TTT2 Alisa Combo Thread

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Demoyon
prisoner of desires
Joined: May 2008
Posts: 2633
From: Philippines
#1 “Quote” Edit Post
Originally posted by Kane
Combo thread. For newcomers once you get to the B! part of the combo chose one of the B! enders to complete the combo(unless you use launchers that already bound like u/f4,4 and b+3+4,3+4). Some bound enders will not always hit due to angles and having too many hits preceding the bound so use your good judgment.

For Tag Assault, remember that using TA causes your partner to lose all red life, while causing your opponent's red life to remain (red life does not reduce when being attacked during TA), and putting their partner in netsu. TA usually does more damage than normal combos. Some TA fillers and enders will not always hit due to angles and previous hits preceding the bound. Be creative, and again, use your good judgment.

df+2
- b+1, ws+1,2, f+1, b+4,3 B! (staple combo)
- b+1, ws+1,2, f+1, dash 1, bf+2 (wall carry)
- b+1, ws+1,2, f+1, b+3+4~5 (wall carry into tag) inconsistent
- df+1,1, b+4,3 B!
- 4, b+4,3 B! (few hits)

uf+4,4 B!
- ~5 TA!
- f+2, f+1,1, d+4,1+2
- b+1, ws+1,2, d+4,1+2
- ws+1,2, f+1, b+4,3

ff+1+2
- d+1, ws+1,2, f+1, b+4,3 B!

b+3+4
- ~5
- f+2, f+1, f+2, f+1, b+4,3 B!

b+3+4,3+4 B!
- ~5 TA!
- ssr b+1, ws+1,2, d+4,1+2

d+3+4
- iWS+1,2 df+1, f+1, b+4,3 B!

(b+1),1+2
- ~5
- 4, f+2, f+1, b+4,3 B!

1+2
- ~5
- 4, iWS+1,2, f+1, b+4,3 B!
- b+1, ws+1,2, f+1, b+4,3 B!

ws+2
- ~5
- ~3+4, FLY 3, ws+1,2, f+1, b+4,3 B!

ws+(1,2),3
- ~5
- 1, dash 1, dash 1, b+4,3 B!

(ub+3+4),1+2
- ~5
- dash b+1, ws+1,2, f+1, b+4,3 B!

BT 3+4
- BT d+4, ws+1,2, b+2,1 B!

db+1,2
- dash b+1, ws+1,2 f+1, b+4,3 B!

db+1,4
- ~5
- f+2, df+1, f+1, b+4,3 B!

(1,2),[2]
- iWS+1,2, f+1, dash 1, b+4,3 B!

CH 4
- deep dash b+1, ws+1,2, f+1, b+4,3 B!
- 1+2 B!

CH (2,3),3
- deep dash df+1, f+1, f+2, f+1, b+4,3 B!

CH b+4,3 B! (gives FDFA bound)
- ~5 TA!
- d+2,4

CH KND 3
- ws+1,2, df+1, f+1, b+4,3 B!

CH FLY 3
- turn around, ws+1,2, df+1, d+4,1+2 does not work on small characters
- turn around, ws+1,2, d+4,1+2
- turn around, ws+1,2,3~5 (if you need a safe tag)

FLY 4
- ~5
- ws+[1+2], ws+1,2, b+2,1 B!

DES 2
- ~5
- DES uf+1+2~1+2 B!

DES f+1+2
- f+3+4, DES FLY 2,1 B!
- DES uf+1+2(~1+2) B!

DES FLY 2,1 B!
- ~5 TA!
- ?

Low Parry
- SSR b+1, ws+1,2, f+4,1,4
- b+1, ws+1,2, f+1, ff+2>3 (damage)
- b+1, ws+1,2, f+1, b+4,3 (oki)
- f+2, df+1, f+1,1, d+4,1+2 inconsistent
- df+1, f+1, f+2, f+1, dash 1, bf+2

b+1+3_2+4 (successful high counter)
- uf+3+4

Partner's launch~5
- b+1, ws+1,2, f+1, b+4,3 B!


