Posted: Apr 13th, 2012 02:17
#45
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Originally posted by OUTBREAK_YOKO
Dilly
Yes it still hits tech rollers. Now I'm starting to love ff+3. It's a high crush, safe, homing, and long ranged.
Her wall oki game just got CRAZY then.
After d+1+2 at wall.
f,f+3 catches side roll (possibly for a wall splat)
d/f+3_d+2 catches quick stand and wake up kicks
d+1+2 catches dedicated sleepers.
3~4_3~4~d/b mix-ups apply as well.
So basically, she has a chance to splat off most of her options. I actually see myself giving up a bit of damage to end with a spike at wall now since before she lacked a good option for tech roll (was far to unsafe before).