Tag 2 unlimited xiao(sodam) changes video

Page Splits
Share This Topic
Share
Subscribe/Jump Subscribe This Topic
< >
Fighting Game Panel
sa2gomade
1st Dan
Joined: Apr 2010
Posts: 10
#1 “Quote” Edit Post
영상설명...

theka? 언리미티드 똥고 및 상향 영상들~~ ^^
영상과 같이 보면 한방에 알수 있겠죠~~~~ ㅎㅎ



1.작연포2번 앞작연포2번
ㄴ 영상에 보시는대로 그냥 작연포하면 거리가짧아서 투똥꼬 작연포는 잘 안맞음.
하지만 앞작연포하면 프레임은 똑같고 거리는 좀 길다. 그래서 훨잘 맞겠죠ㅋ
꼭! 꼭! 연습하세요~~ ^^
힌트 : 스트리트파이터2 대쉬->요건랑 상관없음. 달심 ---> 이놈 길어진다는 뜻ㅋㅋ
2번째 힌트 : 코미디 빅리그 아메리카노 미소지나는 세계로 앞으로 노래중~~->> 이게 힌트 앞으로~~ ㅋㅋ
한마디로 답은 : 앞작연포

2.복봉호밍 , 칠성 호밍 뎀지와 상황

3. 샤짱 카운터 (모탕이 뎀지 상승 ㅋ , 봉황투원 패턴 딜레이
ㄴ 봉황투원은 처음엔 개기는지 안개기는지 보고 영상처럼 대처 ~ㅋ
ㄴㄴ 첨에 봉황투원 원투 일부러 맞아주는것도 나쁘지 않음.ㅋㅋ
ㄴㄴㄴ 샤짱말고 , 복봉히트시에도 이렇게 모탕으로 하는게 날거 같음. 쉽고 쌔고!

4. 6rkrk 카운터 뎀지상승 , 소퇴카운터 뎀지 , 기상킥 뎀지 상승

5. 노란색에 비밀 ㅋ
ㄴ 노란색바가 지워지기전에 때리면 뎀지가 훨씬 쌥니다. 영상보면 알겠죠.
ㄴㄴ 이게 태그2 시스템 그래서 뛰우고 젤첨에 젤 쌘거 때려야 공콤이 쌘겁니다.ㅋ

6. 뒤돈상태 앞보기 패턴
ㄴ 963하면 됩니다. 나중에 삽보1타랑 , 컷킥이랑 이지 압박 괜찮아요~ ㅋ

7. 그냥 뒤로 맞을려고 가만히 있는상태는 한번더 작연포 ^^

8. 투똥꼬 작연포 호미각 옆돌리기
ㄴ 이건 연습을 해야함 칼로 하면 됩니다.^^

9.공참각 봉컷싸다구 봉황투원 파보 호미각
ㄴ 날랐슈하면 파보중 호미각 앞을보면 대쉬 도타 아니면 대쉬후 투똥꼬, 그냥 바꾸면 파보중 도타, 누워있으면 다시 도타 글구 이지.

10. 투똥꼬 작연포 호미각 옆돌리기
ㄴ 한번더 연습 ㅋ

11. 상대가 짠손해도 호미각

12. 투똥꼬 작연포 짠발해도 호미각

13. 투똥꼬 구삼단 샤산고 (만약 상대가 앉으면
ㄴ 나같으면 그냥 호미각 맞겠당.ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 뎀지보소 ㅋㅋㅋㅋ




!!!!
위 11번 12번처럼 어긋난 배후 아니고
만약, 완전배후고 짠손은 끊기면,
투똥꼬뒤하고 호미각 때리세요.
그럼 호미각이 정으로 카운터로 맞아요.
정으로 맞았기때문에 벽콤까지 때릴수 있고요 또 여러가지 할수도 있습니다.
짠손을 해주면 샤오유한테는 오히려 고맙죠. 댐지도 훨씬 쌔고 ㅋㅋ
모든 상황이 샤오한테 완전 유리합니다...^.^

(똥꼬앞만 후딜이 쭐인게 아니고 똥꼬뒤도 후딜이 쭐여서 ㅋ
(물론 짠손안해도 가만히 있거나 역가드해도 호미각 확정!)


http://youtu.be/rCBz0ENse1w


ps: it is also possible in tekken 6








이해하면 무서운 투똥꼬 이야기...

