Posted: Apr 5th, 2012 09:57
#767
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Originally posted by ShadowKing!256
@solderface: thanks for the anti-king tips... and sorry, wrong choice of words on my part.
what i meant to say was: how can i play king against turtles?
my mix-up game (for block and whiff punish) has improved a bit, except when it comes to facing good turtles. especially, when i end up facing lings and bruces who turtle a lot.
so, how can i use king on turtles? do i bait them out for a counter hit? or do i still use the same mix-up game?
Hi ShadowKing. I also do face a lot of turtles. Normally, the opponent tends to turtle when he is expecting a grapple (Talking especially about king now). Also the Capoeira pair can be a pain but a few tricks can help our purpose. King has pretty good mix-up when it comes to throw or hit and we can capitalize on turtles pretty well.
Like for eg. during isw (various situation like space between the characters and the king player charging towards the opponent give the opponent a hint that isw is coming. According to your experience you can judge when all do these occurrences happen.) You can use f+3,1+2 or u/f+4 or d/f+1,2 or, d/f+2,1.
Also, certain experienced players expect a grapple after some of the king's hit moves like 1, hcf+1 and they duck. You can punish them by exploiting all the the mid moves that king has got. To be absolutely safe I use f+3,1+2 and d/f+1,2.
Then we have the JGS mixups and cd+1+4_2+3. Which is great on backdashing opponent. You can mix do a mixup of it with cd+4 & ws+4. It is mighty rewarding against ducking opponents.

Well these are just to name a few. King is a master of mind games if played properly. I hope to learn more and share more.
(Remember 1 hopkick & 1 Body blow and it is the end of the game. Best of all they are mids

. Use em wisely).