Tekken Tag Tournament 2 Unlimited

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Flying Wonkey
TONDE TONDE TONDE
Joined: Feb 2008
Posts: 1848
From: Australia
PSN: FlyingWonkey
#181 “Quote” Edit Post
Sent a news tip away. You guys don't mind If I add your rough translations into it right?

http://www.tekkenzaibatsu.com/forum...threadid=123451
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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3031
From: Canada
#182 “Quote” Edit Post
not bad, elbow, shotgun and MA are the same, it'd be nice if qcf 2 is now taggable but it probably flips on NH now or something

cheers man
Signature A split second is only 30 frames.
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2883
From: USA New York
#183 “Quote” Edit Post
Anna:
-f+23 more damage, change properties on hit, change properties on hit to airborn opponent(no bound?)
-d+32 us SAFER
-WS+3 does more damage, might be less frames on block though
-u/f+14 does more damage
-Something about 332 which is hard to understand.
-Looks like WS f+1 might not launch anymore.
Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2883
From: USA New York
#184 “Quote” Edit Post
Oh fuck Alisa got her Back Dash back....

Alisa:
-Backdash returned to the Tekken 6:BR style
-11 Less punishable and can got into Destroy stance with 1,1,1+2
-f+2,1+2 now leads to Destroy stance
-bf+2 does more damage
-f+1+2 does more damage
-d+3+4 is now a homing move
-b+3+4,3+4 has different properties on hit and can be tag canceled, slightly reduced damage on second hit
-Alisa's little fly punch combo has had changed properties mostly on the first hit and does more damage
-ff+1+2,2 moves to destroy stance
-Looks like you can control the distance of u/f+1+2 by imputing it as either u+1+2 or u/b+1+2 and it also can got to destroy stance and has different properties on hit.
Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
Not_Available
Master
Joined: Mar 2012
Posts: 195
From: Sweden
PSN: Mc_T-W-A-T-T
#185 “Quote” Edit Post
Thank you so very much!

Why would they remove the bound and launch on those moves though...
And I guess we'll figure out the mystery of 3,3,2 in time
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3031
From: Canada
#186 “Quote” Edit Post
fuck that character

jesus
Signature A split second is only 30 frames.
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2883
From: USA New York
#187 “Quote” Edit Post
Yo Alisa Damn, that's all I gotta say. DAMN!
Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
Not_Available
Master
Joined: Mar 2012
Posts: 195
From: Sweden
PSN: Mc_T-W-A-T-T
#188 “Quote” Edit Post
God damnit, I really don't like her and her bicurious little hubby-to-be... but I want them to be able to fight back when I beat her up or else it's not as satisfying

Nothing on Raven and Capos yet though? Trying so hard to be patient here but it's not going so well..
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2883
From: USA New York
#189 “Quote” Edit Post
Ok I need to go to bed. This is the last one and it's Ogre.

Ogre-
-1, f+1, and d+1 all have more range
-d/f+11 does more damage and has different hit properties
-Wanning Moon has different properties now
-Fly 3+4 is safer
-WS+1 has more range
-WS+2 is now a homing move
-ff+2 does more damage
-3+4,3+4 is safer
-d/f+3+4, 3+4 is safer
Something about a 3 move might be out of Fly it's hard to tell but it does more damage and is different on hit.
Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2883
From: USA New York
#190 “Quote” Edit Post
Raven:
f+2 has less push back on block
-QCF+3 changed properties on hit, more damage, changed what happens when it hits airborn opponent
-ffn3+4 new move

Capos:
-ff+2 does more damage, does something different to an airborn opponent
-d+3~4 does less damage and has different properties on hit
-In some stance d/b+4 does more damage and can be delayed
Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
Not_Available
Master
Joined: Mar 2012
Posts: 195
From: Sweden
PSN: Mc_T-W-A-T-T
#191 “Quote” Edit Post
New move, that's awesome! I was hoping for more transition options between HAZ and BT and more moves having the ability to go to HAZ but that's cool.

d/b+4 from stance... do you mean FC d/b+4? that's the only one I can think of atm..

Thanks a bunch for all the info though, cookies shall be given!
Flying Wonkey
TONDE TONDE TONDE
Joined: Feb 2008
Posts: 1848
From: Australia
PSN: FlyingWonkey
#192 “Quote” Edit Post
Hahahaha TZ crashed for a little bit or something?

Oh well. Good stuff Zero are you still doing them or taking a break? I'd like to request DVJ changes.
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ColdFire2010
Iron Fist God
Joined: Nov 2000
Posts: 1192
From: Taiwan
PSN: ycl71
#193 “Quote” Edit Post
For all character specific changes you can just look on Japanese Tekken-Net. It doesn't explain the changes in specific details (frames, distance etc) so some testing will be required. English one is hopeless as usual so don't bother

Solo vs normal tag team play is wrecked at the moment; the solo side gets roughly 1.5x damage and health, auto regenerating red health and gets 2 rage per round (@ around 2/3 and 1/3 life left). A full staple juggle from just about anyone does close to 3/4 to a tag team character and this is without rage and walls, and you still only need to KO one of the tag team's character to win the round... with rage and/or walls I think everyone's staple is instant death combo. GGs Namco

Balcony break got real funky now; as the opponent is falling non of your moves will hit and will just go through them. You can only hit them after they hit the ground. Is this meant to fix some br0ken sh!t?

