EDIT: Did a mistake.
Hi, dunno if these combos are posted before for paul/law.
Basic combo is Paul launch, f2, df1~b,1 Law 43~DSS3+4, paul DF or whatever. Sometimes u should skip first f+2. Works after the normal launchers and ws2.
Paul ws+2 tag, law 4,3~DSS+2 B!, paul uf3,4 or qcf1 (or another filler, depending on what distance you want), law f+3+4. After this, opponent quick rise, backroll or tagout = easily eat junkyard in the back for rebound or launch. Opponent tag assault can, depending on the distance you ended up at after the combo, be avoided and punished. Use f+3+4 if the opponent is staying still for a reset, so he absolutely has to roll to the side in this situation, or time his tag assault.
You can use the concept after you get a launch with junkyard or any other "flip" launcher.
Law any normal launcher, 4u3, 1, ff43, paul SSR two times or SWR for a bit (if SWR, you might want to dash in once first), then demo man. Back to law, wait for a few seconds then RUN!!!! opponent quicktag or backroll or even tag assault = eat the big shoulder if you timed correctly, you might need to use different timing depending on what you wanna do. Experiment. Opponent only safe option is to roll on the ground which leads to good oki for you.
The reason you use basic 1 instead of basic 2 as a filler in this juggle is because the angle afterward each of those moves is different, and the combo wont work with a 2 unless youre alread angled to SSR. You can easily see this after launching so adjust accordingly.
This combo is used if you want to travel your opponent to the wall on your left, or if you cant get close to the front wall even with another combo.
Another law juggle, launcher, 4u3, 2, ff43, Paul FC DF2,2, law DSS legend kick. Timing should be to do everything as quickly as possible. I miss it a lot if im too far away or the opponent is too small. If the opponent hits wall you can continue the combo so this combo is very good for travelling in a forward direction.
Paul CH qcb4, qcf1, qcf1, b12, law sidestep 3,4, paul QCF1, qcf2. Big ^^
Law f+3+4 CH, df2, b2, 2, 4,3~DSS+2 B!, finisher.
Also Paul bonus combo: qcf1, qcf1, qcf1, b12, qcf1, qcf2.
Last edited by BlixtBob on Apr 12th, 2012 at 04:25