King BR -> TTT2 changes

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k30
Irish Wristwatch
Joined: Sep 2004
Posts: 820
From: Ireland
#81 “Quote” Edit Post
Anyone actually seen anything concrete on the ali kick changes? It's been forever since that shit was changed so I'm curious.
Signature "how is kings(god knows the controls for it) triple/quadruple leg kick combo which can be followed by a mid punch not cheap?"
silencer017
Iron Fist God
Joined: Apr 2005
Posts: 1068
From: Philippines
#82 “Quote” Edit Post
for me it looks like the 2nd hit of WS+2,2 is faster.

confirmed WS+1+2 is now taggable.

King/AK:
WS+1+2~5, d/f+1, 1+2,2, d+2~5 (TA! b+1,2), u/f+3, iSW does more than 50% on pair opponent

my staple King TA! used to be f+2,2,1 but now I think b+1,2 is better because of the
increased damage
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ALANS
1st Dan
Joined: Nov 2011
Posts: 12
From: India
#83 “Quote” Edit Post
Originally posted by killerdoll89
Some stuff are huge nerfs, but there is some stuff that makes King a little bit better at some situations. Biggest nerfs are b1+2 that has no mixup anymore and the first one can be broken with 1+2 and gs has smaller range, but then they gave him homing from ws, which means you have homing from wawedash if you can wawedash with him and that is sooooo sick buff.

Then cd4 is buffed, i have seen it give a combo on hit, but there is discussion that it only gives db3 and d3+4,2 guaranteed, but i saw in one video king picking up for full juggle with df43.

I heard that his multis are one or two frames faster, but i think that is bullshit.

Huge buff is that ISW combo ender gives 50/50 oki now and that stuff is madness crazy shit.

Oh and ffn2 i heard is -13 and not -14 but i only believe it when i see it, if true that stuff is soooo great.

King got BJGS which is pretty awesome at some situations and im liking it.

For me if i think about it now i think king is little bit better in ttt2 than in br

There you go, that is my opinion.

/Jyrke


Hey, thanks Jyrke . Sad to hear that b+1+2 is badly buffed but happy about the CD+4. Hey, although b+1,2 has gotten increased damage, its frame window has also been increased from 12 to 13. How is it affecting the punishing part of king. It was his life saver in BR. . How about punishing as a whole?
k30
Irish Wristwatch
Joined: Sep 2004
Posts: 820
From: Ireland
#84 “Quote” Edit Post
Originally posted by ALANS
Hey, thanks Jyrke . Sad to hear that b+1+2 is badly buffed but happy about the CD+4. Hey, although b+1,2 has gotten increased damage, its frame window has also been increased from 12 to 13. How is it affecting the punishing part of king. It was his life saver in BR. . How about punishing as a whole?


b1 is 13 frames now? Is this for sure?
Signature "how is kings(god knows the controls for it) triple/quadruple leg kick combo which can be followed by a mid punch not cheap?"
DEATH&#63722;
A Non-Bender
Joined: Mar 2009
Posts: 1931
From: USA California
PSN: dropkick_br
#85 “Quote” Edit Post
I think he's talking about ina tekken's data...

He misread it though... b1 is i12 startup still. b1,2 is -13 on block... No biggie... It can be worse knowing it doesn't jail...
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ALANS
1st Dan
Joined: Nov 2011
Posts: 12
From: India
#86 “Quote” Edit Post
Originally posted by DEATH
I think he's talking about ina tekken's data...

He misread it though... b1 is i12 startup still. b1,2 is -13 on block... No biggie... It can be worse knowing it doesn't jail...

Hey thanks for correcting me Death . Didn't knew that its still starts at 12 . Great to know that the punishing part won't be affected as much on that front .
Apart from above can any one confirm the damage of air isw. Is it still 30? It appears that the damage has been reduced.
k30
Irish Wristwatch
Joined: Sep 2004
Posts: 820
From: Ireland
#87 “Quote” Edit Post
Originally posted by ALANS
Hey thanks for correcting me Death . Didn't knew that its still starts at 12 . Great to know that the punishing part won't be affected as much on that front .
Apart from above can any one confirm the damage of air isw. Is it still 30? It appears that the damage has been reduced.


