I stopped using Bruce maybe half a year ago. Something was missing from my Bruce. But now, I have my backdash down pat. With my backdash, for whiff punishing, or just as a random mixup, I use CD+2 mixed up with CD+3. I feel like I owe it to my recent playtime as Bob, though, I think that is what made me a better player overall.
I think that Bruce's db+2,1,4 as a wall combo is OK at best, but I think I have come up with a better wall combo that gives Bruce an insane amount of frames for wall OKI, which db+2,1,4 does not with its very long recovery time, giving up the momentum that Bruce should have! I mean, fuck, Bruce got a wall combo, he SHOULD be able to followup with wall pressure. He should not have to be at minus frames or even frames at the best of times as with the f+3, db+2,1,4 combo.
From a position reset on Electric Fountain stage:
uf+4, f+4,3,4, MTS f+1 (B!), 3,2,f,1,2 (W!), f,f, 1, df+4, MTS f+1 (11-hits, 89 pts)
With this combo, Bruce can sidestep in the direction that they tech roll in and f+3+4 for a safe wallsplat attempt that is a knee, unreversable! It looks uninterruptable, but I might be wrong. I found this combo after going into practice mode with the intention of finding a better, easier (less hits for the same damage) and better OKI wall combo for Bruce after playing with Bob for awhile.
I just noticed that Bob's wall combo, when bound was already used and Bob got a wallsplat, that he did (W!) 1, df+1, d+3+4. Bruce has a 10-frame jab, much like the first hit in Bob's wall combo, Bob's df+1 is 14 frames, the same as Bruce's df+4, and Bruce has a couple of mids out of MTS that can serve the purpose of being a wall combo ender with the damage reset back up to 70%. It just so happens that Bruce's f+1 gives Bruce massive OKI options!
uf+4, f+4,3,4, MTS f+1 (B!), 3,2,f,1,2 (W!), f,f, 1,2, db+2,1,4 (13-hits, 89 pts)
With this combo, Bruce is still recovering from the combo while they tech roll. The opponent will now dictate what happens next.
uf+4, f+4,3,4, MTS f+1 (B!), 3,2,f,1,2 (W!), f,f, 2,4, MTS f+1 (92 pts)
Even more damage and the same OKI options.
uf+4, f+4,3,4, MTS f+1 (B!), 3,2,f,1,2 (W!), f,f, df+4, MTS f+1 (86 pts)
Sometimes they are slumping down on the wall really far by the time Bruce can run over to the wall, making the wall jab miss. This wall combo should always hit in those situations.
uf+4, f+4,3,4, MTS 3 (W!), f,f, df+1,2 (B!), df+4, MTS f+1 (88 pts)
Now, THIS combo really feels like a Bob wall combo! All Bruce needs now is a Bob SS+1+2
Discuss!

Isn't it time Bruce had a wall combo that gave him wall OKI? He has such great wall carry, but after the wall combo, the opponent always seems to be able to get away from the wall, Bruce has trouble due to a frame disadvantage and loss of momentum. The opponent can crush or beat out whatever Bruce does after the db+2,1,4 wall combo.
Last edited by forest16 on Mar 23rd, 2012 at 10:36