Quick guide to Jun Kazama

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Chaoz
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Joined: Jan 2002
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#21 “Quote” Edit Post
Thanks Pichu, seems like im going to start testing these in combination with zaf

eleetplayah: yah stupid me... i saw that post but it completely slipped my mind....
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pIchu
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#22 “Quote” Edit Post
Aww... don't worry Pao. I appreciate your efforts!

Edit:
Added Wall Splat Moves... though I've probably missed a heap of them.

Last edited by pIchu on Mar 4th, 2012 at 12:47

poking starter
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#23 “Quote” Edit Post
thank you for the info!
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eleetplayah
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#24 “Quote” Edit Post
Bill
yeah, i guess i was too slow with starting a combo thread myself. i would've put more effort in updating it as often as i can like the days of BR.

ps: i hope canada could get the arcade release of TTT2 unlimited as well, not just the US. i'm really not a console/online player >.>
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Complete Asuka/Jun Combo Thread
pIchu
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#25 “Quote” Edit Post
hahaha... I'm sure as soon as it hits console, I'll stop playing.

Canada? Man... good luck buddy :p
ashinomori
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#26 “Quote” Edit Post
i feel ya eleet. tho i have t6 on my ps3, i hit the arcades more than i would on my console.

Last edited by ashinomori on Mar 14th, 2012 at 07:43

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zafina_rox99
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#27 “Quote” Edit Post
Pretty sure b+4,2 can also be in the TA filler.

Oh and...what's a crush move?
pIchu
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#28 “Quote” Edit Post
zafina_rox99
Technically, ANY string can be a TA filler.. Jun b+4,2 is her auto TA combo actually (that is, when you bound~5, just hold the 5 your support character will do a TA string for you... Jun's is b+4,2). I didn't list it because it's inferior to the others.

Crush moves are moves that have frames that will ALWAYS beat out other moves... technically.

That is, a high crush more will always beat out a high move. So If you do FC d+4 (which high crushes), it'll always beat out an opponent's jab. Makes sense because you're already crouching, right? Just that some moves always go under high attacks on certain frames and some moves always go over low attacks on certain frames.

Typically, high crush moves are crouching or very low and low crush moves are jumping move.
zafina_rox99
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#29 “Quote” Edit Post
Originally posted by pIchu
zafina_rox99
Technically, ANY string can be a TA filler.. Jun b+4,2 is her auto TA combo actually (that is, when you bound~5, just hold the 5 your support character will do a TA string for you... Jun's is b+4,2). I didn't list it because it's inferior to the others.

Crush moves are moves that have frames that will ALWAYS beat out other moves... technically.

That is, a high crush more will always beat out a high move. So If you do FC d+4 (which high crushes), it'll always beat out an opponent's jab. Makes sense because you're already crouching, right? Just that some moves always go under high attacks on certain frames and some moves always go over low attacks on certain frames.

Typically, high crush moves are crouching or very low and low crush moves are jumping move.
OKAY THANKS! But Jun doesn't have many DAMAGING crush moves does she? Aside from u/f 4,3 but that's unsafe.
pIchu
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#30 “Quote” Edit Post
Well, f+2 high crushes... and it's a launch... crushing moves don't need to be damaging, they just need to crush.
Inspiron
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Joined: Mar 2012
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From: Malaysia
#31 “Quote” Edit Post
Well, just wondering...

If one were to compare Jun and Asuka, who is the better fighter in general? Or are they even because they have similar flaws and advantages?
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pIchu
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#32 “Quote” Edit Post
People rate Asuka higher. If you're good enough at whiff punishing, then a 12f 2,3 will make the difference.
ckuriyama
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#33 “Quote” Edit Post
Originally posted by eleetplayah
i've posted this before but it got ignored. i assumed a lot of people who used to play as asuka are picking up jun as well so i figured i'd write a full combo list with the two of them like i did asuka in T6BR.

http://www.tekkenzaibatsu.com/forum...828#post4481828

ampreheded
check the link i just listed and find the juggle off of jun's ch uf+3. and no, you can't pick opponents up with b+2,1 after it.




I have tested this many, I've seen it in countless replays and YES b+2,1 DOES hit after CH u/f+3 however you need to dash forward for this to work.
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#34 “Quote” Edit Post
Thanks Pichuuuu <3
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10saitoni
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#35 “Quote” Edit Post
Thanks Pichuuuu <3
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ashinomori
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#36 “Quote” Edit Post
yeap, b2,1 hits after CH uf3. it's confirmed. but i's not if hit at a certain angle.
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Jason4579
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#37 “Quote” Edit Post
I love reading the first post. Get's my excited for the console release when I finally get the chance to get my hands on her I'm rather excited for 'An advanced guide to Jun Kazama' as well

Also, the D/B+1, D/F+4 (or whatever the notation is) ender needs taking out after the unlimited change that causes d/F+4 to no longer hit grounded
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Vexion
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#38 “Quote” Edit Post
Originally posted by pIchu
Ahh... forgot about WS+4 and WS+2,1 (i14).

I already have u/f+4,3 in the list.


Hey I got the spin kick move right! u/f + 4, 3
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pIchu
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#39 “Quote” Edit Post
Jason4579
Yeah, I forgot to change that. It most certainly doesn't hit anymore since the d/f+4 nerf
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#40 “Quote” Edit Post
@Bill

QUICK! JUMP BACK ONTO D3 BEFORE EVERYONE RINSES YOU FOR JUN INFO!!!

...

Run's back to Chang's thread...
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