Woah, I definitely did not expect these replies.
Originally posted by DrBhup666
Well, here is my opinion. I saw all your matches. I'm no expert but I'll say I'm probably at the same level as your group! First the good things:
You have good movement. Not great, but at least you move and try to space correctly and not just throw out launchers from any random distance.
Thank you, haha. Movement was actually one of the things I was worried about. The guy who's been teaching me emphasized movement a lot when I started playing, especially since I picked Lili as my first character, so I've spent a lot of time practicing it. I still can't really properly BDC yet. I've been doing bb, dbb, dbb, dbb as a substitute for the moment, which is why I sort of backdash diagonally. Still have a long way to go, though. Especially since I'm stubborn and sticking with a Japanese stick so I don't have to shell out money for a Korean stick or have to lug around a pad and converter along with a stick at a tournament just so I can play Tekken.
I've also tried to not get into bad habits that other new Lili players tend to get (and other people complain about) like overly-random, frequent hop kicks and d/b+4, though I am guilty of the u/f+3 as a non-whiff punish, I like to think that it's usually if I think they're going to press a button. Same with d/b+4, but I try to only use that as a snake dash mixup or a high crush.
I think you should throw more. Much more. Especially after you have plus-frames and you know that your opponent knows you have plus frames. Because then you know they'll probably just continue blocking.
After you do a df3 --> throw! After you do a qcf3+4 --> throw! after you get in jabs--> yup, throw their fucking ass!!! I can't tell how many times 1,2 --> df1+2 has won me matches. You are only at -1 even if they block 1,2. If you buffer the 2 and just press df+1 you get the throw out very quick and it beats out most of the opponents options. It certainly works at the level your group is. Never overestimate your opponent! Don't respect anyone until they earn it by not falling for your set-ups anymore!
That is definitely a bad habit that I have. When I do play Tekken, it's pretty much always against the guy running the rotation in the video (Today was an exception and everyone wanted to play Tekken for some reason, and I still only got to play him, heh.) He breaks probably 90% of the throws that I land, and often just hits me out of them or ducks them, so I've gotten in the habit of just not bothering a lot of the time unless I think I'm behind them. Overestimating people is also a bad habit that I have, in all fighting games, not just Tekken.

I didn't know about that jab buffer, though. Will definitely try it out.
You had a lot of launchers but you missed the juggle. That a huge chunk of damage you could have done and maybe won the round. Lili has not much going on for her, so she needs to deal as much damage as she can when she gets a launch! Try not to fuck up too many combos.
Duly noted. Sometimes I get lost in what I'm going to do after df3, df3+4, BT 1+2 that I actually forget to react if they actually launch.
One of Lili's strongest aspect is her crazy oki game. Lili controls everything. I usually only need one launch and the round is pretty much mine. Because she has some of the greatest, most rewarding 50/50's in the game. I didn't see you take advantage of that even once.
Yeah, Tekken's oki is something that I'm still having trouble understanding completely. I'm not really sure what sort of wake up options can be launched with what launcher after a knockdown. I saw a Korean player abuse the post-B! d/f3+4, BT 1, d/f3+4 mixup and went for it a little too much.
This is GOLDEN. Thank you! I've been trying to avoid getting used to the ff3_4 mixup because of that nerf, though.
Try this next time and send me a PM and tell me how it went!
Will do! Hopefully I can get Tekken on the stream again next week.
Originally posted by DeTrun
- Don't whiff moves. If you do a move, make it hit. It doesn't matter at first if the move hit or got blocked, but don't whiff moves. A blocked hopkick is -12 punishment, a whiffed hopkick = launch. 1,2 on block = safe, but a whiffed 1,2 could also lead to a launch for the opponent.
Definitely aware of this. Will try to cut down.
- Movement is quite important. (you often get hit during your movement) I'd recommend you work on your backdash canceling. Also, sidestepping into the background is something you should get used too, as Lili has a good sidestep.
You can block while BDCing? I didn't know that.

