db2,3 seems to launch them further away then ss2,4 though. It does, though, end in a high W! if you're at the right distance, which can lead to some pretty crazy stuff.
Yea, whenever I'm out of ideas I just go for HH, its really stable and does nice damage (also it can hit opponents who are head first, like after a ws1,3 or b3,3 launch, nice). I'd just, like some more ideas, haha.
I am really liking Eddy's uf3+4 for TA. It seems to keep them pinned where you hit them on the wall, allowing for better finishing moves. I got [uf3+4] BL RFS b3 a few times.
Also, it seems like HSP1 is plus, if only a little. This would def. be something to look into more.
Originally posted by EASTERNBORDER
Hey guys, can any of you give me an update what are the capo moves that cannot be reversed? (b+1+3_b+2+4)
New: df+2 can no longer be reversed in TT2. -- This is Good !!
In general, all "knees" and "elbows" can't be reversed. eg.1st hit of b+3,3 (2nd can be reversed)
I think (not tried yet), df+1,1, can't be reversed as well, since it is elbow. I think ws1 also.
Whoa, seriously? Thats... awesome! I always wondered who decided on df2 being reversable in the (now) old games.
In addition to all those moves, f+4 beat's Asuka's reversals. If you ever see an Asuka reverse, just do f+4, 3+4, teach them to think twice about spamming reversals
Originally posted by CaCarmen
In addition to all those moves, f+4 beat's Asuka's reversals. If you ever see an Asuka reverse, just do f+4, 3+4, teach them to think twice about spamming reversals
Wow, that's good too! I was only doing 3~4 before.
Originally posted by DOF
Really, we NEED to discover a Consistent High-Damaging wall for Chreddie, or else we're out of chances in Tag2 (I recently noticed the significance of having good wall combos in Tag2 because the best juggles are those with Tag-juggles having no Tag Assault, but end in walls ... dealing pure non-recoverable damage).
I'll try to come up with juggles, that end with W! b+4,4,3+4 (Full Mars Attack! yeah!! lol).
So, I've been busy on the weekends helping my friends with their project. Like a fighting game podcast/talk show.
That's why I miss Tekken Tag 2 so much.
Thanks for posting a lot info guys.... I'll play Unlimited today, have fun with the game, and I don't know what I'll find.
aside from f+4, trouble with the capos is that they don't have irreversible moves with ready execution or are frequently used under normal exchange; (WS+1+2_FC 1+2<1+2_ HSP 4_f,f+3+4 are some of them) I'd be satisfied if f+3+4 was also included. Of all the new moves they'd come up from previous installments, you'd think they'd give at least a new one that is irreversible.
Yea, the boomerang kicks is what I'm using right now, primarily, unless I feel like I want to go for a RLX mixup with d2,3 or b3,3... problem is, 99% of everyone will tag crash in that situation, so there is no real mixup to go for, le sigh. I haven't been able to get mars attack to land entirely yet...
You could do three boomerangs in BR usually. But now, I can usually just get two... it may be because of the TA assist I use.
Today was fine but I have been running into a problem. My staple of finishing a TA combo with d2,3 seems to be missing a lot. I'm really not sure what else to do. About the only other things that hit are qcf3 (small damage but potential tag out) or wr3 (small damage). I guess I should try ff3+4 and uf3+4... if those don't work, I'm out of ideas T_T
Originally posted by CaCarmen
Today was fine but I have been running into a problem. My staple of finishing a TA combo with d2,3 seems to be missing a lot. I'm really not sure what else to do. About the only other things that hit are qcf3 (small damage but potential tag out) or wr3 (small damage). I guess I should try ff3+4 and uf3+4... if those don't work, I'm out of ideas T_T
My staples are uf+3+4 or b+4,4,3+4 (depending on distance). I rarely use ss+4~3 now since it sends opponent very far. If you're looking for RLX oki set-ups, try uf+3~d or b+4,4~d or even b+1,4,HSP,d+4, depending on distance and TA launch height. For Standing oki set-ups, you may want to try b+3+4 or f+3+4.
yday i was try do 1 Chreddy combo can give damage more than 55% to opp.
juggle starting with ws1,3~5,d+33,2,4B! [ TA 3,4 ] ss4~3! i think 55% to 60% dmg.
i try another 1 more dmg combo but still cant do it till now. but i will try again today. huhu
juggle starting with Eddy ws1,3~5,(christie)d+33~5,(Eddy) b+3,3,2,4B! [ TA ss4,3 ] dash uf+4. i dunno either this combo can be end with ss4~3 or not. anyone who already try this combo succesfully can u give me a tips pls.