General P.Jack Combo Thread Vol 1.
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PhantomXD
Raijin
Joined: Aug 2009
Posts: 618
From: USA New York
PSN: PhantomXD
#1 “Quote” Edit Post
Post your combo's here for Prototype Jack here and I'll keep first post updated (mods feel free to do so)

Tag Assault(TA), Solo, Low parry(LP), even 1+2+5 starting combos are welcome.

Standing Launchers

WS Launchers

CH Launchers

B! moves

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PhantomXD
Raijin
Joined: Aug 2009
Posts: 618
From: USA New York
PSN: PhantomXD
#2 “Quote” Edit Post
reserved
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PhantomXD
Raijin
Joined: Aug 2009
Posts: 618
From: USA New York
PSN: PhantomXD
#3 “Quote” Edit Post
reserved

post away now
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Osotogarai
3rd Dan
Joined: Jul 2012
Posts: 31
From: United Kingdom
XBL: Osotogarai
#4 “Quote” Edit Post
Drag/P Jack

P Jack Start - SS1, FF1, 5(Filler Dragunov - F443), FF, U1+2, DF34 - 96 Damage

P Jack Start - FF2, U1+2, 2, FF1, 5 (Filler Dragunov - FF433) FF4 - 95 Damage

Last edited by Osotogarai on Sep 15th, 2012 at 03:46

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HateMe!
6th Dan
Joined: Mar 2009
Posts: 62
From: Poland
PSN: HateMe666
#5 “Quote” Edit Post
P.Jack/Jack6 combos:

P.Jack d/f+2, 2, ff+1+2~5, J.6 ff+1~5 TA! (P.Jack u/f+[1]) J.6 2, ff+1+2,2 for 89dmg
P.Jack ws+1~5 J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2 for 105dmg
P.Jack ff+1+2~5, J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2 for 105dmg
P.Jack ff+2~5 J.6 u+1+2, f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 2, ff+1+2,2 107dmg
P.Jack d/f,d/f+2+4~5 J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2 108dmg
P.Jack EMGF~5 J.6 u+1+2, f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 2, ff+1+2,2 108dmg
P.Jack SS+1~5 J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2 for 112dmg

I'll post some non-TA combos later.
Hunter Steven
Virtuoso
Joined: Jun 2012
Posts: 224
From: Australia
PSN: huntersteven193
#6 “Quote” Edit Post
P.jack and Angel combos
P.Jack: ff+2~5 Angel: u+1+2, ff+3,4~5TA! (P.jack:u/f+1) Angel: (dash) d/f+3,2,2 (around 80-90 damage)
Angel: EWGF~5 P.jack: f+4,ff+1~5TA! (Angel:b+4,1) P.jack: (dash) debug,1 (around 80-90 damage)(this works for any combo as long as there are only 2 hits pre-bound)
tmd02
YYYEEESSSS!!!
Joined: Apr 2006
Posts: 2435
From: United Kingdom
PSN: revolverturles
XBL: FOTTOM
#7 “Quote” Edit Post
lol you can combo from his debugger now
Toxic Avanger
Fujin
Joined: Jan 2002
Posts: 579
From: Chile
#8 “Quote” Edit Post
So, in the end it's better to build P.Jack's juggles in a total different way than Jack's-- J6's main juggling logic is get an early bound and get that f+4 out of it for max damage, P-J is better of giving a lot of attacks before the bound and then getting the 2 hits of the debugger, as is early bound combos are pretty weak.

df +2 -> 2 , 2 , 2 , ff+1 , Debugger (2 hits) : 65 pts

df 2 -> 2 , 1+2 , ff+1 , Debugger (2 hits) : 67 pts

WS 1 -> b+3~2 , 2 , ff+1 , Debugger (2 hits) : 78 pts

WS 1 -> 2 , u+1+2 , 4 , ff+1 , Debugger (2 hits) : 85 pts

ff+2 -> UF 4, b+3~2 , ff+1 , Debugger (2 hits) : 86 pts

ff+2 -> u+1+2, f+4 , 2 , ff+1 , Debugger (2 hits) : 88 pts

df,df 2+4 -> f+4 , b+3~2 , ff+1 , Debugger (2 hits) : 87 pts

Expect the first one, the rest are pretty easy to drop. A bunch of scrubby combos that come from for about of 40 mins of playing around with practice. Landing the u+1+2 from a A class launcher is a pain due to P's lesser upward hand range.

He might benefit a lot from resetting with the f+4 after bound.

Last edited by Toxic Avanger on Sep 15th, 2012 at 23:52

Signature One must learn, before one teaches
Keeper of the CRANE
DEATH by METAL
Joined: Jul 2000
Posts: 13160
From: Austria
PSN: Zakillah
#9 “Quote” Edit Post
We dont need 2 combo threads, so I close this now.

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