I'd rather not use the first one, because none of the people I play against will ever eat d/f+3, unless deaddrunk . The rest of them are cool, thanks for posting.
Originally posted by Lovely Ly
I'd rather not use the first one, because none of the people I play against will ever eat d/f+3, unless deaddrunk . The rest of them are cool, thanks for posting.
Hey thanks man, they're all def online-able, I tried them out on some good scrubs.
Although I wouldn't recommend them unless you're showing off.
Crazyfist's video crashed my computer, hahaha!
I nominate that combo video making Bryan's useless moves useful in a combo.
u+2, he went there.
Only combo I've ever done by him was
ssl JU, f d+2,4, W! d+3,2 (He uses qcf+1+2)
It's possible against every size character, there's a trick to it tho, also (show-off) online-able.
Damn! CrazyFists has an awesome arsenal of combos.
Don't know if anyone tried this one before. It's more for show than practicality.
Taunt, SS CH 1~2, b+2,1,2, b+3,1+2, b1~2,1,2,1,2 etc. (He will do his Mach breaker at the end)
Roughly does around 170+ dmg. But you need you opponent in a corner, otherwise at the end with all the punches he might start to move down the wall and break the combo.
Only the final bit is a bit tricky otherwise it looks awesome
Originally posted by IVIr.Demonic
Coming soon to a computer near you.
Angelo's 1st ever combo vid
Featuring Bryan Fury
in
I TAUNT TO MUCH!!
Lol, yeah i do taunt to much, but that's since i don't play bryan.
It's just fun to taunt all the time, taunt dash, taunt fillers ect. It's so cool in casuals.
i have two questions abt the following combo:
qcb+4, db+2, f+1, ff+4 B!, uf+3, f+1, ff+2
1. i cant seem to connect ff+4 as a bound move, whereas b+1 always connects instead. should i do it faster, or is it only used on opponents off the axis?
2. i can never connect ff+2 as a combo ender although i try to do it as fast as i can. can u give me a tip or a clue for connecting it?
Originally posted by MystiqueHero
i have two questions abt the following combo:
qcb+4, db+2, f+1, ff+4 B!, uf+3, f+1, ff+2
1. i cant seem to connect ff+4 as a bound move, whereas b+1 always connects instead. should i do it faster, or is it only used on opponents off the axis?
2. i can never connect ff+2 as a combo ender although i try to do it as fast as i can. can u give me a tip or a clue for connecting it?
thanx in advance.
instead of f+1 just do 1 and then quickly f,f+4(hold f for better execution n perfectly)
lol
Let's say you have your launcher, bind move and ender, which are the main moves of a juggle. A filler would be anything in between those moves used to extend the juggle. Like a jab or d/b+2 or something like that
Originally posted by lilleboff
Let's say you have your launcher, bind move and ender, which are the main moves of a juggle. A filler would be anything in between those moves used to extend the juggle. Like a jab or d/b+2 or something like that
Hey guys, new to Bryan here and I'm having a ton of trouble landing the b+3~f4,1,2 after B! Seriously I've tried everything, how do you make that first b+3 land?
Originally posted by legomyeggopls
Hey guys, new to Bryan here and I'm having a ton of trouble landing the b+3~f4,1,2 after B! Seriously I've tried everything, how do you make that first b+3 land?
after b? you can do b+3~f4,1,2 only without b! (i think it work on some strange combo but is useless)
qcb4 db+2 f+1 b+3~f4,1,2
you can use b+3~f4,1,2 after b! only on kuma like
long distance from wall:
ch b+1 db+2 f+1 b+1 b! b+3~f4,1,2 dash,wait !wall splat b+2,1,2 or 2,2, f+2,1,4
Last edited by Eddy/Shivan on Mar 12th, 2012 at 09:11