TTT2 Kazuya - New moves and other info.

Page Splits 1...<910111213>
Share This Topic
Share
Subscribe/Jump Subscribe This Topic
< >
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#201 “Quote” Edit Post
No, it's not even close to hit confirmable.
Signature Flushking.
Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#202 “Quote” Edit Post
Originally posted by St. George
No, it's not even close to hit confirm-able.

Still have to Jedi it by sensing if its going to connect?
Did you try it out on console?
Kaz df+1,2/4 variation was delay-able also, just that the second hit wouldn't float.
Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#203 “Quote” Edit Post
BTW KimChanYang on youtube has been uploading Qudans vids. But in order to view them you have to go on his youtube page and visit his FB page and add him as friend. So check that sh*t out people.
<sAInt_D3m0n>
Raijin
Joined: Mar 2006
Posts: 608
From: Philippines
#204 “Quote” Edit Post
so tag2 unlimited is out... kaz changes include : b+1,2 , b+4,1, property change (increase - frames on block) df+2 ( less pushback or something) df+1 (increase - frames on block) ws+2 (property change)

so all of these are somewhat vague, let us all test for the specifics.
Signature 3'tc - I am the Lord of Black Heaven. TTT2 countdown!
LP SPARDA
Iron Fist God
Joined: Jul 2005
Posts: 1049
From: USA New York
PSN: DIGGS-86
#205 “Quote” Edit Post
Sup Mishima fam. Can anyone translate the ttt2 unlimited changes. Thanks.
http://web.tekken-net.jp/tag2/campa...Xg9MTQ%3D698469
Signature http://www.youtube.com/user/Uppercuts718
Ltest vids
http://www.youtube.com/watch?v=VlGn5QBqx-0
http://www.youtube.com/watch?v=bRgNJdZgnRA
http://www.youtube.com/watch?v=d1mss25Ka4Y
Golden Eggs
7th Dan
Joined: Dec 2009
Posts: 82
From: Japan
#206 “Quote” Edit Post
unlimited was released in Japan

■b+1,2 guard -15F

■b+4,1 guard -13F

■ws2TC hit motion is changed when your partner is Jinpachi
Signature Lili Combo my BEST selection!
http://www.youtube.com/watch?v=QDbYFstodfc
Heihachi Kazuya HARDCORE combo
http://www.youtube.com/watch?v=qZ5bkZv-cMU
Shotokan
JabTag
Joined: Apr 2001
Posts: 2724
From: Australia
PSN: ShotokanAU
#207 “Quote” Edit Post
Hey guys, sorry I've been a bit MIA for a while, been pretty hectic with the study

In any case, I'm going to give the Kazuya changes a try when I finish this assignment which will hopefully be by tomorrow or Friday. I will post back with the changes
Signature 15Shotokan
willus259
MCP
MCP=?\ (?_o) /?
Joined: Jan 2003
Posts: 9547
From: USA California
PSN: MCPtz
#208 “Quote” Edit Post
Originally posted by Klyde
BTW KimChanYang on youtube has been uploading Qudans vids. But in order to view them you have to go on his youtube page and visit his FB page and add him as friend. So check that sh*t out people.

Please post a link to his FB page.
Signature ?\ ( ) /?
Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#209 “Quote” Edit Post
Originally posted by MCP
Please post a link to his FB page.

http://www.facebook.com/JbyJacob
MCP
MCP=?\ (?_o) /?
Joined: Jan 2003
Posts: 9547
From: USA California
PSN: MCPtz
#210 “Quote” Edit Post
Originally posted by Klyde
Still have to Jedi it by sensing if its going to connect?
Did you try it out on console?
Kaz df+1,2/4 variation was delay-able also, just that the second hit wouldn't float.

Hey, I just wanted you to understand my excitement about delay-able twin pistons.

So yes, d/f+1,2_4 can be delayed a bit in T6, but one cannot hit confirm them. Obviously if you see your opponent attacking before d/f+1 hits, then you'll be able to finish it off, but that's not hit confirming. I think you understand what I mean because you said 'Jedi sense.'

What I was excited about is I can do d/f+1<2. I can use d/f+1 as a 15 frame poke and there is the fear of the delayed <2 coming out for a juggle if they attack. I'm not sure how much delay they've provided it, but it's something to explore when I eventually get this game. It's not often a delay-able move gives a juggle if the opponent moves/attacks, except maybe at the wall.

It also might be interesting if they can tap ssr during d/f+1<2, but not ssl, because then there is a whole world of possibilities.