Please stop posting forever.
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yip_noob
No F*eng Wei!!!
Joined: Jan 2008
Posts: 3114
From: Australia
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#88 “Quote” Edit Post
Alans -
What do you mean punishing wont be affect as much on that front? Punishing wont be affected at all. We still have the same 12 frame punisher, it just does more damage...

If air SW always did 30 in ttt2 or ttt2u, then king would be broken as fk... sometimes common sense isnt very common
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MMT
Royal Pain
Joined: Mar 2005
Posts: 4917
From: Australia
PSN: MMTheo
#89 “Quote” Edit Post
This damage is perfect given the oki we get afterwards.. to be fair anyways..
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MMT
Royal Pain
Joined: Mar 2005
Posts: 4917
From: Australia
PSN: MMTheo
#90 “Quote” Edit Post
Wow, this is officially the least active character thread for TT2. Bumping for whatever reason.

Snap, how you doing man.. how is Melbourne doing..?
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iMeh
Iron Fist God
Joined: Jun 2008
Posts: 1117
#91 “Quote” Edit Post
Eh. Thinking of a new partner for king

not sure if leo will do good for me in the long run. Any suggestions (no armor king please)
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MMT
Royal Pain
Joined: Mar 2005
Posts: 4917
From: Australia
PSN: MMTheo
#92 “Quote” Edit Post
Ar..m...
Ah nvm.

I'm sure you've heard of Marduk, JC suggestions..
I don't see anything wrong with Leo.. or if all else fails, Lars.. not a personal favourite, but you might be able to see through that.
Bryan wouldn't be too bad as well. Dunno what you're looking for.. I'm just saying in terms of juggles..
I like Roger, personally.. Juggle-wise nothing special, but you have 2 heavy pokers in the team.

I dunno, thats just me..
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iMeh
Iron Fist God
Joined: Jun 2008
Posts: 1117
#93 “Quote” Edit Post
Eh. Saw something in Jin, learning him for the mean time
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Banker999
Kyu
Joined: May 2012
Posts: 6
From: Indonesia
#94 “Quote” Edit Post
anyone know how many frame is ws2,2?
i dont think it's 13f because i can't punish steve ff2 with ws2,2
MMT
Royal Pain
Joined: Mar 2005
Posts: 4917
From: Australia
PSN: MMTheo
#95 “Quote” Edit Post
I've been believing it's 14f..
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vanex
5th Dan
Joined: Apr 2011
Posts: 58
From: Italy
#96 “Quote” Edit Post
guys, could you tell me how much is WS+2,2 on block in TTT2 Unlimited now?
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DEATH&#63722;
A Non-Bender
Joined: Mar 2009
Posts: 1931
From: USA California
PSN: dropkick_br
#97 “Quote” Edit Post
AFAIK it's safe now (less than -10) but still negative frames, So block...
Signature : Steve, you will not go and hang out to those joke characters Paul and Law anymore.
: Mom! Since I joined this tourney I didn't have a chance to have friends!
: I'm telling you. Don't hang out with them anymore and that's FINAL!
*Steve looks sad*
: Steve, Look at your auntie, she's a joke. Do you want to be like her?
MMT
Royal Pain
Joined: Mar 2005
Posts: 4917
From: Australia
PSN: MMTheo
#98 “Quote” Edit Post
I did a test the other night, seems like the move is -12.

Mid safe tracking 45+ damage is too good man.. but I'm there with you for it to be in the wish list.. hehe..

It's relatively low risk at -12 anyways..
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Hibakusha_
Berserker
Joined: Aug 2009
Posts: 415
From: USA Minnesota
#99 “Quote” Edit Post
The first hit is safe though. Based on game play footage I've seen.
killerdoll89
Berserker
Joined: Jun 2010
Posts: 439
From: Finland
PSN: KILLERDOLL-FIN
#100 “Quote” Edit Post
Hey guys, any idea is Kings octobus hold in the game??? In Tekken 6 it was item move and took place for db1+2 figure our leg log throw. Is it in as an item move or is it in att all?
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