TTT2 Unlimited Is Now Available!

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Baraka
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Joined: Feb 2008
Posts: 1598
From: Australia
PSN: FlyingWonkey
#1 “Quote” Edit Post
It's been a fair bit over a month since it's reveal but now the wait is over and arcades from around the world should now have access to a plethora of new content updates and additions. We have new gameplay modes, nerfs, buffs and silly costumes now up and running for the Tekken arcade community. See the thread for site announcements, translations and images.

Last edited by Baraka on Mar 29th, 2012 at 04:56

Baraka
[REDACTED]
Joined: Feb 2008
Posts: 1598
From: Australia
PSN: FlyingWonkey
#2 “Quote” Edit Post


~~Pick a team or fight on your own!



Source (JP): http://web.tekken-net.jp/tag2/news/...9Tg%3D%3D978363

--

~~New customization items:




Source (JP): http://web.tekken-net.jp/tag2/news/...9Tg%3D%3D294383

UPDATE: Thanks to Kane's effort, you can now see all the latest customization additions over at the customization thread here.

http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=122013

--

~~2D Illustrations are now available to get:





Sources (JP):
http://web.tekken-net.jp/tag2/news/...9Tg%3D%3D404263

http://web.tekken-net.jp/tag2/campa...201203/top.html

--

~~CHARACTER CHANGELOGS JP:

http://web.tekken-net.jp/tag2/campa...Xg9NDM%3D600577

Rough translations performed by TZ forum members:

Rip from Level Up Your Game's translation:

LAW:

b+122 - Harder to sidestep
db+3 - Safer on block
uf+3,4 - 2nd hit dmg reduction
ff+4,3 - Safer on block
dss 1+2 - Larger parry window

yip_noob's translations:

MARDUK:

f+1+2,2 no longer launch punishable
uf+1+2 can ~5 now to tag partner in
ff+1+2 does less damage now (no longer 30dmg by itself)
fff+3 has different animation when used in a juggle
ws+3 does more damage

Kane's translations:

lars nerfed
ling and alisa both MEGA buffed
lili very very slightly buffed
hwoarang buffed, except everything about killing hawk is gone [tracking, dmg, useable in combos, etc]


LARS:

u/f+3 damage is reduced.
f1+2 more unsafe
ch d/b+4 changed [different stun / trip animation?]
ch d/f+2 changed [diff stun animation?]
b+2,3 shorter delay able window.

ASUKA:

- 13 is safer on block
- ff3 is safer on block
- df14 different hit animation on hit
- df14 damage boost
- df14 less pushback on block
- ws3 damage boost

LING XIAOYU:

- df1 is safer on block
- DF1 is safer on block
- b2 = now a homing move, but slower and less damage
- f44 damage boost
- b+3+4 (stance transition into Raindance) has faster recovery *Thanks yiggs *
- ws2 dmg boost
- hold ws2 dmg boost
- ws4 dmg boost
- ss3 now a homing move
- ss4 dmg boost
- aop 1 safer on block
- aop 21 can be canceled with ~b to go into bt stance
- ch aop 1+2 now has a hit animation change [probably now stuns]

LILI:

- db4 safer on block
- db3+4 damage boost

that's it. ;_;

amphreded's translations:

GANRYU:

d/f+1 more damage
b+1+2 more damage
ff+1+2 can now be tagged
ws+2 more damage
u/f+2,1+2 seems now to be NC and more punishable on block (not entirely sure on this)
Something about d/b+1+2~D and 1+2,d/b+1+2~D into leg split

YOSHIMITSU:

less damage on ff+3+4,1+2,3+4
ff+1+2,ff damage up (double suicide, useless move)
f,n,d,d/f+1 damage up
changes on all d+2,2_d+2,2,1_d+2,2,d+1 but not sure what

UPDATE: Posted by NoodleHead.

- d+2,2 safer on block
- d+2,2,1 hit confirm window is longer. (was it NC before?)
- d+2,2,1 on CH has different properties.
- Shark attack (from the 1st to the third hit) damage worsen.
- CD+1 and double suicide damage raise.


Zero The Shadow's translations:

NOTE - There are multiple reports that ZTS' translation are a bit off, so take them with a grain of salt until we get further confirmation on them.

