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Mr. NO!
Neptis
Joined: Jan 2006
Posts: 605
From: Australia
#41 “Quote” Edit Post
Random question: does the demon hop ( f,n,d,df,uf ) have auto-block in ttt2, like in DR? Reason being it's been made apparent that using moves/stances with built-in safety can be an effective 'safe' raw tag.

edit: correction, pre-DR

Last edited by Mr. NO! on Feb 28th, 2012 at 02:53

Signature Roo of Canberra, Australia | Now based in Tokyo
The Game
EMP The Game
Joined: Aug 2000
Posts: 19823
From: USA New York
PSN: DsSGame
XBL: TheSynGame
#42 “Quote” Edit Post
they took it out for a reason lol. I doubt it will return.
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
LP SPARDA
Iron Fist God
Joined: Jul 2005
Posts: 1049
From: USA New York
PSN: DIGGS-86
#43 “Quote” Edit Post
I havent even tried but they need to bring that bitch back! Used to get inside on those.
Signature http://www.youtube.com/user/Uppercuts718
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raybonekilla
Fujin
Joined: Nov 2009
Posts: 552
From: USA Oklahoma
PSN: RayboneKilla
XBL: psn2: Hailtothethief
#44 “Quote” Edit Post
TT2U Question. Is it still possible to SSR ff 3,1 ff ~ df 3,2,4 in TA?
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"Revenge is a dish best served electric."
Okla. Mishima Dominance
I'm from Oklahoma, the black hole of the FGC.
The Game
EMP The Game
Joined: Aug 2000
Posts: 19823
From: USA New York
PSN: DsSGame
XBL: TheSynGame
#45 “Quote” Edit Post
Originally posted by raybonekilla
TT2U Question. Is it still possible to SSR ff 3,1 ff ~ df 3,2,4 in TA?


I doubt they made any changes to juggles besides them falling quicker. Kane said everyone still has there staples. Just stricter timing.
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
Rezz
War Lord
Joined: Sep 2010
Posts: 712
From: USA New York
PSN: RezzEternal
#46 “Quote” Edit Post
What kind of launchers/follow ups can he get now with CH 4?
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redflash555
Sage
Joined: Nov 2009
Posts: 495
From: India
#47 “Quote” Edit Post
Okay i need help with the light dash. I just started playing on a stick 5 days flat. I got down the kbd or bdc as we call them effortless and easy and even my defense has really buffed up with the stick. But i am not able to perform ewgf in 15 frames consistently,i can do it only 80 percent of the times,one out of five misses. In practice somehow i can do five out of 5. But in a match we seldom get a chance and when small moves like jabs or stuff whiffed i miss the ewgf punishment sometimes. And i can do about 3 to 3.5 wavedashes in a second i have seen faster but its pretty good. But i can't pull out an ewgf out the those every time,the percentage is like 60 to 70 percent and that thing is very crucial. So help people. My friends it will come with time as i have just started using the stick,they even say i am picking up ultra fast. But i am not satisfied,any tips?
Abigan2K
Iron Fist God
Joined: Jan 2001
Posts: 3118
From: Philippines
#48 “Quote” Edit Post
3-3.5 waves per second is already good enough and confusing enough

you really dont need lightdash in this game


on ch b+4 ~ d/f+1,2~b then TA.. thats the best you can do
Baraka
[REDACTED]
Joined: Feb 2008
Posts: 1600
From: Australia
PSN: FlyingWonkey
#49 “Quote” Edit Post
Originally posted by Rezz
What kind of launchers/follow ups can he get now with CH 4?


I imagine these should be possible with DVJ's new magic 4.

CH 4, d/f+1+2 B! ff+3,1~ff 2, f+3+4

or CH 4, ff+3,1~ff 2, d/f+1+2 B! and then TA and DVJ ender.
The Game
EMP The Game
Joined: Aug 2000
Posts: 19823
From: USA New York
PSN: DsSGame
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#50 “Quote” Edit Post
Originally posted by Abigan2K
3-3.5 waves per second is already good enough and confusing enough

you really dont need lightdash in this game


on ch b+4 ~ d/f+1,2~b then TA.. thats the best you can do


he said ch 4

Any staple would do.
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
Rezz
War Lord
Joined: Sep 2010
Posts: 712
From: USA New York
PSN: RezzEternal
#51 “Quote” Edit Post
Thanks guys. I was just curious if he'd be able to get a full combo from it or not.
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forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3528
From: Canada
XBL: forest16
#52 “Quote” Edit Post
Originally posted by Baraka CH 4, ff+3,1~ff 2, d/f+1+2
Whaaaa? My pants just got too tight!