Post-Bound Enders
- ~5 TA!
- dash f+4,1,4 (most damage)
- ff+2,3
- f+2,3,3
- iWR+3,4
- d+4,1+2
- dash b+4,3 (oki)
- db+2,2 (wall carry)
- ff+3,4 (wall carry)


Taggable Launchers
- b+3+4~5
- (b+1),1+2~5
- 1+2~5
- ws+2~5
- ws+(1,2),3~5
- (ub+3+4),1+2~5
- db+1,4~5
- FLY 4~5
- DES 2~5


Wall Combos

W! then B!
- uf+4,4~5 TA!
- uf+4,4 B!, f+1, ff+1+2~2 (max damage) (doesn't connect on Alex, Roger, bears, Ogre, Wang, Dr. B., Kunimitsu & Sebastian)
- uf+4,4 B!, 2,3,3
- uf+4,4 B!, d+2,4(~1+2)
- b+4,3~1+2 B!, DES d+[2] (hold 2 for maximum hits)

B! then W!
- ff+3,4,4(~1+2) (your choice of normal or DES mixups)
- f+1, ff+1+2~2
- ff+2>3
- 1, 3,2 (DES mixups)
- 1,2, f+1+2


Tag Assault

TA Filler (Alisa sub character)
- b+3+4,3+4 (VERY hit dependent and sometimes inconsistent, absurd damage though)
- uf+3,2 (6-7 hit combo with B!)
- ff+3,4,4 (5 hit combo with B!)
- b+2,4 (any)
- db+2,2 (any)
- iWS+2,3+4, FLY 1,2,1,3+4 (for 2 hit combos like Lars fb+2,1 and Jun uf+4,3)

TA Ender (Alisa point character)
- iWR+2 (most filler hits for partner, most consistent TA ender)
- bf+2 (wall carry)
- iWR+3,4 (after 6-7 hits with B! and TA filler)
- dash f+4,1,4 (after 5 hits with B! and TA filler)
- FLY 1,2,1,3+4 (after 4 hits with B! and TA filler)


Wall TA Filler (Alisa sub character)
- b+3+4,3+4 (most damage)
- uf+3,2 (leads to re-splat, difficult)
- FLY 1,2,1,3+4 (less options for partner)
- ff+3,4,4 (more options for partner)
- b+2,4 (most options for partner)

Wall TA Ender (Alisa point character)
- ff+1+2~2
- ff+3,4,4(~1+2) (few filler hits for partner)
- 2,3,3 (few filler hits for partner)
- d+2,4(~1+2)
- f+1+2 (most filler hits for partner)


Miscellaneous Stuff

Balcony Break
- (partner tag out), d+2,4
- d+2,4
- dash db+1,4(~5)
- 1 (before they land, continue your juggle based on the number of previous hits)

Floor Break
- d+2,4
- post-B! ender based on the number of previous hits

Wall Break
- d+2,4
- 1+2+5 TA!
- continue your juggle based on the number of previous hits


Specific Partner Combos
Armor King
Asuka
Bob
Bryan
Ganryu
Jack-6
Jaycee
Jin
Jinpachi
Kunimitsu
Lars
Leo
Miguel
Nina lacking combos for Nina on point
Ogre
Panda/Kuma
Roger
Xiaoyu/Miharu
Yoshimitsu


Arcadia Juggles
http://www.tekkenzaibatsu.com/forum...518#post4492518


Sources
- T6BR combo thread. First post by Kane; edited by JTchinoy.
- Arcadia

Mods feel free to edit this post. I will also edit this post once new stuff comes out.

Last edited by Demoyon on Apr 26th, 2014 at 05:09

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leonized
War Lord
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Posts: 784
#2 “Quote” Edit Post
i hope tag assault combos for her common partners are up next PLEASE PLEASE (especially jack)

Last edited by leonized on Feb 19th, 2012 at 13:35

Reimu
Kyu
Joined: Sep 2011
Posts: 2
From: Singapore
#3 “Quote” Edit Post
Hi, um for Alisa's taggable launchers, I thought 1+2 itself is also a long range, low crushing safe taggable launcher? I've seen some prologue combo videos and seen the combo video makers use that move for tag combos.
Demoyon
prisoner of desires
Joined: May 2008
Posts: 2633
From: Philippines
#4 “Quote” Edit Post
Originally posted by leonized
i hope tag assault combos for her common partners are up next PLEASE PLEASE (especially jack)

Check the other character forums for their combos and TA stuff, then mix and match with what's here. I'll put this one in, however:

Jack/Alisa

df+2, 2, ff+1~5 TA!, ff+3,4,4, ff+1+2,2

I'll try to add some sample combos with Alisa's common partners when I have time.