똥꼬(14)랑 투똥꼬(10)


무려 4차이나 납니다.

이해하면 무서운 이야기 아닙니까??? ㅋ



뒤잡고 10프렘 중에
샤오보다 강력한 뒤잡기는 없을껍니다.

카즈야 원투포쓰리인가 쥐똥만큼 달고
리리 원투 쌍장인가 더 쥐똥만큼 달고

또 누가 있죠? 10프렘 뒤잡기.

15프렘짜리 드라군 뒤잡기 있지만 무려 5프렘 차이가 납니다.ㅋㅋ

샤오는 10프렘 뒤잡기중 최강입니다.

이번작이 샤오 역대최고인것이 증명된 기술이기도 하지요 ^^

영상들 잘보고 계시죠??? ㅋ
ㄴ 이번 제 영상(언리미티드패턴이 얼마나 무서운 영상인지 아시겠죠?
ㄴㄴ 솔깔로 제가 만들면서도 손이 떨렸씁니다. 기뻐서 ㅠㅠㅠㅠㅠ


아직 패턴 연구하고 있습니다.
좀만 기다려 봐요~~ ㅋ


지금까지 후덜덜 ㄷㄷㄷ 이해하면 무서운 투똥꼬 이야기 였습니다.ㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷ10ㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷ[youtube]http://youtu.be/rCBz0ENse1w[/youtube]

Last edited by sa2gomade on Mar 31st, 2012 at 22:43

Jinazo
7th Dan
Joined: Jun 2007
Posts: 81
From: Singapore
#2 “Quote” Edit Post
I'm going to attempt to decipher the contents of this post using google translate n the video link provided. I don't understand korean so i apologize for any wrong explanations. Words in italics are my thoughts.

Youtube link here.

Video description: TTT2 Unlimited videos of player theka? showing various changes and tricks.

1. [0:06] As you can see from the video, 1,d+2 is guaranteed after 2,1~f on backturned opponents if the distance is close enough. Seems legit. Practice! (N.B. He goes on to talk about some Street Fighter related strategy or joke which i don't understand. Haha.)

2. [0:23] SS3 n b2 r now homing/tracking moves.

3. [0:43] CH Aop1+2 can be followed up with a quick dash and ws2[hold].
For example, CH Aop1+2, dash, ws2[hold]~f, f+3,1, RDS 2,1, ff+1~d1+2 (B!), dash, Aop2,1.

[0:54] Aop2,1 can now be cancelled into RDS with Aop2,1~b. At first, it looks like it can be easily interrupted by a simple jab right? So what happens if we do Aop2,1 now instead of Aop2,1~b? Opponent flies away if they try to interrupt! Simple mix-ups! (Aop2,1 can be jab punished on block though)
(N.B. Other mix-ups shown in the vid:
i) If the opponent is slow to punish Aop2,1~b, their jab can be high crushed with RDS f3+4, 3+4.
ii) For opponents who try to hopkick/launch after Aop2,1~b, hold back to cancel RDS immediately to block and punish the launcher.
iii) RDS1+4 can be used to parry hopkicks after Aop2,1~b but i wouldn't recommend it. High risk, low/no reward.)


4. [2:22] f4,4 damage increase. Same with SS4 and ws4.
(N.B. The damage looks very good but i wonder if it's because ling is playing solo.)

5. [3:02] (N.B. Something about the life bar. Don't understand. He showed f3,1,1+2 but i'm not sure if he's trying to show a damage buff to the move, damage buff to the solo char in general, or some other recovery mechanism.)

6. [3:10] Faster recovery of b3+4 leading to better evasion, mix-ups and pressure (?).
Examples:
b3+4, RDS~b;
b3+4, RDS~uf~f~df into crouching;
b3+4, RDS~SS

7. [3:16] I still try to realign juggles with ff+3 after launching backturned opponent. ^^

8. [3:26] This is a very good follow-up! Must practice! (N.B. Think he was referring to the guaranteed 1,d+2~f, 1,d+2, RDS 4... after 2,1~f on a back/side(?) turned opponent. Might be referring to using ff+3 to realign opponents in juggles though.)