Originally posted by Jordyce
Auckland, the biggest city in the country where I'm currently at, still hasn't got TTT2, although apparently we should've got it months ago. While one of the smallest cities, with only one (!) active Tekken player was given a machine.

UMAD?

Auckland should be the first one to get it, yes, but why was there no post like this some 4 months ago when Christchurch was given one? Christchuch is also 'one of the smallest cities' compared to Auckland you know.
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Kane
Lucky Lili
Joined: Mar 2000
Posts: 13359
From: North Korea
PSN: emily_rochefort
#194 “Quote” Edit Post
just so there is no confusion ... there isn't a general hopkick nerf across the board. the only nerfs are the ones that are listed ...

for example .. no change to lili's or alisa's ... I haven't really checked much with the other chars though. I'd be surprised if they nerfed king's [again] since it was already -13.


also, with roger's agf ... because there is a different hit animation doesn't = nerf. in regular ttt2, heihachi's otgf changed animation, but it was really a buff since he can now do ewgf, otgf, ewgf... unlike T6.

~~~~~~

also, I checked out the steve portion ... zero's translation is off.

- df2 has a hit animation change
- 3rd hit of f1+2,2 is more delayable
- ws2 has a damage boost
- pab df12 dmg boost
- pab d2 dmg boost
- ch pab uf2 - different hit animation

Last edited by Kane on Mar 27th, 2012 at 13:11

Signature 💢 repping the Tekken Kawaii Brigade ( ͡ ͜ʖ ͡ ) (◕‿◕✿ ) ( ͡╭͜ʖ╮͡ )

Originally posted by Lukmendes
I honestly wonder if Kane has a list of "Why Lili sucks" on his computer, to avoid having to write the same things over and over again .
Rikimaru88
2nd Dan
Joined: Sep 2008
Posts: 21
From: Italy
PSN: RiKiMaRu1988
#195 “Quote” Edit Post
I read that Xiaoyu is buffed, someone can traslate the changes? Thank you in advice!
Kantoro
Dragon Lord
Joined: Apr 2009
Posts: 814
#196 “Quote” Edit Post
DVJ b+4 has been nerfed just like how they nerfed Armor King's 1+2, 2

It gives NO KND or Wallsplat whatever it is.
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Flying Wonkey
TONDE TONDE TONDE
Joined: Feb 2008
Posts: 1848
From: Australia
PSN: FlyingWonkey
#197 “Quote” Edit Post
Originally posted by Kantoro
DVJ b+4 has been nerfed just like how they nerfed Armor King's 1+2, 2

It gives NO KND or Wallsplat whatever it is.


It already flung the opponent off (giving no combo) on normal hit no? So what's there to nerf beside the CH.... FUCK.
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Kane
Lucky Lili
Joined: Mar 2000
Posts: 13359
From: North Korea
PSN: emily_rochefort
#198 “Quote” Edit Post
Ling:

- df1 is safer on block
- DF1 is safer on block
- b2 = now a homing move, but slower and less damage
- f44 damage boost
- b3+4 safer on block
- ws2 dmg boost
- hold ws2 dmg boost
- ws4 dmg boost
- ss3 now a homing move
- ss4 dmg boost
- aop 1 safer on block
- aop 21 can be canceled with ~b to go into bt stance
- ch aop 1+2 now has a hit animation change [probably now stuns]

~~~~

while I'm at it ...

Lili

- db4 safer on block
- db3+4 damage boost


that's it. ;_;
Signature 💢 repping the Tekken Kawaii Brigade ( ͡ ͜ʖ ͡ ) (◕‿◕✿ ) ( ͡╭͜ʖ╮͡ )

Originally posted by Lukmendes
I honestly wonder if Kane has a list of "Why Lili sucks" on his computer, to avoid having to write the same things over and over again .
Kantoro
Dragon Lord
Joined: Apr 2009
Posts: 814
#199 “Quote” Edit Post
Originally posted by Baraka
It already flung the opponent off (giving no combo) on normal hit no? So what's there to nerf beside the CH.... FUCK.


Doesn't fling now.
Signature KanTrolo ... RIP
Flying Wonkey
TONDE TONDE TONDE
Joined: Feb 2008
Posts: 1848
From: Australia
PSN: FlyingWonkey
#200 “Quote” Edit Post
STREAM OF TTT2 UNLIMITED is now going.

http://www.ustream.tv/user/g-carnival

Click on the channel logo on the right to access it.
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