Posted: May 29th, 2012 16:45
#88
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Nice. Can I ask you a few questions?
1) ff+2 - what's the frame on block & on regular hit? Also how well does it track? In what situation can you utilize it?
2) after punch parry~d+1+2 in their back, f+3+4 is not guaranteed any longer. What are his options? I duck afterward looking for whiff to use fc,d/f+2 to whiff punish, and sometimes I use ff+3+4 in case they tag out of random duck, then ff+1+2 if they try to retaliate, but is there sometimes guaranteed? f+2?
3) After CH f+2, what are the options? I use ff+3, dash d/f+3, dash 1+2, anything else?
4) Do you use d/b+1+2~2 and d/b+1+2~1+2 at all? In what situation I can utilize them?
5) f+2~1 clap. How much advantage you have on block? On CH it guarantees 1,2, or does it guarantee sometimes stronger?
6) When Ganny's back is against the wall, punch parry, d+1+2 push opponent into wall splat. What's the best option after? Currently I use him with Yoshi can I do punch parry~d+1+2, 1+2+3 TA! Yos 3~4 Ganny 2,1,2 and it already is good, but in case my Yoshi has a lot of red life and I don't want to lose it, what's Ganny best option without doing tag combo?
Sorry this turned out to be more questions than I originally thought. Hope you can answer some.