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Kazu-Yoshi-girl
a.k.a Tenshimitsu
Joined: Mar 2001
Posts: 1836
From: Poland
PSN: Tenshimitsu
#561 “Quote” Edit Post
Originally posted by Junon_FD
BT db2s still do not have a hitbox, according to a source in Japan


I've heard that Namco is mainly reading Japanese Tekken forums.
Maybe we should break into them That would be fun...
Signature http://www.ManjiKai.com - Shiki soku ze kuu!
...
吉光と天使光:一心同体
JTchinoy
Galingan mo!
Joined: Jan 2005
Posts: 1284
From: United States
#562 “Quote” Edit Post
Just spam harada on twitter.
Signature http://www.tekkenlive.com/
Kazu-Yoshi-girl
a.k.a Tenshimitsu
Joined: Mar 2001
Posts: 1836
From: Poland
PSN: Tenshimitsu
#563 “Quote” Edit Post
For people playing Yoshi in TTT2:U now: how do you feel while playing him? Do you feel overally stronger than in T6? Have you tried solo play already?
Signature http://www.ManjiKai.com - Shiki soku ze kuu!
...
吉光と天使光:一心同体
amphreded
Moderator
Joined: Dec 2004
Posts: 1948
From: Thailand
PSN: amphreded
#564 “Quote” Edit Post
Haven't tried solo play with him but he's relatively unchanged so far for me. His biggest change is that if you have Alisa as a partner, you cannot get the monster damage combo any more. But with other partners he's fine. His d+2,2,1 as a wall combo is less consistent now that opponent seems to slump faster.
Kazu-Yoshi-girl
a.k.a Tenshimitsu
Joined: Mar 2001
Posts: 1836
From: Poland
PSN: Tenshimitsu
#565 “Quote” Edit Post
Is his f,f+4 back to -6 in TTT2:U? I wish so...
Signature http://www.ManjiKai.com - Shiki soku ze kuu!
...
吉光と天使光:一心同体
Aozame32
Expert
Joined: Dec 2004
Posts: 136
From: USA California
PSN: Aozame32
#566 “Quote” Edit Post
"KIN 2: Launcher if done alone.
KIN 3: No longer death on block."

Yay~!
Signature I try.
amphreded
Moderator
Joined: Dec 2004
Posts: 1948
From: Thailand
PSN: amphreded
#567 “Quote” Edit Post
KIN 2 does launch by itself now but KIN 3 is sadly still at least -16
amphreded
Moderator
Joined: Dec 2004
Posts: 1948
From: Thailand
PSN: amphreded
#568 “Quote” Edit Post
Since you can input moves before you guard when tagging in, sometimes its safer to execute certain moves tagging in and potentially netting some offense - can be seen through many TTT2 vids that players like to sit jab or reverse upon tagging in. Here's a list of useful tools Yoshi has when tagging in:

1) 1+2 for the auto counter
2) b+1+2 for swaying movement
3) flash
4) d+4 for high crush
5) b+3_4

The first option is good at situation where your tag partner life is so low that you are forced to tag Yoshi hit, despite the risk. In this kind of situation it's almost a guarantee your opponent will launch you. 1+2 has a short active frame, but it starts right as you input it.
Second option is risky for if the opponent doesn't do anything, they'd either 1. block and punish you (launch-punishable) or 2. b+1+2 whiffs and opponent launches and punish you. Still it can evade a lot of things whilst if you rely on Yoshi's 1+2 to auto counter sometimes that doesn't work because of short active frame (i.e. against Bruce b,f+4 which comes out slower).
Flash is usable in situation where opponent is close to you. Don't expect to flash interrupt ewgf or Jack's d/f+2 from range but you can certainly interrupt people trying to do advancing mids against you when you tag in right next to them. A rewarding option.
Fourth option d+4 is Yoshi's poor man imitation of other characters' sit jab. It's not as fast as a high crush but it's better than doing d+3+4 (which also high crush) or d/b+3,3s which is riskier/slower.
Last option undoubtedly evades lots of things. I haven't really played with it much because I always forget to use them, but generally you should commit to at least using two spins since one spin is not enough to evade launcher that have decent tracking (electrics, d/f+2s, Bob/Asuka/Miguel u/f+4)
Aozame32
Expert
Joined: Dec 2004
Posts: 136
From: USA California
PSN: Aozame32
#569 “Quote” Edit Post
Originally posted by amphreded
KIN 3 is sadly still at least -16


That's too bad. >.> It looks so cool!