Originally posted by Reimu
Hi, um for Alisa's taggable launchers, I thought 1+2 itself is also a long range, low crushing safe taggable launcher? I've seen some prologue combo videos and seen the combo video makers use that move for tag combos.

Thanks, updated the first post.
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JTchinoy
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#5 “Quote” Edit Post
I'm sure you could do df+2, 2, ff+1~5, alisa b+3+4,3+4, jack b+3,2,2_ff+1+2,2 for more
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Demoyon
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Posts: 2633
From: Philippines
#6 “Quote” Edit Post
Yeah, that should work. Might even be able to squeeze a (Jack) f+4 in there before b+3,2,2, but I don't think it'll connect. I'm basing this on Lars' df+1, db+2~f, SE 1 connecting after Alisa's b+3+4,3+4.
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retsu_himura
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#7 “Quote” Edit Post
One more for the taggable launcher b+1,1+2~5

Here are some from Arcadia
df+2, b+1, ws+1,2, f+1, b+4,3 b!, ff+2,3
ws+2~3+4, SBT 3, ws+4, b+2,1 b! f+4,1,4
ws+2~f+3+4, DBT 2,1,1+2 b!, f+2, d+4,1+2
ws+2~f+3+4, DBT 2,1,1+2 b!, f+4,1,4
uf+4,4 b!, f+2, f+1,1, d+4,1+2
b+3+4, f+2, df+1, f+1,2, b+4,3 b!, fff+3,4
ff+1+2, d+1, ws+1,2, f+1, b+4,3 b!, dash f+4,1,4
low parry, ssr, b+1, ws+1,2, f+1, dash 1, dash d+4,1+2
pre b! w!, uf+4,4 b!, 2,3,3
post b! w!, 1,2, f+1+2

Ogre/Alisa
Alisa df+2, b+1, ws+1,2~5TA!, Ogre uf+3,4,3+4, Alisa fff+2

Jack6/Alisa
Alisa b+2,4 w!, uf+4,4~5TA!, Jack6 u+1+2, Alisa 4, 2,3,3

Law/Alisa
Law ff+2,3 w!, f+1+2 b!, alisa b+3+4,3+4 (1st hit), Law f+1+2, (alisa 2nd hit landed), Law 4,3~b,f,f~3
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Demoyon
prisoner of desires
Joined: May 2008
Posts: 2633
From: Philippines
#8 “Quote” Edit Post
Originally posted by retsu_himura

Updated. Thanks for the info.
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JTchinoy
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#9 “Quote” Edit Post
Confirmed b+3,2,2 won't work.
df+2, 2, 2, ff+1~5, alisa b+3+4,3+4, jack ff+1+2,2 is my current one.

curious about this:
jack ff+2~5, alisa ws+2~5, jack ff+1~5, (ender)
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amphreded
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#10 “Quote” Edit Post
Regarding Jack/Alisa, I've played against someone who did:
Jack d/f+2, 2, ff+1~5 Alisa b+3+4,3+4, Jack dash 2 (in between Alisa's hits), b+3,2,2.
Not sure about pre-bound combo, might have been d/f+2, 2, 2, ff+1 instead.

