changes from TTT2 to TTT2 Unlimited

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vanex
5th Dan
Joined: Apr 2011
Posts: 58
From: Italy
#1 “Quote” Edit Post
This is the japanese link to AK's changes:

http://web.tekken-net.jp/tag2/campa...Xg9MzA%3D640959

anybody can help with the translation? from what I poorly understand using google translator, it says that 1+2,2 now changes the behaviour of the opponent when hit, don't know if it still knocks down...
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Anzactiger
1st Dan
Joined: Aug 2009
Posts: 14
From: New Zealand
PSN: kaygee777
#2 “Quote” Edit Post
1+2,2
Changed the behavior of opponents when hit by the attack.


f,f+1+2
You have to be passive.


ws+2
Increased attack power.


u+4
Reduced the rigid time-side guard.


u/f+4
Reduced the rigid time-side guard.


Throw Tombstone Piledriver d/b,F+2+4
Increased attack power.


Translations kinda criptic, any guess as to what (f,f+1+2) you have to be passive, and (u+f_u/f+4) reduced the rigid time-side guard both mean?
Bopper
Iron Fist God
Joined: Sep 2010
Posts: 1436
From: Sweden
PSN: MAGUNITO
#3 “Quote” Edit Post
Im pretty sure that it means that you cant techroll after f,f+1+2, and that uf+4 is more punishable
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alucard81
Berserker
Joined: Jun 2008
Posts: 417
From: Singapore
#4 “Quote” Edit Post
1+2, 2 changed. does not knockdown. opponent blown back abt half character space. put into block stun

ff1+2 you cannot tech recover on block.

hopkick (u/f+4) less negative frames on block. All hopkicks are being brought in line to be -13 on block.

other than that he is supposed to be no different.
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Isa
Kyu
Joined: Feb 2012
Posts: 5
From: United Kingdom
#5 “Quote” Edit Post
1+2,2 doesnt KD no more cud lead to ISW MInd games hmm
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vanex
5th Dan
Joined: Apr 2011
Posts: 58
From: Italy
#6 “Quote” Edit Post
I prefer the old 1+2,2 since it's wall splat, if you want isw mind game you have 1+2,4
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alucard81
Berserker
Joined: Jun 2008
Posts: 417
From: Singapore
#7 “Quote” Edit Post
in short, a free knock down off a nc move is definitely better than kndc

had the nc property been removed.... *shudder

it weakens his punishment slightly since you do punish somewhat with this move....
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killerdoll89
Berserker
Joined: Jun 2010
Posts: 439
From: Finland
PSN: KILLERDOLL-FIN
#8 “Quote” Edit Post
i heard that 1+2,2 jails and being safe i would put that thing in huge buffs if it is true, i dont care about the knd if he has good damage safe mid that leaves opponent to you face with good frames, that would be crazy i think...

Any idea about the frames of b4? or is the headbutt cancel to d1+4/d2+3 stance still there, havent seen that one in ttt2u
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