Why do i see a lot of 2 d fighting game bashing here.....As a fighting game enthusiast i find some posts of this thread to be a bit insulting. 1st of all SF X Tekken, I have to admit I find it easier than SF4(SSF4, SSF4AE2012) because of the bound combos that tekken 6 and tekken tag 2 was known for, it was fitted well so that the 2 worlds can really collide, then i read a posts about each character only having 10 to 15 moves..... sure tekken characters have a mind blowing 100+ moves, but can you really do all those in a combo, are all those moves needed in a single combo,can you really think of the 100 moves in every situation.
Let's talk about time investment, sure every fighting game needs to have a proper amount of time investment to be good at it, but it doesn't mean that you're gonna be a good fighter if you invested your time in memorizing frames, and combo strings.Heck if we talk about time investment on fighting games, the biggest one i had was learning combo Linking in SF4, in combo linking , you basically know how to do it by command, but it's harder in reality, cause you have to check the animation and frame, and of course ....very strict timing(which i don't see in tekken)
The moves in SF4 are limited , but being able to link them all makes it the hardest thing i've ever handled
being able to link normal moves(by normal moves i mean moves that don't need special motions)
heck crouching low punch then link to a crouching high punch was a really hard 2 hit combo for me,and it's just 2 hits
And of course doin link combos in a match has a high percentage of error, so seeing a complete link combos garners high respect in the fight
Then there's a post about tekken's back dash cancelling, side stepping, flash ducking....sure it sounds technical,but i'm pretty sure that it's just as hard as, Guilty Gear's Force Roman Cancelling,Air dash, air dash cancelling, Burst grabs,jump cancelling, or KOF's 3 jump system(Super Jump, Jump, Hop), frame ducking, special move cancelling, or SF's kara moves, instant overheads, dodging zero frame attacks , Link combos, and FADC, and those are just 3 of the many 2d fighting games that have their own unique game play mechanics
I think that the tekken community should try studying other games more, it wouldn't hurt to try, and you might incorporate some techniques of other games, to your tekken skills....cause i believe that 2 of the most essential things to learn in a fighting game, is to learn innovation, and to be unpredictable
Last edited by allencleft on Aug 14th, 2012 at 11:43