What would be really cool, in my opinion, is some quick evasion moves while in DGF. Like, I dunno, aerial SS or something.

Last edited by Aozame32 on May 1st, 2012 at 14:28

Signature I try.
AldrinOlay
5th Dan
Joined: Jan 2012
Posts: 58
From: Philippines
PSN: Nirdla
#570 “Quote” Edit Post
Can someone who knows japanese translate jakodayo's impression of yoshimitsu from his website http://ameblo.jp/jako777/theme-10016808432.html
Inca
(=' 3 ')=
Joined: Jan 2000
Posts: 1493
From: USA Florida
PSN: xxIncaxx
#571 “Quote” Edit Post
It looks like he's talking about sxt yoshimitsu, ttt2u yoshi, he mentions hugo a couple times, and how air to air is good etc
Signature slaughtering you with love taps.
QDogg
Team Qunimitsu
Joined: Jan 2000
Posts: 4760
From: USA California
PSN: Qunimitsu
#572 “Quote” Edit Post
Can Yoshi 1+2+3 on an incoming tag crash? Can he do ub+1+2~1 against an incoming tag crash and it hit?
Signature "Live, love, laugh, enjoy life."
Kirby Puckett, Minnesota Twins
1960-2006

QDogg
Team Qunimitsu
Joined: Jan 2000
Posts: 4760
From: USA California
PSN: Qunimitsu
#573 “Quote” Edit Post
Kunimitsu is back!

Just waiting for the influx of new Yoshi users now too!
Signature "Live, love, laugh, enjoy life."
Kirby Puckett, Minnesota Twins
1960-2006

Toramitsu
Fujin
Joined: Mar 2003
Posts: 562
From: USA Pennsylvania
PSN: JT_the_Ninja
#574 “Quote” Edit Post
Yup...I found my team, I guess...

btw, anybody notice that Kunimitsu's outfit looks like some of the CaS stuff from SoulCalibur? []
Signature 평안,
-虎光-
Angelo1
Iron Fist God
Joined: Sep 2009
Posts: 1496
From: Netherlands
PSN: Desolution_X
#575 “Quote” Edit Post
Something that i've been wondering, does he get a juggle out of b2 pick ups now? I recall seeing b2~Kin 1+2 connecting. Also is b2~KIN viable for mix-ups in Unlimited?
Signature The Lazy Generation~
Junon_FD
Iron Fist God
Joined: Apr 2008
Posts: 1189
From: USA Virginia
PSN: ForMyNinjas
#576 “Quote” Edit Post
Originally posted by Angelo1
Something that i've been wondering, does he get a juggle out of b2 pick ups now? I recall seeing b2~Kin 1+2 connecting. Also is b2~KIN viable for mix-ups in Unlimited?


Yep, he's got legit mixups from b2 now.

b2,1: mid, mid, 2nd hit launches
b2, 2: mid, high, I believe HCable
b2~ 1+2: for kin reverse

I believe b2~kin 1+2 juggles, too. But I can't say for certain. I've seen people landing b2,1~kin 1+2 B! early on in combos.
Signature ForMyNinjas = Stance masher; flash master.

Someone once told me the definition of Hell: The last day you have on earth, the person you became will meet the person you could have become. -- Anonymous.
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#577 “Quote” Edit Post
You can prettymuch just block and punish every option though right?
Signature Flushking.
Junon_FD
Iron Fist God
Joined: Apr 2008
Posts: 1189
From: USA Virginia
PSN: ForMyNinjas
#578 “Quote” Edit Post
I believe b2,2 is punishable, maybe just by jabs? Don't quote me on that :x

b2,1 is launchable; but you can also delay the string for a bit of a mindfuck.

There's always the option for b2~kin b+1+2 unblockable, although it can be stepped (not sure which direction), and bdc'd (unless you're at the wall).

And b2 alone is safe.
Signature ForMyNinjas = Stance masher; flash master.

Someone once told me the definition of Hell: The last day you have on earth, the person you became will meet the person you could have become. -- Anonymous.
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#579 “Quote” Edit Post
b+2,2 is -14
Signature Flushking.
Toramitsu
Fujin
Joined: Mar 2003
Posts: 562
From: USA Pennsylvania
PSN: JT_the_Ninja
#580 “Quote” Edit Post
So largely not launch-punishable, and can be delayed and hit-confirmed...I'm fine with that. []
Signature 평안,
-虎光-

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