Originally posted by leonized
yeah now that you mention it i noticed that when they starts to turtle my FC mix ups are almost always successful... aside from df1(2), duck jabs and jabs, whats are good moves to imply to make opponents turtle?
and for the JF, thank god, i was afraid to get ridiculed as an anna player coz i really cant do it properly
yeah now that you mention it i noticed that when they starts to turtle my FC mix ups are almost always successful... aside from df1(2), duck jabs and jabs, whats are good moves to imply to make opponents turtle?
and for the JF, thank god, i was afraid to get ridiculed as an anna player coz i really cant do it properly
I used to have her jf consistent, but I stopped using it because her generic wall combo usually does more damage, unless you space it right. its a fun techtrap that guarentees a round though.
as far as getting your fc mixups on. use ff+2 df+4 then dash into fc. if they roll back ws+2 will hit, if they stay down fc f+2 will hit them, and if they tech, they tech into a mixup. Even on block, ff+2 will be great advantage, and it tracks well. there's a lot of ways to get into fc to try and do a mixup, but most can be sidewalked or interrupted, so you'll have to use ff+2, blocking and sidewalking/sstepping to keep them on their toes.
if you block a low, you might as well go for a mixup since her ws punishemnt sucks.

... haha, crap, anna is hard to play than i imagined to the point that i can play zafina more better x(