TTT2 Alisa Combo Thread

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dr4g0n
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#41 “Quote” Edit Post
@Demoyon: You have any ideas for Alisa/Mig? I'm thinking this as a new team. My current bnb's use TA Alisa ss, uf3,2 Mig, ff2,2 and TA, Mig ss, ff2,2 Alisa WR2

Any ideas to make stuff smexier?
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FC.df1+2; uf1+2

...CLOSE ENOUGH
Demoyon
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Posts: 2665
From: Philippines
#42 “Quote” Edit Post
Originally posted by dr4g0n
@Demoyon: You have any ideas for Alisa/Mig? I'm thinking this as a new team. My current bnb's use TA Alisa ss, uf3,2 Mig, ff2,2 and TA, Mig ss, ff2,2 Alisa WR2

Any ideas to make stuff smexier?

Haven't really tried that team aside from Moku-Miguel, and his range is inferior to Miguel's. I do know that I can get:

Alisa/Miguel

uf+4,4~5 TA!, df+1~f, df+4,1~f, SAV 1,2,1, WR+2

df+2,1~5, b+1 into staple

W!, uf+4,4~5 TA!, df+1~f, SAV 1,2,1, ff+1+2~2


Other than those, I use the same BnB's you do. I have some ideas that I haven't tried yet:

W!, d+2~5 TA!, b+3+4,3+4, df+1~f, df+4,1,1 (df+1 hits in between)

ws+2~5, uf+1~5 TA!, iWS+2~3+4, FLY 1,2,1,3+4, f+2+3 (f+2+3 is the shoulder tackle, right?)

EDIT:
Originally posted by Fergus
With Alisa Miguel, I tried out these combos, might be worth updating in the OP, didn't get one for Alisa df2 however.

Miguel df2,1, 2,1 df1~f SAV 2 b! Alisa SSR b3+4 3+4 to Miguel deep dash 1+2 to ff2,2 (Alisa b(3+4) 3+4 hits them after 1+2) kinda tricky but does 102 dmg.

Miguel w! d2 b! Alisa b3+4 3+4 to Miguel b4 df4,1,1.

Didn't spend enough time to look for Alisa to Miguel but at the wall

w! b4,3 b! Miguel df1~df4,1,1 to Alisa d2,4. Prob a better combo but that seems to be best so far. I tried Miguel df1~f df f4,2 to Alisa ff1+2 but I only hit it once I think but I didn't check damage haha.


EDIT for organization:

uf+4, 2,1, df+1~f, SAV 2~5 TA!, SSR b+3+4,3+4, deep dash 1+2, ff+2,2

W!, d+2~5 TA!, b+3+4,3+4, b+4, df+4,1,1

W!, uf+4,4~5 TA!, df+1~f, SAV 1,2,1, ff+1+2~2

Last edited by Demoyon on Aug 10th, 2014 at 04:07

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Nori
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#43 “Quote” Edit Post
Best I've gotten for Alisa so far, as far as DF2, maybe somebody has something different (this is with Anna BTW)

DF2:

B1, WS12, 1, B4, 3(TA): wait a slight second, QCF2, 1, FFF2 (running punch) = 82

Anybody got anything better?
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Tensa
Kyu
Joined: Sep 2012
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From: USA Michigan
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#44 “Quote” Edit Post
Did anyone try any Alisa/Asuka combos? Max I can get is about 76 or 78 with alisa on point
dr4g0n
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Joined: Sep 2010
Posts: 653
From: Australia
#45 “Quote” Edit Post
Originally posted by Demoyon
Haven't really tried that team aside from Moku-Miguel, and his range is inferior to Miguel's. I do know that I can get:

Alisa/Miguel

uf+4,4~5 TA!, df+1~f, df+4,1~f, SAV 1,2,1, WR+2

df+2,1~5, b+1 into staple

W!, uf+4,4~5 TA!, df+1~f, SAV 1,2,1, ff+1+2~2


Other than those, I use the same BnB's you do. I have some ideas that I haven't tried yet:

W!, d+2~5 TA!, b+3+4,3+4, df+1~f, df+4,1,1 (df+1 hits in between)

ws+2~5, uf+1~5 TA!, iWS+2~3+4, FLY 1,2,1,3+4, f+2+3 (f+2+3 is the shoulder tackle, right?)


Yeah, I use those combos as well. An extra combo that may help if you need it:

{Mig} SAV 2~5 {Ali} 4, b4,3~5 B! {Mig} SS, ff2,2 {Ali} (dash) f4,1,4.

Yeah, f2+3 is the tackle, but if you're trying stuff, you can probs get more damage off a (dash) d1+2; and oki off a (dash) 1+2

I've also managed to get W! uf4,4~5 B! {Mig} df1~f, SAV 1,2,1 {Ali} 2,3,3. Not sure about how the damage compares though....
Signature Requirements for PA: Must tie shoelaces, and give head

FC.df1+2; uf1+2

...CLOSE ENOUGH
Demoyon
prisoner of desires
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#46 “Quote” Edit Post
The wall combo is better than the one I posted, assuming that the last hit of 2,3,3 hits grounded.