Last edited by MCP on Apr 3rd, 2012 at 17:29

Signature ?\ ( ) /?
raybonekilla
Fujin
Joined: Nov 2009
Posts: 552
From: USA Oklahoma
PSN: RayboneKilla
XBL: psn2: Hailtothethief
#211 “Quote” Edit Post
Have the tt2u changes for devil kaz been translated? I can only seem to find kaz.
Signature
"Revenge is a dish best served electric."
Okla. Mishima Dominance
I'm from Oklahoma, the black hole of the FGC.
Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#212 “Quote” Edit Post
Originally posted by MCP
Hey, I just wanted you to understand my excitement about delay-able twin pistons.

What I was excited about is I can do d/f+1<2. I can use d/f+1 as a 15 frame poke and there is the fear of the delayed <2 coming out for a juggle if they attack. I'm not sure how much delay they've provided it, but it's something to explore when I eventually get this game. It's not often a delay-able move gives a juggle if the opponent moves/attacks, except maybe at the wall.

It also might be interesting if they can tap ssr during d/f+1<2, but not ssl, because then there is a whole world of possibilities.


By jedi sense I mean that you could foresee the df+1 hitting.
But I think you could hit confirm that as well. As soon as you see df+1 hit just tap 2. Seriously though most opponents just freeze or jab back after a blocked df+1 so you just might float them if they attempt to jab early.
Does any one know how to ewgf, ewgf, pewgf, db+2 (b!) when opponents aren't close to your character? I mean at like the normal magic 4 distance and you get the opponent up with ewgf, that combos doesn't seem to connect.

Still haven't gotten the (CH) df+2, pewgf to hit when holding the stick at f after the original CH. However I did get it to hit just doing a pewgf after the CH df+2. Supposedly easier I heard to hold f after the CH but it just doesn't work for me.
Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#213 “Quote” Edit Post
To get 79~80+ ish juggles off ewgf I've been using
ewgf, ewgf, ff, b+2,4 db+2 (b!) HS,1 , but this juggle gets boring and it doesn't break the 80+ barrier.

Been toying around with
Ewgf, ewgf, ws+4 db+2 (b!) dewgf, dewgf
dunno what the damage is on that juggle,its probably 75+
or for wall push just do
Ewgf, ewgf, ws+4, db+2 (b!) df+3, df+1,f+2

Since I've always wanted to do 5 ewgfs in a juggle plus a B! move I am a big fan of the
ewgf, ewgf, pewgf, db+2 (b!) dewgf, dewgf
but when opponents aren't close to your character, I mean at like the normal magic 4 distance and you get the opponent up with ewgf, that combos doesn't seem to connect. Especially if you dewgf after the intial launch.

So I've been trying out variations such as
Ewgf, ewgf, db+2 (b!) dewgf X 3, though I haven't been able to do this consistently
or
Ewgf, ewgf, uf+3 (b!) 3,1,4 ddewgf again this is pretty inconsistent for me

I've always had been able to get dewgf X 3 after low parry so its odd for some reason that 2 ewgfs before plus bound makes the 3 dewgf post bound so much more difficult, anyone have any tips for this?

I came up with a variation where you do 2 dewgf instead
ewgf, ewgf, db+2 (b!) df+3 ewgf, dewgf again this is probably something like 75+, is considerably easier to do but damage isn't anything to write home about.

Then recently I've hit dewgf X 4 off low parry consistently
So I tried out ewgf then direct bound
Ewgf, uf+3 (b!) dewgf X4
This combo should be easy to master, though sometimes I think the cpu isn't teching properly, can anyone verify this juggle.
If this juggle is legit, then I think it will be my goto juggle including bread butters such as spike juggles.
soulmaster1122
Expert
Joined: Jan 2012
Posts: 129
PSN: tekkn6
#214 “Quote” Edit Post
Originally posted by Aken
found one more buff
ws+2 will stun on BT opp now




yes...just yes...

about the Unlimited changes...

-d/f+1 has different properties on hit
-d/f+2 has less pushback or more just says
changed the pushback
-WS+2 has had some property nerfs
-b+1,2 more punishable?
-b+42 more punishable?
Signature :Wait, Ogre!? Didn't I kill him in Tekken 3?Didn't I kill him in Devil Within?if I did then Why is he still alive?
: You bashed Heihachi's head through a stone wall and he survived an explosion. How do you explain THAT?
LP SPARDA
Iron Fist God
Joined: Jul 2005
Posts: 1049
From: USA New York
PSN: DIGGS-86
#215 “Quote” Edit Post
Hey guys there's a new iphone app for ttt2u movelists and anything new to the series is referenced through youtube videos. Special tag throws and such that we probably havent fully discussed yet. its $3 and change from Unifosx Software. English, Korean and Japanese. Just have to wait to test out property changes made in ttt2 for some moves and frame changes.

http://itunes.apple.com/app/ttt2u-f...511073418?mt=8.

