown bb, u/f+2,1_2 (can't remember which), Jun f+1,4

If anyone has any questions to ask about the character, feel free, I go round his house a lot.
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XXI_Sekai
Kyu
Joined: Sep 2012
Posts: 4
#17 “Quote” Edit Post
Does u/f + 2 have enough tracking to stop side-stepping opponents even if it isn't a homing move? Is it safe on block?

Also does 1+2 track the opponent's position regardless of distance and can opponents ukemi or side-roll out of the while circle's radius when 1+2 is used as a post-bound ender?
Shirdel
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#18 “Quote” Edit Post
Unfortantly, u/f+2 barely tracks at all. It's about -21 on block, but at a distance it's only punishable by another Unknown u/f+2.

And unfortantly, 1+2 is easily tech-rollable and sidesteppable.

u/f+2 itself is roughly i21, so it's a good long-range whiff punisher.

I've also discovered an u+2 and u/b+2, but the only uses I've found for them so far is that the u/b+2 makes Jun's WR+3 combo more consistent, as well as meaning you don't have to backdash when doing a Wall Combo.

So: Jun WS! d/f+2,2 TA! Unknown u/b+2,1, Jun f+1,4 is a staple.

Last edited by Shirdel on Oct 9th, 2012 at 14:40

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Brennan
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Joined: Apr 2010
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#19 “Quote” Edit Post
Thanks for the answers, Shridel - do you mind some more questions as well?

Is 1+2 a good option to punish raw tags? On paper, it seems so - can you check it? And... even at the max distance, it is unsafe?

On u/f+4~3~U... compared to Jun's regular u/f+4~3... Unkown's one is better? Regarding damage, setups and scalling on combos... I'm just curious, since it seems better than Jun's, but I might be wrong.

Is SS 2~B useful at all? Or just a gimmick?


Outside that, there is any differences regarding Jun's moves (frames, animation, etc)?


Thanks in advance.
XXI_Sekai
Kyu
Joined: Sep 2012
Posts: 4
#20 “Quote” Edit Post
Thanks for the answers Shirdel.

I've compared some of Jun and Unknown's damage differences through Youtube and it seems like almost all of Unknown's moves have an approximate 0.85 to 0.9% damage increase compared to Jun. However throw damage still remains the same with the usual 35-40 damage. Unknown's Approach d/f 1+2 does the exact damage as Jun's Approach d/f 1+2, but it simply has an entirely different animation.

Here are some simple examples of Jun and Unknown's damage differences:

1,1
Jun = 26 DMG, Unknown = 29 DMG

1,2
Jun = 17 DMG, Unknown = 19 DMG

2,1,4,3
Jun = 67 DMG, Unknown = 76 DMG

f + 2
Jun = 24 DMG, Unknown = 27 DMG


As for frames, I'm unsure of that since I have no access to Unknown at this time like most people.

Last edited by XXI_Sekai on Oct 10th, 2012 at 09:11

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