Originally posted by green)Lei
whats the secret of this mini jump after a backturn B!, so that they quickroll and you launch them in the back?
I did it a few times but with more luck than purpose, whats the exact timing? and is it possible doing it reliably in a real match?
yes me too! i just played yesterday and i never done it on purpose.. that's why i confirmed that it is not easy to do... even its looks easy
@all
just want to ask this question bcoz there's a sodam's juggle vid that looks very weird to me hehe..
SS3~d1+2 AOP ; *the weird move, its like KND 4 or something from AOP stance* ; f3,1 RDS 2,2 B!
(juggle) rds 2~2 B!
= dash rds 2 ; rds 1+2
= db~n~iws3
= d1+4 ; f3,1,1+2
* ff3 or db3 when they roll back to pickup*
(juggle) rds 2,1 ; ff1 B!
= 4~3~d1+2 AoP *u4 to pickup when they roll back*
= b1+2,2 ; f4,4 *when its not moving*
= uf4 *ff3 when they roll back to pickup*
for jumping setups
= b! rds dash 2,1 w! b1+2,2 then jump
= w! ff1~d aop B! aop 4 then jump
= w! rds 2,2 b! d1 then jump
= w! 2~2,1,1 fc df2,1 then jump
*when they side roll you instantly get the rds 4*
the famous sodam's combo
3 or (ff1),4
= ff3 RDS db4 ; f3,1 RDS d1+4 to cancel RDS uf1+2 ; when it roll RDS 4 or f1+2 if its not in RDS
Originally posted by NICE(-^_^-)GAME
yes me too! i just played yesterday and i never done it on purpose.. that's why i confirmed that it is not easy to do... even its looks easy
@all
just want to ask this question bcoz there's a sodam's juggle vid that looks very weird to me hehe..
SS3~d1+2 AOP ; *the weird move, its like KND 4 or something from AOP stance* ; f3,1 RDS 2,2 B!
how did he do that?
after doing ss3 AOP, go into RDS and do the generic RDS 3... however it's sensitive in an angle...
Originally posted by NICE(-^_^-)GAME
SS3~d1+2 AOP ; *the weird move, its like KND 4 or something from AOP stance* ; f3,1 RDS 2,2 B!
SS3~d1+2 AOP ; b3+4 RDS b+3 ; f3,1 RDS 2,2 B!
Things to note:
This juggle is most consistent when done with SS3 to the right.
The manual transition from AOP to RDS have to be fast.
It is possible to buffer b3+4 RDS b+3 by holding b. This will prevent you from accidentally doing RDS 3 instead of RDS b+3.
It is possible to end with RDS 2,1 ; ff+1~d B! ; dash AOP uf+3,3 for her most painful SS 3 combo.
Originally posted by NICE(-^_^-)GAME
... = b1+2,2 ; f4,4 *when its not moving*
@Jinazo
wow thank you very much... now i know how to do that juggle weeee!!!!
this more liable than the other one hehe.. but thanks for trying to liyingfa anyway hahaha...
question again... there's a vid again that when sodam did the...
AoP 4~3 and the when the opponent roll back... sodam roll forward too... and when sodam iws2 the opponent... sodam hit the opponent in a BT possition and it gives you free BT 4...
rds 2,2B! (slight dash) if opponent techs left or right rds ff3+4 hits in the back and
afterwards you can juggle with fc3,2 (the 2 can whiff depending on range) or db3, f3,1,1+2.
i could upload a little vid if necessary.
I can highly recommend that setup
ive seen something similar with b2 ender, but i think it was unreliable depending on tech direction, or blockable. will try it out when i get a chance.
Damn I like the way that looks. I wonder if you can get an empty jump after the B! on the tech. You are far enough to the side and almost to the back!!! Maybeees I'll try it.
Originally posted by |Galen|
Damn I like the way that looks. I wonder if you can get an empty jump after the B! on the tech. You are far enough to the side and almost to the back!!! Maybeees I'll try it.
Yeah but why would you want that when you could do 30 points of damage from your jump instead? Great vid.
Because, with Ling I'd rather do setups all day and confuse the hell out of them than max out damage. If you can scare them into not moving or scare them into teching then you are doing your job correctly, just so long as you are scaring them into doing what you want so your oki is more effective.