Has anyone noticed inatekken wiki states BT+1 on NH giving +14?
if that is true, we have a 12 frame jab that on block is almost neutral, and on any hit, allows us to do 50 damage. pretty amazing stuff as we no longer have to hit confirm the counter.
Originally posted by OffInBed
I kinda hate qcf2...I wish they kept the old punch but made it safer. I actually used it quite a bit for whiff punishment. Hate that there are 2 qcf launches when qcf3 is safer.
you should try ssr, qcf+2. it's very evasive almost 100% high crush, you cant get floated out of it and there is something about the animation that makes people duck.
my opponents said it somehow looked like db+2 so they tried ducking, which is weird because db+2 shouldnt be duckable on reaction... yet they try to duck qcf+2
Originally posted by retsu_himura
not too sure about uf+2, but compared to t6 the ss ability seem smaller now?
I remember what makes this move annoying is the ss ability, it evades a lot of non-tracking moves especially up close, where i can get all the way to their side sometimes against moves that dash forward i can almost get all the way to their back, swooping direction, but now i experience a few time where I trade hit with with non tracking moves and at time I even get interrupted, but it don't happen very often so its still consider annoying to many.
i dont use uf+2 as much, as the removal of punch parry means it is less useful.
T6-BR: uf+2 parried at roughly the 3rd frame and then had an active window, then had a huge sidestep left. meaning after scenarios where we were up to -7 (or opponent was +7) we could use the move and probably make it parry/hit
TTT2u: uf+2 now does nothing at the 3rd frame, which means that you will get interrupted if you chose to use it in the above scenario.
in terms of actual sidestep, its still the same. but i do think the mechanic of the move has changed. in BR feng would sidestep left and move forward slightly, whereas in TTT2u they made feng just sidestep left without much advancing forward.
so in BR scenario someone dashes in, you use uf+2; feng ss and advances forward meaning further towards opponent's back, so there is a higher chance of hitting the side. in TTT2u without moving forward as much its pretty much a sidestep + hit move.