I'll try out the enders when I can. Thanks
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Mankat
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#47 “Quote” Edit Post
Can someone help me out with something. Example combos:
df+2
- b+1, ws+1,2, f+1, b+4,3 B! (staple combo)
- b+1, ws+1,2, f+1, dash 1, bf+2 (wall carry)

I can't figure out how to ws+1 in the combo. Someone suggested holding down but I need to downback and she has a move for that. Halp Please!
Demoyon
prisoner of desires
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Posts: 2665
From: Philippines
#48 “Quote” Edit Post
Originally posted by Mankat
Can someone help me out with something. Example combos:
df+2
- b+1, ws+1,2, f+1, b+4,3 B! (staple combo)
- b+1, ws+1,2, f+1, dash 1, bf+2 (wall carry)

I can't figure out how to ws+1 in the combo. Someone suggested holding down but I need to downback and she has a move for that. Halp Please!

After hitting b+1, just press 1,2. She'll be in crouch state for a while, so just press it asap.
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EndTimes
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#49 “Quote” Edit Post
Originally posted by Mankat
Can someone help me out with something. Example combos:
df+2
- b+1, ws+1,2, f+1, b+4,3 B! (staple combo)
- b+1, ws+1,2, f+1, dash 1, bf+2 (wall carry)

I can't figure out how to ws+1 in the combo. Someone suggested holding down but I need to downback and she has a move for that. Halp Please!


as a previous poster said you are in full crouch while in b+1 but you dont even have to rush to press it you can actually see b+1 hit wait like .5 secs press 1 ,2 two and it connects. A bit of practice you can get it.
BlackMikeNikka!
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#50 “Quote” Edit Post
Originally posted by Demoyon
Haven't really tried that team aside from Moku-Miguel, and his range is inferior to Miguel's. I do know that I can get:

Alisa/

W!, uf+4,4~5 TA!, [blue]df+1~f, SAV 1,2,1
, ff+1+2~2




Is this Moku-Miguel Only?
Signature DF+1 and sh1t....
Demoyon
prisoner of desires
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Posts: 2665
From: Philippines
#51 “Quote” Edit Post
Originally posted by BlackMikeNikka!
Is this Moku-Miguel Only?

It also works on Miguel

Originally posted by Tensa
Did anyone try any Alisa/Asuka combos? Max I can get is about 76 or 78 with alisa on point

Alisa/Asuka

ws+2~5, iWR+3, 1+4, 2,1,1+2 B!, ff+2,1

df+2, b+1, ws+1,2, f+1, b+4,3~5 TA!, sidestep db+4,3, iWR+2

uf+4,4~5 TA!, dash db+4,3, f+3+4, FLY 1,2,1,3+4

df+2, uf+3, b+4,2~5 TA!, b+3+4,3+4, ff+2,1

b+3,4,3, d+2~5 TA!, b+3+4,3+4, ff+2,1

f+2~5, b+1, ws+1,2, f+1, b+4,3 B!, dash f+4,1,4

Wall

W!, uf+4,4~5 TA!, b+2,4,3, ff+1+2~2

W!, b+4,2~5 TA!, b+3+4,3+4, f+1+2, df+1,4

Last edited by Demoyon on Apr 1st, 2013 at 09:21

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crazed ferret
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#52 “Quote” Edit Post
I'm using b3+4,3+4 as my TA filler with Alisa, but sometimes when I do it, the guy goes flying so far away from me, that my poor kuni or xiao can't even run far enough to do an ender. It seems to have something to do with how many hits I've done in the combo, I think. Is there a counter or something, where if you go over so many hits the game just says "lol gtfo fgt" and blasts your opponent so far away you can't catch them? Or is it just that TA filler that I'm using? It happens with b2,4 too though.

Like with Kuni, I'll do df2, f3+4, f1, f4f, 1,2,4~5, then the b3+4,3+4 sends them sailing, but if I just do df2, b1, f1, df1+2~5, Kuni will stay on top of them after the b3+4.

Also, when I'm doing a combo in practice mode, the second hit of b3+4,3+4 as a TA filler doesn't get counted in the damage. Neither does the followups that the point character does after it. Does that mean the opponent could tech out of it? Am I doing something wrong?
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Demoyon
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Joined: May 2008
Posts: 2665
From: Philippines
#53 “Quote” Edit Post
Originally posted by crazed ferret
I'm using b3+4,3+4 as my TA filler with Alisa, but sometimes when I do it, the guy goes flying so far away from me, that my poor kuni or xiao can't even run far enough to do an ender. It seems to have something to do with how many hits I've done in the combo, I think. Is there a counter or something, where if you go over so many hits the game just says "lol gtfo fgt" and blasts your opponent so far away you can't catch them? Or is it just that TA filler that I'm using? It happens with b2,4 too though.

Like with Kuni, I'll do df2, f3+4, f1, f4f, 1,2,4~5, then the b3+4,3+4 sends them sailing, but if I just do df2, b1, f1, df1+2~5, Kuni will stay on top of them after the b3+4.