As for saving you guys money, only thing note worthy so far imo:
Kazuya/Jinpachi-
ws+2,(tag),1,1,2,2,1----http://www.youtube.com/watch?v=tJKivVIZ6W0
Signature http://www.youtube.com/user/Uppercuts718
Ltest vids
http://www.youtube.com/watch?v=VlGn5QBqx-0
http://www.youtube.com/watch?v=bRgNJdZgnRA
http://www.youtube.com/watch?v=d1mss25Ka4Y
cris4thewin
6th Dan
Joined: Jan 2012
Posts: 79
#216 “Quote” Edit Post
http://www.youtube.com/watch?v=wX7OWGMgI6Q I will give kazuya and jinpachi as a team a try
the damage of their combos is very good specially at 11:03
soulmaster1122
Expert
Joined: Jan 2012
Posts: 129
PSN: tekkn6
#217 “Quote” Edit Post
Originally posted by Dilly
Asuka should be able to land 1+4, 2,1,1+2 b! after a non-launching ch d/f+2~ewgf.

Full combo in her case.


this combo is 100% possible i did ch d/f+2~wgf~5 1+4 in TTT with kaz and Jun xD

IMO a good TA! combo for Kazuya and Asuka is:

: b+4,1
: ff+2,1


TTT ewgf or wgf~5 1+4 result

Last edited by soulmaster1122 on Jul 1st, 2012 at 07:56

Signature :Wait, Ogre!? Didn't I kill him in Tekken 3?Didn't I kill him in Devil Within?if I did then Why is he still alive?
: You bashed Heihachi's head through a stone wall and he survived an explosion. How do you explain THAT?
Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#218 “Quote” Edit Post
Originally posted by Teh Generall
ws+3 is a terrible move in my opinion, 21 frames I never get this to land unless i'm at a good distance.


What I suggest is to mix up your movement as well. Wd is great and all but the attacks from Wd aren't what they used to be in tag1 or t5. If you watch some vids, especially Knee vids, you will see that he uses the wd into ss or into crouch, or into bd, or forward dash mix up. Just to bait and see what the opponent reacts with. He will put them on check with an ewgf, wd to the middle of the screen and do what I mentioned earlier. To catch people ss or bd or jabbing or even ws.

Mix up dewgf with ws+3, remember ws+3 is a kick with tracking. Being a kick it kind of reaches far horizontally, combined with tracking it means people can't randomly duck or ss. Only block ewgf mix up. Its a good move to place people on check.
my two cents.
Another move people tend to overlook, is the flying slice kick. Did I say that right? WR+3. It also tracks to Kaz's right, and has great frame advantage on blk. 20+ execution though. What's cool about WR moves are that if you could perform them instantly *close quarters* people will tend to freeze due to fear of ewgf. Block strings like 1, ewgf. 1, WR+3. To beat out moves/ apply pressure.
If you can't do iWR from very close, much like myself on somedays, try to iWR after a sidewalk. Though you can not see any distance gained on a sidewalk when in close quarters it actually makes fff inputs that much easier. Magic space I guess.

Last edited by Klyde on Aug 2nd, 2012 at 03:41

Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#219 “Quote” Edit Post
Originally posted by Shotokan
Steve's f,f+2 has had it's hitbox reduced IMMENSELY. CH FLK 1,d+1, f,f+2, B! no longer works, Punch Parry, f,f+2, B! no longer works, CH d/f+2, f,f,+2, B! is difficult again.
It MIGHT work, but I wouldn't hold my breath.


Not sure if df+2(ch), ewgf *non launch*, dewgf~5 steve ff+2 (B!) works
but it works on a single hit ewgf after the df+2(ch) ewgf non launch.
If fact I think most moves that have a low hit box, and are within 20f should hit.
Hei's d+1 17f, Ak d+2 17f, Law b+2,2 15f, Lars db+2 15~16f? Steve ff+2 15~16f including execution.
Klyde
Warrior
Joined: Oct 2001
Posts: 156
From: Taiwan
#220 “Quote” Edit Post
nevermind

 All times are GMT. The time now is 06:22

Page Splits 1...<910111213>
Moderator Tools
Forum Jump