This forum needs some support, Ogre's getting no love.
Ogre.
top 10 moves for me.
1/d1/f1 - jabs, self explanatory, high, i10, +1 (I think) on block, Best jab range ever
b2 - high, safe (-8), good range, Juggle on CH, 14f startup, +3 on normal hit.
uf 1+2,1+2 - like bob's old uf 1+2,1+2 hit comfirmable but don't delay it too long cause its launch punishable if the second 1+2 comes out, the first one is safe. I think it low crushes somewhat. good range, wallsplats
f3+4 1,2,1+2 - not bothered remembering so ill edit this later but basically the 1 is safe, the 2 is jab punish and the 1+2 is launch punish, its all NC and wallsplats, its been pretty common to see ogres do the 1 and then just grab or mix it up in some way. Don't just fly at them though set this up, the flight is easily sidesteppable on reaction.
WS2 - like kazuya's good range, good tracking, punishable but not too horribly (maybe -14?), gives you a taggable combo, mid, makes for a good half of a 50/50
FC df2 - anna's FCdf2, you get b1+2 for free, its a low, its launch punish (-27) i think but FUCKING crazy range, sometimes deceivingly so. pretty fast too at startup *looks it up* 20!!!??? wtf seems so much faste, o well range is all that move has going for it

good to mix with WS2, but not too much since both are punishable.
f1+2 - startup 16f, mid, knocksdown on hit, literally Carries them foward heaps on CH which can W! too. safe, +8 on CH if no wallsplat.
df,df 2+4 - waning moon, just go a nerf with unlimited, I think its +14 now so you can launch with a few charaters I dont care too much about (bryan is one of them)
I only got to 8, but people also use ub3 for launching, I'm not sure thats a good idea though, they also use u3+4 into fly 1,2,1+2 B! Umm ss2 is DJ's launcher, but its not that good, db 2 is popular but its so linear, same as d2 although thats more used for oki when the opponent doesnt want to get up off the floor, good range on d2 as well.
What else... well uf4 is a gimmick i like to use in casuals for people who wakeup 3 too much. df212 is pretty decent but linear and overrated imo. ff1+2 is a fast high UB! that give you a free b1+2.
Yea thats all I can come up with for now but feel free to ask questions.
To sum up ogre as a character.
Pros - range, damage.
Cons - pretty much everything else, ESPECIALLY punishment, it helps if you're one of those players with a strong mental side of your game, since execution wise his punishers are pretty drole and his combos are definitly not hard.
Don't forget to utilize his grab game, mainly to set up waning moon and get them scared of it. What namco did to keep that grab game clean though is they didn't give him a 1+2 grab at all, so an opponent who's even just skimmed over his movelist will realize that the only breaks he has to worry about are 1 and 2 (with 2 being heavy on their mind due to WM)
Hope I helped.