I play Yoshi/Alisa so here's their combos:

YOSHIMITSU & ALISA

Yoshimitsu Leads
u/f+3, 3, d+2,2,d+1 TA! b+3+4,b+3+4 shark attack
d/f+2,2, 1, d+2,2,d+1 TA! b+3+4,b+3+4 shark attack
ff+4, BT d+2, ws+3,2 TA! dash b+3+4,b+3+4 dash shark attack
sword sweep, d/f+1, 2 or 1 for consistency, f+1+2 TA! b+3+4,b+3+4 shark attack
sword sweep, d+2,2,d+1 TA! b+3+4,b+3+4 shark attack
NSS d/f+2, b+2,1~KIN 1 TA! b+3+4,b+3+4 shark attack
u+3+4, d/f+1 dash a little if launched from range, 1, f+1+2 TA! b+3+4,b+3+4 shark attack
u+3+4, d+2,2,d+1 TA! b+3+4,b+3+4 shark attack
Bad Breath, d+2,2,d+1 TA! b+3+4,b+3+4 shark attack
Flash, d+2,2,d+1 TA! b+3+4,b+3+4 shark attack
ss+2, 1, 1,1 TA! b+3+4,b+3+4 shark attack

Yoshimitsu Leads, Damage Red Life
ss+2~5 1, 1, 1, b+4,3, B! ff+2,3
ss+2~5 1, 1, 1, b+4,3 TA! 4~3 4

Alisa Leads
d/f+2, b+1, ws+1,2, 1, b+4,3 TA! b+2,1 fff+2
u/f+4,4 TA! u/f+3+4,b+1,3+4 1 this will hit in between ff+2,3
u/f+4,4 TA! u/f+3+4,b+1,3+4 1 this will hit in between f+2,3,3
ff+1+2, d+1, ws+1,2, 1, b+4,3 TA! b+2,1 wr+2
BT 3+4, d+4, ws+1,2, 1, b+4,3 TA! b+2,1 wr+2
CH 4, dash b+1, ws+1,2, 1, b+4,3 TA! b+2,1 wr+2

Alisa Leads, Damages Red Life
ws+2~5 ff+4 slightly dash if neccessary BT d+2, ws+3,2 TA! dash b+3+4,b+3+4 dash shark attack

WALL CARRY COMBOS
TA! d/b+2,2 dash d+2,1 or dash d+2,2
TA! FLY 1,2,1,3+4 dash b+2,1 post bound juggle must be short otherwise either last hit of FLY misses or second hit of Yoshi's b+2,1 misses

WALL COMBOS
WTA! b+3+4,b+3+4 d+2,2,d+1
WTA! b+3+4,b+3+4 u/f+3+4,b+1,4 inconsistent off axis
WTA! b+3+4,b+3+4 d/b+3,3,3,3,3,3 dizzy
WTA! u/f+3+4,b+1,4 b+2,4
WTA! f+3,4 1 hits between Yoshi's f+3,4 ff+2,3

NOTES
Any time you finish a juggle with shark attack, you can ~5 and let Alisa do her fff+4 or WR+4 slide. Opponent can tag crash to avoid this.
Demoyon
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Posts: 2633
From: Philippines
#11 “Quote” Edit Post
Might as well add mine now so we can have an in-depth list with Alisa's common partners.

I play Alisa/Lars.

Alisa Lead
df+2, b+1, ws+1,2, f+1, b+4,3 TA! f+3~db, iWS+2~f, SE 1, d+2,4 staple
df+2, b+1, ws+1,2, f+1, b+4,3 TA! df+3,3, WR+2 easier combo when the opponent is gonna die anyway
ff+1+2, d+1, ws+1,2, f+1, b+4,3 TA! f+3~db, iWS+2~f, SE 1, d+2,4
uf+4,4 TA!, ff+2~f, SE 1, f+1, f+4,1,4
b+3+4,3+4 TA!, ff+2~f, SE 1, f+1, f+4,1,4
b+3+4~5, f+3, DE 1, df+1, db+2~f, SE df+1~5 TA!, deep SSR b+3+4,3+4, df+3~d, DE 1~f, SE 1
ws+2~5, f+3, DE 2, df+1, db+2~f, SE df+1~5 TA!, deep SSR b+3+4,3+4, df+3~d, DE 1~f, SE 1

