http://youtu.be/0MCJBdJdbj0
f,f+1+2~5 is better/faster then I ever imagined. Now we can tag off d/f+2 mid combo, which is a pretty big deal IMO. Red bar damage, "offensive" tagging and alot more flash.
I was kinda dissapointed that Jack cant tag off u+1+2, but this kinda makes up for it, its even more versatile.
Cant wait to try out what it can be linked to.
Personal notes what to try once the game hits (or for you lucky guys who can already play the game):
Early f,f+1+2 (lets say d/f+2, 2, f,f+1+2~5 into....)
-Drag f+3~d/f or 3,1,(2) or 1,3,2 b!
-Bruce 3~2,f1 or d/f+4, f+1 b!
-Jinpachi 2 hit bound
-Lei f,f+3, BT 4,4 b! or even 1+2~1, BT 4,4b!; f,f+3~5 Jack f,f+1
-Ogre´s juggle filler string from Paul
It also works as juggle filler when tagged in, as in launcher~5 to Jack f,f+1+2~5, basicly enabling your 2nd char doing red bar damage without commiting tagging to Jack. Good option if your Jack is low on health, for example.
*psyched*
Last edited by Keeper of the CRANE on May 24th, 2012 at 12:22