RAVEN:

f+2 has less push back on block
-QCF+3 changed properties on hit, more damage, changed what happens when it hits airborn opponent
-ffn3+4 new move

EDDY | CHRISTIE:

-ff+2 does more damage, does something different to an airborn opponent
-d+3~4 does less damage and has different properties on hit
-In some stance d/b+4 does more damage and can be delayed

UPDATE: Posted by noodalls.

Christie translation is a bit off

-f,F+4 increased damage and changed effect on airborn hit
-d+3~4 decreased damage and changed effect on hit
-FC,db+4 slower but increased damage


LEE:

-d+2 damage buff
-u+4 and u/f+4 more punishable
-fff+3 Less damage
-WS+23 more punishable, damage nerf, change properties on airborn opponents, of course it now gives a low spin launch, can be tag canceled easier.

ALISA:

-Backdash returned to the Tekken 6:BR style
-11 Less punishable and can got into Destroy stance with 1,1,1+2
-f+2,1+2 now leads to Destroy stance
-bf+2 does more damage
-f+1+2 does more damage
-d+3+4 is now a homing move
-b+3+4,3+4 has different properties on hit and can be tag canceled, slightly reduced damage on second hit
-Alisa's little fly punch combo has had changed properties mostly on the first hit and does more damage
-ff+1+2,2 moves to destroy stance
-Looks like you can control the distance of u/f+1+2 by imputing it as either u+1+2 or u/b+1+2 and it also can got to destroy stance and has different properties on hit.

OGRE:

-1, f+1, and d+1 all have more range
-d/f+11 does more damage and has different hit properties
-Wanning Moon has different properties now
-Fly 3+4 is safer
-WS+1 has more range
-WS+2 is now a homing move
-ff+2 does more damage
-3+4,3+4 is safer
-d/f+3+4, 3+4 is safer
Something about a 3 move might be out of Fly it's hard to tell but it does more damage and is different on hit.

ARMOR KING:

-Hopkicks more punishable
-WS+4 more damage
-Tombstone does more damage
- 1+2,2 has different hit properties
-ff+1+2 has changed regarding the ability to tech roll afterwards

STEVE FOX:

-d/f+2 now does something different on normal hit
-Something about f+1+21 might be 3 frames slower.
-d+2 more damage
-d/f+12 more damage
-Ws+2 more damage
-u/f+2 does something different on CH...WTF?

UPDATE: Posted by Kane.

also, I checked out the steve portion ... zero's translation is off.

- df2 has a hit animation change
- 3rd hit of f1+2,2 is more delayable
- ws2 has a damage boost
- pab df12 dmg boost
- pab d2 dmg boost
- ch pab uf2 - different hit animation


BOB:

-2,1,1+2 has different properties when hitting an airborn opponent.
-bf+1 Bob's backswing blow now has different properties on hit
-b+1+2,1,2 has reduced damage on the 2nd and 3rd hit
-Like many other characters his hopkicks are more punishable.

NINA:

-d/b+2 more punishable
-b+2 does more damage
-332 is more punishable?
-Some changed to d+32 not sure what exactly
-d/b+3 is NOT -15 punishable anymore however it is not longer godlike on hit.
-b+34 NCC now
-QCF+1 now has different properties on hit making tag cancels easier

JACK-6:

-2 is not-1 anymore is either 0 or +1
-f+2 has different properties on normal hit now
-f+3 different properties on counter hit
-ff+1+2 can be tag canceled
-LOL Debug is a homing move LOL
-WS+1 does more damage
-Second hit of WS+21 is more punishable.

KING:

-b+1,2 Damage buff, something is different about when it hits though
-CD+4 has a different property on counter hit now
-Crouch throws are now faster
-Tombstone does more damage
-WS+2,2 is more punishable
-WS+1+2 has different properties on hit
-A lot of King's moves now have property changes specific to hitting crouchers d/f+2, Ali kicks, and I need to check on the last one but it looks like WS+4?

KUMA | PANDA:

-Pressing d/b will allow you to guard mids and highs out of bear stance?
-u+4 more punishable
-f+1+2 more punishable, tag canceleable too now I think.
-b+1 hits grounded again

ROGER JR.:

-u+4 and u/f+4 more punishable
-ff+2 more punishable but now something happens on CH.
-Animal God Fist gets damage buff and the properties on airborn opponent changed AKA nerfed.
-Something about b+24 I dunno that move is shit anyway.

