@pIchu: yeap, i spam b3 as long as it's not in range if you know what i mean~ spamming at close range is invitation to launch fest. and yeap, dat's the guy. talked to him once i guess. pretty much a quiet guy. he used to study in oz. his devil jin's pretty solid
@luksgammer360: i do at times the combo u mentioned, but the timing for db4,3 is a bit tricky. need to wait for your opp to almost hit the ground to execute it. too early, all the hit will whiff. too late, the opp will be able to tech roll out of it.so whenever i'm in doubt, i just end it with 2,3.
Wow... Raven BT class 1 launcher is crazy... still launches that high as a float hit. And that setup you were talking about... holy crap... option select... get hit by damaging ground shit or get launched for even more damaging shit.
Haven't watched the rest of it or part 2. Gotta get ready for work and stuff.
Thanks for sharing, Demoyon! Some really good stuff here!
Demoyon iWR+3 as a TA is really freaking hard! Like you, got it a few times after countless attempts. Don't think I'll be able to find consistency with this without more practice on the timing. Getting a LOT of f+3 and f,f+3.
Forgot to try d/f+3 sandwich.
Couldn't get f+2~d to cross. always ended up in front. Are you doing it straight away or dash (f,f,f+2)?
Originally posted by pIchu Demoyon iWR+3 as a TA is really freaking hard! Like you, got it a few times after countless attempts. Don't think I'll be able to find consistency with this without more practice on the timing. Getting a LOT of f+3 and f,f+3.
Forgot to try d/f+3 sandwich.
Couldn't get f+2~d to cross. always ended up in front. Are you doing it straight away or dash (f,f,f+2)?
For the iWR+3 TA, most of my errors were getting ff+3 and having either the first or the second iWR+3 whiff. I rarely got f+3. Need to practice this more as well.
For the f+2~d to cross, you'll need a face-down bound (it doesn't work otherwise). I do it straight after TA, basically waiting for the assist character to "light up" before I input f+2~d. After the cross, input a really quick db (df now that you're on the other side) and then cc 1+4; this is the hard part.
Oh... it's off a face bound. I'll give that a go next time.. guess that gives me a reason to use WS+3 or d/b+2 now...
Yeah... it really has to be iWR. I found doing King's iSW in T5 difficult but not to the point where I was getting it under 5%... this makes that shit look easy
After looking at the video again, the d/f+3 sandwich was from a slight SSL... and they're doing it by d/f+2, SSL, (in their case, SS down) d+2~5 into the d/f+3. Maybe that slight angle is the trick.
This shit is pretty fresh... would love to get that double iWR+3 as my staple.. but that shit's fucking hard!
I think that only the second iWR+3 needs to be THAT instant, I've had a slightly delayed iWR on the first and it still connected. I'll give it another go when I get to play again.
It is insanely difficult though, probably not worth using in a serious match.
Hmm... I've had a couple of instances where the first iWR+3 went under... too quick I suppose... but then again, it's hard to tell since I can't hit to any consistency. Not sure what to adjust. Maybe, I just lack the skill for it. Ah well... keep trying I guess.
Brilliant list of vids, but i have to say that this is my favourite.
The tag combo at 1:32 looks brilliant. I have to say that I love Jun's IZU 1 2 bound. I'm wondering whether it could have real practical use as a slight wall carry and then bound at the wall, rather than just using her staple IZU 1+2. For that particular combo, would it have been possible to use Jun's IZU 2~5 to wall splat and then continue with Asuka? (or any other character, depending on the range of the up-coming bound move)
I'm also wondering which would do more damage: B+2 1, F+1+2 IZU 1+2 B! or F+3, F+1+2 IZU 1 2 B!
I MUCH prefer how the latter looks, so that's what i'm rooting for
Last edited by Jason4579 on Apr 7th, 2012 at 23:01
Actually, scratch that. It's easier to land now; the timing is just different. After bound, quickly input iWR+3, then when it hits, quickly input another iWR+3.
In vanilla TTT2, we had to wait a bit after bound, otherwise the first iWR+3 would whiff. In unlimited, no need to wait, just input iWR+3 immediately after.