Also, when I'm doing a combo in practice mode, the second hit of b3+4,3+4 as a TA filler doesn't get counted in the damage. Neither does the followups that the point character does after it. Does that mean the opponent could tech out of it? Am I doing something wrong?

For b+3+4,3+4 TA, both hits connect when your pre-TA combo is 5 hits or less, including the bound move. If it's 6 or more, the first b+3+4 hit sends them far away and the second hit won't connect.

For practice mode, if the second hit of b+3+4,3+4 and succeeding hits aren't being counted in the damage, the combo is techable.
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crazed ferret
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#54 “Quote” Edit Post
Okay, thanks. Is that a rule for all combos and all TA fillers? 5 hits max if you want to use an ender?
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Demoyon
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Posts: 2665
From: Philippines
#55 “Quote” Edit Post
Originally posted by crazed ferret
Okay, thanks. Is that a rule for all combos and all TA fillers? 5 hits max if you want to use an ender?

It depends on your partner and the TA filler/ender you're using.

General rule is 9-10 hits total for a full combo with TA. It's sometimes broken by some characters (Lars and Bruce for example) because they have moves that advance them forward (Lars ff+2~f, SE 1_3 and Bruce 3cd2), but if you want consistency, stick to 9-10 hits total.
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EndTimes
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#56 “Quote” Edit Post
Alisa/Bob

Bob Lead
u/f+3, d+2,3, 2,u/f+1+2,1 TA! Alisa B+3+4,3+4, Bob B+1+2,1 92 damage.
ch d/f+2, d+2,3, 2, u/f+1+2,1 TA!Alisa B+3+4,3+4, Bob B+1+2,1 86 damage.
ws+2,1~5 ,Alisa b+1, 1,2, f+1, b+4,3 !b TA! Bob 1+2,1+2, Alisa: ff+2 91 damage
ws+2,1 ,d+2,3, 2, u/f+1+2,1 TA! Alisa B+3+4,3+4, Bob B+1+2,1 94 damage
cd 2~5, Alisa b+1, ws+1,2, f+1, b+4,3 !b TA!Bob:1+2,1+2, Alisa: ff+2 99 damage

Bob Lead,Red Life Killer
ws+2,1~5, Alisa b+1, 1,2, f+1, b+4,3 !b ff+2,3 82 damage
cd 2~5 Alisa b+1, ws+1,2, f+1, b+4,3 !b ff+2,3 90 damage

Alisa
d/f+2, b+1, ws+1,2, f+1, b+4,3!B ~TA bob 1+2,1+2 ff+2 83 damage.



Alisa / Byran


u/f+4,4 ~5TAB+2,1,4dash, f+4,2,4 72 Damage

Byran
u/f+4, d/b+2, d/b+2, f+4,1!B ~TAb+3+4,3+4,ff+4 91 DAMAGE

d/f+3, d/b+2, d/b+2, f+4,1!B ~TAb+3+4,3+4,ff+4 89 DAMAGE

ch b+1, d/b+2, d/b+2, f+4,1!B ~TAb+3+4,3+4,ff+4 95 DAMAGE

Last edited by EndTimes on Mar 14th, 2013 at 06:45

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Tadaima, Sanjo!
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#57 “Quote” Edit Post
Any Alisa/Christie Combos? Struggling to get past 80 damage with the pair......
Demoyon
prisoner of desires
Joined: May 2008
Posts: 2665
From: Philippines
#58 “Quote” Edit Post
Updated the Alisa/Lars combos a bit; replaced some enders that suffered stealth nerfs from arcade to console.

Originally posted by Tadaima, Sanjo!
Any Alisa/Christie Combos? Struggling to get past 80 damage with the pair......

I don't really know how to use capos, so I can't help you there that much. However, you can try this out:

Christie/Alisa

launcher, b+3,3~5, f+1, b+4,3~5 TA!, ss+4,3, iWR+2

RLX 4~3, HSP 1~5 TA!, f+3+4, FLY 1,2,1,3+4, run up d+2,3

this next one I haven't done yet, but I think it works:

RLX 4~3, HSP 1~5 TA!, b+3+4,3+4, b+3,3, RLX 2,f+3 (b+3,3 hits in between b+3+4,3+4)
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xKazamaJinx
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#59 “Quote” Edit Post
i need some good and basic combo for Alisa/Jin plz
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Demoyon
prisoner of desires
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Posts: 2665
From: Philippines
#60 “Quote” Edit Post
Originally posted by xKazamaJinx
i need some good and basic combo for Alisa/Jin plz

Alisa/Jin

staple combo ~5 TA!, d+1+2, CDS 1+2, iWR+2

uf+4,4~5 TA!, d+1+2, CDS 1+2, f+3+4, FLY 1,2,1,3+4

staple combo ~5 TA!, uf+3,2, b+3~f, CDS 4

taggable launchers ~5, staple combo

Wall

uf+4,4~5 TA!, b+3~f, CDS 1,2, ff+1+2~2

df+4~5 TA!, f+3+4, FLY 1,2,1,3+4, 1+2


Jin's damage sucks, so you'll want to tag to Alisa whenever you can
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