Originally posted by ashinomori
combo tested out (jun/asuka pair):
f2~5, db4,3~5, d2B!~5[red], b2,4,3, [red]WR3, f2
note:
need to be instant on the WR3 for the f2 to connect. if your timing's off, your opp will be able to tech roll the f2.
Never used the pair yet even if its a little popular in some arcades... But I never thought of ending it with wr3,f2 hehehe... Bet this juggle is wall friendly... I might try it out when I use that pair... Thanks ashinomori...
I keep wondering if Asuka's f+2 could be put into a combo before the bound/TA with any other character, since you can tag out with it.
For example, have Asuka do df+2, f+2 (tag out), then maybe maybe have Jun come in and either bound and TA Asuka back in or just have Jun finish the combo outright....just an idea.
Originally posted by DivineFist18411
I keep wondering if Asuka's f+2 could be put into a combo before the bound/TA with any other character, since you can tag out with it.
For example, have Asuka do df+2, f+2 (tag out), then maybe maybe have Jun come in and either bound and TA Asuka back in or just have Jun finish the combo outright....just an idea.
Yes, you can use f+2 the way you said, in which you tag out and have your tag partner (In this case, Jun) finish it or execute a TA to let Asuka execute the ender. Some, actually use f+2 + tag-out as combo launcher, tho I don't use it personally. For your example, (df+2, f+2) it seem a good idea, but since I haven't tested it, it might, like pIchu suggested/said, get pushed away. In that case you'll have to find a good follow-up with Jun. Something that may require dashing and a good pick-up. So its a lot easier if it goes up.
Nevertheless, I agree with pIchu for liking what your thinking. Some good things happen when you think out of the box and we may never know.
Any Lars/asuka player here? Can any kind souls what shd be wall combos for them? Eg. Wall bound! TA Lars: 1+2b f+4,1,2,1 asuka shd end with ?? And also Wall bound! TA Asuka:?? Lars f+4,1,2,1
Originally posted by relacjack
Any Lars/asuka player here? Can any kind souls what shd be wall combos for them? Eg. Wall bound! TA Lars: 1+2b f+4,1,2,1 asuka shd end with ?? And also Wall bound! TA Asuka:?? Lars f+4,1,2,1
I'm pretty sure Kaz can throw out 2 EWGF's before the tag and that combo would still hit.
Asuka can also pick up off a failed CH~d/f+2~ewgf attempt for a full juggle.
Not sure if kaz can flip the opponent so they're feet towards instead of head towards after asuka's d/b+2~5 or ws+3~5 though. b+2,4 or d/f+1,4 may do it. That should be a big part of teaming someone up with Asuka.
Originally posted by ImNoLazyKid5
Yes, you can use f+2 the way you said, in which you tag out and have your tag partner (In this case, Jun) finish it or execute a TA to let Asuka execute the ender. Some, actually use f+2 + tag-out as combo launcher, tho I don't use it personally. For your example, (df+2, f+2) it seem a good idea, but since I haven't tested it, it might, like pIchu suggested/said, get pushed away. In that case you'll have to find a good follow-up with Jun. Something that may require dashing and a good pick-up. So its a lot easier if it goes up.
Nevertheless, I agree with pIchu for liking what your thinking. Some good things happen when you think out of the box and we may never know.
Originally posted by Dilly Not sure if kaz can flip the opponent so they're feet towards instead of head towards after asuka's d/b+2~5 or ws+3~5 though.
Originally posted by soulmaster1122
use b+3 or d/f+1,4
this will do
If that's the case, then I definitely see Kaz being my main partner for Asuka. Kaz has an insane offense, so once he takes the life lead, he can force the opponent to have to play right into asuka's strengths.
Asuka's old CH 4 staples (CH 4, dash 1+4,2 etc) seems to be somewhat inconsistent now, I'm assuming because of magic 4s in general having slower recovery than in BR. Anyone have an alternative?
it's consistent in my case.just make sure you dash in as fast as u can. btw, starting pairing up lee with my asuka. now trying to look for videos/tips for their wall combos.