Looks like I'm going to need to drop my ghetto bbd, bbd, bbd backdash cancel that sidesteps at the same time and actually learn propper backdash canceling.
- As I just mentioned, Lili's sidestep is quite good. Try to create more whiffs by sidestepping/sidewalking and punish them. You have punished some whiffs with a throw, which is good. But if you see a whiff, you usually would punish it with a uf3 into a juggle. you can do 1,2/2,4/throws too.
Also working on this.
- Character knowledge. You know it's one of your weaknesses and you don't need to know every character completely, but knowing basic, general stuff is quite useful. Examples:
--- You played against a Devil Jin and Kazuya. They both have an EWGF, which gives the Mishima user +5 on block. So don't try to pull out a hopkick after blocking an EWGF. You can duck it and punish it with uf3. or sidestep to the left. Do SSL against Mishima's in general btw, their right is their "weaker" side (Kaz, DVJ, Hei)
All of this is actually some of the little bit of character knowledge I know. Not sure why I insisted on pushing buttons a few times.
--- Lows are always punishable. If you don't know the punishment, just do a ws4. There are exceptions (Jack's FC db1), but yeah, ws4 usually punishes most lows.
Yeah, I tried to WS2 and uf3 the lows that I caught, not sure why. I'll try to burn that into my brain.
--- If people are pressuring you after you get KND'ed, you can do a low toe kick (d+4 when laying on the ground) or a get up kick (press 3 or 4 when on the ground). Explore your options when you're on the ground, you can do more than quickstanding and rolling forwards/backwards.
Understood. This was something else I knew I was lacking. Guess I'm going to go through those get-up tutorials again.
--- Hopkicks in general are -12 on block, so punish them with 1+2, which is Lili's i12 punisher. In TTT2, hopkicks in general are -13, so you can punish them with Lili's new i13 punisher f2,3 (it's NC in TT2)
This is new to me. Thanks!
- Use ff4 more. It's a low move, +3 on hit. It's relatively slow, but if you know you're at frame advantage and/or you think the opponent is just going to block, do it.
Yeah. I tried using it a lot for a while, but I could never seem to land it like other Lili players can because of how slow it is. I'll try it again next time.
- Poke more with 1 instead of 1,2. 1 is +1 on block, a lot of + on hit and relatively hard to whiff punish (depending on the level of your opponent). So you can continue your pressure afterwards (throw,df1,SS,ff4,etc.)
I actually know this, but I'm not sure why I haven't incorporated this into my game. Definitely doing this next time.
- If people pressure you with a lot of moves, you can do a crouch jab (db+1) to interrupt them.
Does this mean most pressure moves in the game are highs? Makes sense. I'll try it out.
- Bound ender: use df3+4,3+4. You can use BT okizeme options (if opponent quickstands, 1+2 will launch them again. if they sideroll, d3+4 will catch them, etc.).
No reason to mix it up with other enders? I've been trying to use different ones, though I did use df3+4, 3+4 exclusively when I was first learning her.
- don't use db4. It's blockable on reaction. Unless you know they can't block it on reaction, don't use it.
Yeah, as I said above, I try to only use it when I'm fishing for a high crush or going for snake dash mixups. My scrub tendencies get the best of me sometimes, though. The thought of a huge launcher off of a low is so tempting, even if competent players can block it without a problem.
- More throws. Just do it. If they can't throw break, they should improve their throw breaking.
Understood.
Hmm, this got longer than I thought. Oh well, I'd suggest you'd improve on your fundamental game (movement, general character knowledge, throw breaking), as Lili will be different in TTT2. I'd also suggest searching for a 2nd character for TTT2.
Will do. I'm fully aware of Lili's TTT2 changes and have been trying to adjust to them beforehand. I can also play Asuka and Leo, but I'll be going with Lili/Leo for the most part.
Thanks a lot for the replies, guys. This is beyond helpful. I don't have my console on me at the moment, so I can't practice, but I'll write these down in my Lili document in my phone and keep them in mind for the next local session. Hopefully I'll be able to squeeze out a few more wins.