It is 11 frames?

http://www.youtube.com/watch?featur...iu0G_jk#t=1057s

Looks like cH b+4 still stuns

Last edited by forest16 on May 17th, 2012 at 20:16

Rezz
War Lord
Joined: Sep 2010
Posts: 712
From: USA New York
PSN: RezzEternal
#53 “Quote” Edit Post
@forest I'll go ahead and assume that you didn't hear the news that DJ was getting Heihachi's CH 4, so let me be the first one to tell you. DJ is getting Heihachi's CH 4.
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forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3528
From: Canada
XBL: forest16
#54 “Quote” Edit Post
Originally posted by Rezz
@forest I'll go ahead and assume that you didn't hear the news that DJ was getting Heihachi's CH 4, so let me be the first one to tell you. DJ is getting Heihachi's CH 4.
Oh. That kinda sucks. Better than before, but that is not a magic 4. Go ahead, argue, but it is not to me.
LP SPARDA
Iron Fist God
Joined: Jul 2005
Posts: 1049
From: USA New York
PSN: DIGGS-86
#55 “Quote” Edit Post
I dont care to argue but how does that suck? Dj's magic 4 stuns and leaves the opponent in well enough reach to get a combo opportunity you couldn't get hitting a ch 4 in t6 unless you were near a wall. This news (if you didnt play prologue or notice in vids) is excellent news.
Traditionally, it's a ch 4 which then causes a (float) to juggle from like law's......
As of I think dr. It's simply ch 4 that allows you to combo from it whether it's a traditional float, stun like heihachi or dj's new one or Jin's which drops opponents and slows momentum.
Signature http://www.youtube.com/user/Uppercuts718
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Abigan2K
Iron Fist God
Joined: Jan 2001
Posts: 3118
From: Philippines
#56 “Quote” Edit Post
hmm CH 4 is a move that only happens when you error.. i dont think it is a good move since ewgf is faster, hits high (4 hits high) and has random track and pushback on block.. but yea any staple would do
LP SPARDA
Iron Fist God
Joined: Jul 2005
Posts: 1049
From: USA New York
PSN: DIGGS-86
#57 “Quote” Edit Post
Agreed that its most advantageous to use the ewgf vs ch 4 attempts. I'm down for errors turned into a wtf moment in combos.
Signature http://www.youtube.com/user/Uppercuts718
Ltest vids
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forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3528
From: Canada
XBL: forest16
#58 “Quote” Edit Post
Originally posted by LP SPARDA errors turned into a wtf moment in combos.
Not sure what this is, can you give an example?
Rezz
War Lord
Joined: Sep 2010
Posts: 712
From: USA New York
PSN: RezzEternal
#59 “Quote” Edit Post
Originally posted by forest16
Not sure what this is, can you give an example?


I think he's referring to a situation where you can get a combo out of a mistake you make rather than an opponent making a mistake.

Can anyone tell me all of DVJ's jailing strings?
Mr. NO!
Neptis
Joined: Jan 2006
Posts: 605
From: Australia
#60 “Quote” Edit Post
Question: Can this forum be changed to an Angel forum later? Don't bother making a separate one!

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@forest: imagine trying to input u4, b4, f4 or ss into either one and messing up. that's what he meant by "wtf error!" moments. Also, ch buff.. might be overall useless compared to a magic 4 or ewgf but it's still a buff and a welcome change IF it happens to hit by accident.
@Rezz: bf21, f43, df32, b421(?) are the only ones that come to mind. honestly i don't really know/have cared to notice any jailing strings for DvJ. Doesn't really seem to be many good ones.
Signature Roo of Canberra, Australia | Now based in Tokyo

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