Alisa Lead, red life killing
ws+2~5, f+3, DE 2, 2, f+4,1,2, db+2~f, SE df+1 B!, dash db+2~f, SE 1_3
b+3+4~5, f+3, DE 1, 2, f+4,1,2, db+2~f, SE df+1 B!, dash db+2~f, SE 1_3
FLY 4~5, UF~n+4, db+2,1, db+2~f, SE df+1 B!, dash df+1, dash db+2~f, SE 1_3
1+2~5, f+1,2,3~d, DE 1, db+2~f, SE df+1 B!, dash df+1, dash db+2~f, SE 1_3

Lars Lead
f+1+2, df+2, db+2,1, db+2~f, SE df+1 TA!, uf+3,2, ff+2~f, SE 1_3
uf+4, f+1,2,3~d, DE 1~f, SE df+1 TA!, uf+3,2, ff+2~f, SE 1_3
uf+3, ws+2, db+2~f, SE df+1 TA!, uf+3,2, ff+2~f, SE 1_3
uf+3, ws+2~f, SE df+1 TA!, deep SSR b+3+4,3+4, dash df+3~d, DE 1~f, SE 1_3 difficult
fb+2,1 TA!, iWS+2,3+4, FLY 1,2,1,3+4, run up b+3~f, SE 1_3
ws+1~f, SE 3, db+2,1, db+2~f, SE df+1 TA!, uf+3,2, ff+2~f, SE 1_3
ws+1~f, SE 3, df+1, db+2~f, SE df+1 TA!, deep SSR b+3+4,3+4, dash df+3~d, DE 1~f, SE 1_3 difficult
CH db+4, ws+2,1 TA!, b+3+4,3+4, df+3~d, DE 1~f, SE 1

Lars Lead, red life killing
f+1+2~5, b+1, ws+1,2, f+1, b+4,3 B!, dash f+4,1,4 does not work on small characters
f+1+2~5, iws+1,2, f+1, b+4,3 B!, dash f+4,1,4 universal
uf+4~5, b+1, ws+1,2, f+1, b+4,3 B!, dash f+4,1,4
ws+1~f, SE 3~5, f+1, iws+1,2, b+2,1 B!, dash f+4,1,4

Wall Combos
W! uf+4,4 TA!, 1+2~b, f+4,1,2,1, ff+1+2~2
W! fb+2,1 TA!, b+3+4,3+4, df+3~d, DE 2+3 W!, f+1+4 max damage
W! fb+2,1 TA!, b+3+4,3+4, df+1, f+4,1,2,1 the df+1 hits in between b+3+4,3+4
W! DE 1+2 TA!, FLY 1,2,1,3+4, f+4,1,2,1

Last edited by Demoyon on Aug 5th, 2013 at 15:53

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JTchinoy
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#12 “Quote” Edit Post
Originally posted by amphreded
Regarding Jack/Alisa, I've played against someone who did:
Jack d/f+2, 2, ff+1~5 Alisa b+3+4,3+4, Jack dash 2 (in between Alisa's hits), b+3,2,2.
Not sure about pre-bound combo, might have been d/f+2, 2, 2, ff+1 instead.

I'll give it a shot, although the vid i saw on the live monitor did ff+1+2, 2 instead.

I've seen a lot of other alisa -> yoshi combos,
df+2, b+4,3~5, yoshi f+3,4, alisa ff+3,4,4 (I'm thinking you can get dash f+4,1,4?)
my personal:
df+2, b+4,3~5, yoshi ssr b+2,1,1+2, kin f+2, ff+2,3
There's some others that i know i'm forgetting.
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amphreded
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#13 “Quote” Edit Post
Thanks JT. I tried to experiment with Yoshi's f+3,4 after TA! but haven't found anything more damaging than my staple:
d/f+2, d/f+1,1, b+4,3 TA! Yos b+2,1~KINf+2 Ali fff+2. Which does around 47% damage, however it would whiff is out of axis.
For some reason I cannot edit my post after Zaibatsu's mandatory password reset so here's some of the newer ones I've found:

Yoshi/Alisa

CH 4, 1+2 TA! b+2,1~KIN f+2 fff+3,4

Flashy Yoshi/Alisa off Yoshi's 3~4:
4~3~5 1+2 TA! d/f+3+4,b+1,3+4 1, ff+2,3
4~3~5 1+2 TA! b+2,1~KIN f+2 fff+2

New Yoshi/Alisa Wall Combo:
WTA! FLY+1,2,1,3+4 f+3,3 good damage

Last edited by amphreded on Mar 11th, 2012 at 04:22

JTchinoy
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#14 “Quote” Edit Post
3~4~5?
or 4~3~5?
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amphreded
Moderator
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From: Thailand
PSN: amphreded
#15 “Quote” Edit Post
Originally posted by JTchinoy
3~4~5?
or 4~3~5?


