also posted in the Ancient Ogre board:
Ancient Ogre (AO), True Ogre (TO) sexiest team ever ^^ thats what i found out so far:
(on all juggles that use True Ogres U4 Fly 2 as wallender, if u dont get a high wallsplat, use u/f+1+2,1+2 or hcf2:+1+2 to finish the wallcombo)
Ancient Ogre leading:
(AO) u/f4 / d+3+4 / ss2 / ws2 / d+1+2 (u might wanna use 2 instead of d/f1 on that one):
(AO) d/f1, 2,d1+2~5 (TO) d/b1, hcf2:1+2 (red life killing)
(AO) d/f1, 3,2, d1~5 (TO) hcf2:1+2 (AO) u/f3,4,3+4 (need to run up to hit that, max damage without walls)
(AO) d/f1, 3,2, d1~5 (TO) hcf2:1+2 (AO) b1,2 W! d/f2,1,2 (also works, if TOs hcf2:1+2 caused high wallsplat, b1,2, d/f2,1,2 still all connect)
(AO) d/f1, 2,d1+2~5 (TO) d/b1~5 (AO) u/f3,4,3+4 W! (TO) U4, fly2 (need to run up to hit that. only works if its a high wallsplat. depending on the wall range, u might want to use AOs 2,d+1+2 as tag assault, if the wall is to close)
(AO) u+1+2 / fc,f1 / ff3 (cut the first 3 on that one, or it dosent connect at all):
(AO) 3, 3,2, d1~5 (TO) hcf2:1+2 (AO) u/f3,4,3+4 (on small chars: cut the first 3, or the bound could whiff)
(AO) 3, 3,2, d1~5 (TO) hcf2:1+2 (AO) b1,2 W! d/f2,1,2 (on small chars: cut the first 3, or the bound could whiff)
(AO) b,f4 / d,d/b4:
(AO) ~5 (TO) U/F4, 3,2, d/b1~5 (AO) u/f3,4,3+4 (TO) running 3 (on blazing kick only)
(AO) U/F4, 3,2, d1~5 (TO) hcf2:1+2 (AO) u/f3,4,3+4
(AO) U/F4, 3,2, d1~5 (TO) hcf2:1+2 (AO) b1,2 W! d/f2,1,2
(AO) ch f3:
(AO) 2, f3,2~5 (TO) hcf2:1+2 (AO) u/f3,4,3+4
(AO) 2, f3,2~5 (TO) hcf2:1+2 (AO) b1,2 W! d/f2,1,2
(AO) ch d/b2 / ch b3:
(AO) ws4 2,d1+2~5 (TO) d/b1, hcf2:1+2 (on ch d/b2 only)
(AO) ws4 2,d1+2~5 (TO) d/b1~5 (AO) u/f3,4,3+4 W! (TO) U4, fly2 (on ch d/b2 only)
(AO) cc, d/f2, 3,2, d1~5 (TO) hcf2:1+2 (AO) u/f3,4,3+4
(AO) cc, d/f2, 3,2, d1~5 (TO) hcf2:1+2 (AO) b1,2 W! d/f2,1,2
(AO) after any wallsplatting move, ff3~5 or easier f4~5, (TO) hcf2:1+2, (AO) b2,1
(AO) low parry:
(AO) b4,3, f1, b1,2
(AO) b4,3, 2,d1+2~5 (TO) hcf2:1+2
after AOs waning moon (d/f,d/f+2+4) running up, d+3+4 in the back seems guaranteed, only option i am not sure is tagging out, but that would be a good 50/50 cause tagging is hella unsafe, well:
(AO) wm, d+3+4, d/f1, 2,d1+2~5 (TO) d/b1, hcf2:1+2
(AO) wm, d+3+4, d/f1, 2,d1+2~5 (TO) d/b1~5 (AO) u/f3,4,3+4 (TO) running 3
True Ogre leading: (never used u4 or ss2 starter so far, so no juggles there)
(TO) u/b3~f boot (on this, it realy depends on the range to the wall what u want to use, i show up some options)
(TO) u/b3~f, boot 1, 3,2, d/b1~5 (AO) u/f3,4,3+4 (TO) running 3 (max damage without walls)
(TO) u/b3~f, boot 1,2, 3,2, d/b1~5 (AO) u/f3,4,3+4 W! (TO) U4 Fly 2 (max damage and max carry wallcombo)
well all realy depends on wall range, if u have to use boot 1,2 or only boot 1, using (AO) u/f3,4,3+4 or 2,d1+2
(TO) d/f+1+2:
(TO) U/F4, 3,2, d/b1~5 (AO) u/f3,4,3+4 (TO) running 3
(TO) ~5 (AO) U/F4, 2,d1+2~5 (TO) d/b1, hcf2:1+2
(TO) ~5 (AO) U/F4, 3,2, d1~5 (TO) hcf2:1+2 (AO) u/f3,4,3+4
(TO) ~5 (AO) U/F4, 3,2, d1~5 (TO) hcf2:1+2 (AO) b1,2 W! d/f2,1,2
(TO) ~5 (AO) U/F4, 2,d1+2~5 (TO) d/b1~5 (AO) u/f3,4,3+4 W! (TO) U4, fly2
(TO) ff3:
(TO) 3,2, d/b1~5 (AO) 2,d1+2 (TO) u/b3~f boot 1,2,1+2
(TO) 3,2, d/b1~5 (AO) u/f3,4,3+4 W! (TO) U4, fly2
(TO) ch b2 / ws2 (u can tag buffer ws2 and just do the ancient ogre ws2 combos that are more damaging):
(TO) dash up 3,2, d/b1~5 (AO) 2,d1+2 (TO) u/b3~f boot 1,2,1+2 (need to run up to hit the u/b3)
(TO) dash up, b4,3, 3,2, d/b1~5 (AO) u/f3,4,3+4 W! (TO) U4, fly2
depending on the range u have to vary your juggles, b4,3, 3,2 or just b4,3, 3, or just 3,2 and ancient ogres tag assault can vary too
(TO) ch b3:
(TO) cc, d/f2, 3,2, d/b1~5 u/f3,4,3+4 (TO) running 3
(TO) cc, d/f2, 3,2, d/b1~5 u/f3,4,3+4 W! (TO) U4, fly2
(TO) u1+2:
(TO) 3,2, d/b1~5 (AO) 2,d1+2 (TO) u/b3~f boot 1,2,1+2
(TO) b4,3, 3,2, d/b1~5 u/f3,4,3+4 W! (TO) U4, fly2
(TO) after any wallsplatting move, d/f3,2~5 (AO) u/b3,2 (TO) 1+2,1+2,1+2 (all hits if timed right)
(TO) low parry, b4,3, 3,2, f1+4
(TO) wm, u1+2, d/f2, d/f2,1,2
Last edited by KINGofIRONfist on Sep 19th, 2012 at 22:52