Originally posted by Kane
Combo thread. For newcomers once you get to the B! part of the combo chose one of the B! enders to complete the combo(unless you use launchers that already bound like u/f4,4 and b+3+4,3+4). Some bound enders will not always hit due to angles and having too many hits preceding the bound so use your good judgment.
Combo thread. For newcomers once you get to the B! part of the combo chose one of the B! enders to complete the combo(unless you use launchers that already bound like u/f4,4 and b+3+4,3+4). Some bound enders will not always hit due to angles and having too many hits preceding the bound so use your good judgment.
For Tag Assault, remember that using TA causes your partner to lose all red life, while causing your opponent's red life to remain (red life does not reduce when being attacked during TA), and putting their partner in netsu. TA usually does more damage than normal combos. Some TA fillers and enders will not always hit due to angles and previous hits preceding the bound. Be creative, and again, use your good judgment.
df+2
- b+1, ws+1,2, f+1, b+4,3 B! (staple combo)
- b+1, ws+1,2, f+1, dash 1, bf+2 (wall carry)
- b+1, ws+1,2, f+1, b+3+4~5 (wall carry into tag) inconsistent
- 4, b+4,3 B! (few hits)
uf+4,4 B!
- ~5 TA!
- f+2, f+1,1, d+4,1+2
- b+1, ws+1,2, d+4,1+2
- ws+1,2, f+1, b+4,3
ff+1+2
- d+1, ws+1,2, f+1, b+4,3 B!
b+3+4
- ~5
- f+2, f+1, f+2, f+1, b+4,3 B!
b+3+4,3+4 B!
- ~5 TA!
- ssr b+1, ws+1,2, d+4,1+2
d+3+4
- iWS+1,2 df+1, f+1, b+4,3 B!
(b+1),1+2
- ~5
- 4, f+2, f+1, b+4,3 B!
1+2
- ~5
- b+1, ws+1,2, f+1, b+4,3 B!
ws+2
- ~5
- ~3+4, FLY 3, ws+1,2, f+1, b+4,3 B!
ws+(1,2),3
- ~5
- 1, dash 1, dash 1, b+4,3 B!
(ub+3+4),1+2
- ~5
- dash b+1, ws+1,2, f+1, b+4,3 B!
BT 3+4
- BT d+4, ws+1,2, b+2,1 B!
db+1,2
- dash b+1, ws+1,2 f+1, b+4,3 B!
db+1,4
- ~5
- f+2, df+1, f+1, b+4,3 B!
(1,2),[2]
- iWS+1,2, f+1, dash 1, b+4,3 B!
CH 4
- deep dash b+1, ws+1,2, f+1, b+4,3 B!
- 1+2 B!
CH (2,3),3
- deep dash df+1, f+1, f+2, f+1, b+4,3 B!
CH b+4,3 B! (gives FDFA bound)
- ~5 TA!
- d+2,4
CH KND 3
- ws+1,2, df+1, f+1, b+4,3 B!
CH FLY 3
- turn around, ws+1,2, df+1, d+4,1+2 does not work on small characters
- turn around, ws+1,2, d+4,1+2
- turn around, ws+1,2,3~5 (if you need a safe tag)
FLY 4
- ~5
- ws+[1+2], ws+1,2, b+2,1 B!
DES 2
- ~5
- DES uf+1+2~1+2 B!
DES f+1+2
- f+3+4, DES FLY 2,1 B!
- DES uf+1+2(~1+2) B!
DES FLY 2,1 B!
- ~5 TA!
- ?
Low Parry
- SSR b+1, ws+1,2, f+4,1,4
- b+1, ws+1,2, f+1, ff+2>3 (damage)
- b+1, ws+1,2, f+1, b+4,3 (oki)
- f+2, df+1, f+1,1, d+4,1+2 inconsistent
- df+1, f+1, f+2, f+1, dash 1, bf+2
b+1+3_2+4 (successful high counter)
- uf+3+4
Partner's launch~5
- b+1, ws+1,2, f+1, b+4,3 B!
Post-Bound Enders
- ~5 TA!
- dash f+4,1,4 (most damage) does not work on Xiaoyu if pre-B! combo is 7 hits
- ff+2,3
- f+2,3,3
- iWR+3,4
- d+4,1+2
- dash b+4,3 (oki)
- db+2,2 (wall carry)
- ff+3,4 (wall carry)
Taggable Launchers
- b+3+4~5
- (b+1),1+2~5
- 1+2~5
- ws+2~5
- ws+(1,2),3~5
- (ub+3+4),1+2~5
- db+1,4~5
- FLY 4~5
- DES 2~5
Wall Combos
W! then B!
- uf+4,4~5 TA!
- uf+4,4 B!, 2,3,3
- uf+4,4 B!, d+2,4(~1+2)
- b+4,3~1+2 B!, DES d+[2] (hold 2 for maximum hits)
B! then W!
- ff+3,4,4(~1+2) (your choice of normal or DES mixups)
- ff+1+2~2
- ff+2>3
- 1, 3,2 (DES mixups)
- 1,2, f+1+2
Tag Assault
TA Filler (Alisa sub character)
- b+3+4,3+4 (VERY hit dependent and sometimes inconsistent, absurd damage though)
- uf+3,2 (6-7 hit combo with B!)
- ff+3,4,4 (5 hit combo with B!)
- b+2,4 (any)
- db+2,2 (any)
- iWS+2,3+4, FLY 1,2,1,3+4 (for 2 hit combos like Lars fb+2,1 and Jun uf+4,3)
TA Ender (Alisa point character)
- iWR+2 (most filler hits for partner, most consistent TA ender)
- bf+2 (wall carry)
- iWR+3,4 (after 6-7 hits with B! and TA filler)
- dash f+4,1,4 (after 5 hits with B! and TA filler)
- FLY 1,2,1,3+4 (after 4 hits with B! and TA filler)
Wall TA Filler (Alisa sub character)
- b+3+4,3+4 (most damage)
- uf+3,2 (leads to re-splat, difficult)
- FLY 1,2,1,3+4 (less options for partner)
- ff+3,4,4 (more options for partner)
- b+2,4 (most options for partner)
Wall TA Ender (Alisa point character)
- ff+1+2~2
- ff+3,4,4(~1+2) (few filler hits for partner)
- 2,3,3 (few filler hits for partner)
- d+2,4(~1+2)
- f+1+2 (most filler hits for partner)
Miscellaneous Stuff
Balcony Break
- (partner tag out), d+2,4
- d+2,4
- 1 (before they land, continue your juggle based on the number of previous hits)
Floor Break
- d+2,4
- post-B! ender based on the number of previous hits
Wall Break
- d+2,4
- 1+2+5 TA!
- continue your juggle based on the number of previous hits
Specific Partner Combos
Armor King
Asuka
Bob
Bryan
Ganryu
Jack-6
Jaycee
Jin
Kunimitsu
Lars
Leo
Miguel
Nina lacking combos for Nina on point
Ogre
Panda/Kuma
Roger
Xiaoyu/Miharu
Yoshimitsu
Arcadia Juggles
http://www.tekkenzaibatsu.com/forum...518#post4492518
Sources
- T6BR combo thread. First post by Kane; edited by JTchinoy.
- Arcadia
Mods feel free to edit this post. I will also edit this post once new stuff comes out.
Last edited by Demoyon on Apr 8th, 2013 at 16:30