4~3. Duh sorry
JTchinoy
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#16 “Quote” Edit Post
Just making sure!
I was wondering how 3~4 could possibly launch. hahaha
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tmyjr528
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#17 “Quote” Edit Post
For TA! combos where Alisa is the sub character at a wall, her ff+1+2,1+2 works really well because it reverts back to the point character when the chainsaw appears. My team is Xiao/Alisa and I can do from TA! at the wall: (alisa) ff+1+2,1+2 (xiao) d+1+2 ( AOP ) 2,1. It does really good damage because the last hit (the 1 from AOP 2,1) hits right when the scaling resets but the opponent cant move yet. I play TTT2prologue but i'm pretty sure there isn't any difference between that and TTT2
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JTchinoy
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#18 “Quote” Edit Post
TTT2 and prologue have some property and combo updates, but the wall isn't affected by them as far as i can tell.

I use that combo too, haha.
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leonized
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#19 “Quote” Edit Post
never mind... for now

Last edited by leonized on Mar 27th, 2012 at 16:42

leonized
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#20 “Quote” Edit Post
Alisa:Lead
Ogre:Assist

~*
ws2~3+4 fly3 ws4 b2,1~5B! TA df3+4 3+4 f414
df2 b1 ws12 b2,1~5B! TA df3+4 3+4 f414
ff1+2 d1 ws12 b2,1~5B! TA df3+4 3+4 f414
CH4 deep dash b1 ws 1,2 b2,1~5B! df3+4 3+4 f414
uf4,4~5B! TA uf3,4,3+4 f414
b3+4 3+4~5 B! TA uf3,4,3+4 f414


*the enders might need some dashing just calculate the space(though i think definitely does)

Red Life killer


1+2~5 df1 3,2 db1 B! dash b4,3,3+4

Wall bound

w! uf4,4~5B! TA 1+2 1+2 1+2 ff1+2,2

_______________________________________

Ogre:Lead
Alisa:assist

~
df1+2 df1 df3,2~5B! TA b3+4 3+4 b4,3,3+4
ws2 u3+4~5B! TA fly 1,2,1,3+4 run ub3~F1,2,1+2
ss2 32 db1~5B! TA b3+4 3+4 b4,3,3+4
u1+2 3,2 db1~5B! TA b3+4 3+4 b4,3,3+4
u4~u 1,2,1+2~5 B! TA b3+4 3+4 b4,3,3+4
CH b3_b2 iws4 df32~5B! TA b3+4 3+4 b4,3,3+4

Red life killer

WM~5 f3+4~4 ws1+2* ws1,2 b2,1 B! dash f414 -fly4 needs to be fast
ws2~5 b1 ws12 f1 b43 B! f414
df1+2~5 b1 ws12 f1 b43 B! f414
ss2~5 b1 ws12 f1 b43 B! f414

Wall bound

w! df3,2~5B! TA b3+4 3+4 4 HCF2-the 4 needs to hit in between alisa's b3+4 3+4



NOTE: *THIS COMBOS ARE MADE OUT OF CALCULATION AND SPECULATION FROM JDCR'S OGRE/JINPACHI COMBOS AND ALISA'S STAPLE
*TO BE TESTED
*ALL ENDERS NEEDS DASH TO BE CONSISTENT

PLEASE COMMENT ON WHAT YOU THINK I NEED TO CHANGE OR IS NOT GUARANTEED

question: can alisa's unblockable rocket be a tag filler?

Last edited by leonized on Mar 29th, 2012 at 16:33

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