(N.B. From this point on, i don't understand the rest of the translations. Haha.
In the video, he continued to show how to use HYP (b1+2) to evade and launch a tag crash attempt after a wall combo. It also seems that instead of 1,d+2, we can use f3,1,1+2, f1+2 when we connect 2,1~f on a backturned opponent. Nice find.)
shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2319
From: USA California
#3 “Quote” Edit Post
Thanks to the both of you.

- About the f+3,1,1+2 clip, the damage looks crazy. The solo Ling killed a tag partner opponent without bonus damage like Netsu doing that string 2.66 times (3 hits, 3 hits, 2 hits).

- While he doesn't comment on it in the notes, one thing that bugged me was when Xiao's b+4,4 was blocked after she blocked AK's hop kick. A lot of hop kicks in TTTU were nerfed to -13 recovery and I thought at range 0 her b+4,4 was i13 (I like its 38 damage, +4 recovery). Sodam only tried it once, so maybe it just needs a few attempts to confirm.
Signature "Practice makes improvement - you can never be perfect"
sa2gomade
1st Dan
Joined: Apr 2010
Posts: 10
#4 “Quote” Edit Post
놀라운 사실
뒤잡고

똥꼬
투똥꼬
앞작연포
호미각도 들어갑니다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Jinazo
7th Dan
Joined: Jun 2007
Posts: 81
From: Singapore
#5 “Quote” Edit Post
b4,4 is i13 at range 0? Cool that's new to me. Always assumed that it is i14.
Shall wait for some kind soul to confirm whether b4,4 can be used to punish hopkicks.

This translation thing is too hard. I give up.
sa2gomade
1st Dan
Joined: Apr 2010
Posts: 10
#6 “Quote” Edit Post
참고로
이글쓴 사람이 저 소담 입니다 ^^
sodam 아이디를 까먹어서
이렇게 다시 만들어서 씁니다
다시만나게 되서 여러분 너무 방가워요 ^_^

제 페이스북 이메일계정
sa2gomade@naver.com
카카오톡 1000jiho







위에꺼 풀이

뒤잡고(배후

3lp앞---->똥꼬

rplp앞 ----->투똥꼬

2lprp뒤 -----> 작연포

rk(호미각

확정입니다 ㅋㅋㅋㅋㅋㅋㅋㅋ

Last edited by sa2gomade on Apr 2nd, 2012 at 19:42

shauno
MentalFrameAdvantage
Joined: Jan 2000
Posts: 2319
From: USA California
#7 “Quote” Edit Post
Originally posted by Jinazo
b4,4 is i13 at range 0? Cool that's new to me. Always assumed that it is i14.
Shall wait for some kind soul to confirm whether b4,4 can be used to punish hopkicks.

This translation thing is too hard. I give up.


I don't know for sure to be honest. I have seen it listed as 13~14 in several places (including Pixel's T6 Xiao punishment thread). Maybe it is strictly 14.
Signature "Practice makes improvement - you can never be perfect"
Soujiro Seta
Expert
Joined: Feb 2008
Posts: 145
From: Singapore
PSN: JUNHUA
XBL: TCHsoujiro
#8 “Quote” Edit Post
I just saw this thread and woaw...it's really help.
Thanks alot.

So is it better for Xiaoyu to go solo now or tag?
Heard solo is better.
Signature -Team Cute & Sexy!
sa2gomade
1st Dan
Joined: Apr 2010
Posts: 10
#9 “Quote” Edit Post
http://www.tekkencentral.com/bbs/in...ent_srl=4470985
(샤오와 미운오리 폴

http://www.tekkencentral.com/bbs/in...ent_srl=4455822
(싱나라 패턴/개니질패턴

감사합니다 ^^

샤오 유저들 힘내요

사랑합니다 ^.^
The Troll
6th Dan
Joined: Apr 2012
Posts: 63
From: Ireland
#10 “Quote” Edit Post
i have about 6 friends from Korea I could ask to translate if you like?

 All times are GMT. The time now is 07:19

Page Splits
Moderator Tools
Forum Jump