KAZUYA:

-d/f+1 has different properties on hit
-d/f+2 has less pushback or more just says changed the pushback
-WS+2 has had some property nerfs
-b+1,2 more punishable?
-b+42 more punishable?

JULIA | JAYCEE:

-b+2,1+2 gets a damage boost
-3 gets a damage nerf and is more punishable
-f+21 does more damage can be delayed.
-QCF+2 has different properties on hit
-f+4,1+2 more punishable
-1+4 faster to execute it seems.

ANNA:

-f+23 more damage, change properties on hit, change properties on hit to airborn opponent(no bound?)
-d+32 us SAFER
-WS+3 does more damage, might be less frames on block though
-u/f+14 does more damage
-Something about 332 which is hard to understand.
-Looks like WS f+1 might not launch anymore.

Last edited by Baraka on Mar 29th, 2012 at 05:35

Jason4579
Dragon Lord
Joined: Feb 2012
Posts: 890
From: England
XBL: Jason4579
#3 “Quote” Edit Post
Oopsies, ipod glitched and i posted in completely the wrong thread, sorry guys!

Last edited by Jason4579 on Mar 27th, 2012 at 16:22

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gingerbobcat
Kyu
Joined: Apr 2011
Posts: 6
#4 “Quote” Edit Post
How do I login into this site to get updates?, For some reason, I cannot do it on my Mac computer or do I need another application?
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yiggs
#BUFFLING
Joined: Apr 2001
Posts: 3857
From: Australia
PSN: yiggs_au
#5 “Quote” Edit Post
just a correction there, xiaoyu's b+3+4 has faster recovery, but it is not a move, it's a stance transition
Signature #BUFFLING
noodalls
Moderator
Joined: May 2003
Posts: 2288
From: Australia
PSN: noodalls
#6 “Quote” Edit Post
Christie translation is a bit off

f,F+4 increased damage and changed effect on airborn hit
d+3~4 decreased damage and changed effect on hit
FC,db+4 slower but increased damage
noodalls
Moderator
Joined: May 2003
Posts: 2288
From: Australia
PSN: noodalls
#7 “Quote” Edit Post
The way that they're writing these changes is quite unusual compared to the way that arcadia etc. Normally does it.

To my mind

ガード側の硬直時間を減らしました。


this means that the character guarding spends LESS time recovering, i.e. the move is MORE unsafe.
NazTH
Expert
Joined: Mar 2008
Posts: 140
From: Thailand
PSN: Na-ark_Naz
#8 “Quote” Edit Post
Had a dip at it, a lot more fun to play for someone who is not very good at tag combo like me.
Mad Hittman
The Grammaton Cleric
Joined: May 2009
Posts: 2685
From: Croatia
PSN: Mad_Hittman
XBL: HE IS IN RED HEALTH!
#9 “Quote” Edit Post
I don't see anything about Raven's SDW 3+4. Changed or still in the game?? (I sure hope so)

Peace
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Guc edited my signature, and I can do nothing abou- I HAVE RETURNED!!!
Phoenix117UK
Expert
Joined: Nov 2009
Posts: 142
From: England
PSN: Phoenix117UK
#10 “Quote” Edit Post
Wait, what are these 2d illustrations? How do you get them?

Great work with the translations guys, interesting to see Xiao getting so much love.
Baraka
[REDACTED]
Joined: Feb 2008
Posts: 1598
From: Australia
PSN: FlyingWonkey
#11 “Quote” Edit Post
Originally posted by Phoenix117UK
Wait, what are these 2d illustrations? How do you get them?


http://www.tekkenzaibatsu.com/forum...threadid=123456

Read a bit in.
WesleyDoosan
Warrior
Joined: Mar 2012
Posts: 157
From: Philippines
#12 “Quote” Edit Post
MARDUK:

f+1+2,2 no longer launch punishable
uf+1+2 can ~5 now to tag partner in
ff+1+2 does less damage now (no longer 30dmg by itself)
fff+3 has different animation when used in a juggle
ws+3 does more damage

ff+1+2 less damage.... oh man

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Girl: Bakit?
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Phoenix117UK
Expert
Joined: Nov 2009
Posts: 142
From: England
PSN: Phoenix117UK
#13 “Quote” Edit Post
Originally posted by Baraka
http://www.tekkenzaibatsu.com/forum...threadid=123456

Read a bit in.


Thank you very much! That Leo illustration is <3.

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