help me with Alisa
someone can tell me combos or strategies that are based on low tricks
I am very grateful, because Alisa is not based on very low tricks and thought that you guys know something I be useful.
Originally posted by jftdiniz
help me with Alisa
someone can tell me combos or strategies that are based on low tricks
I am very grateful, because Alisa is not based on very low tricks and thought that you guys know something I be useful.
Zone out and spam db3 over and over. It's +0 on hit so mix up what you do afterwards. Mix up between ws4, ws3-3, backdash, sidestep, ws1+2, and crouching f+1+2.
db4 and d3+4 both potentially lead to a lot of damage, but are slow and some people can see it and block low on reaction, and they're both launch punishable on block.
Originally posted by Heliotrope
how do you land alisa's multiple 1's pre bound wall carry? i cant land the third one
The trick is the small dash in between the 1's - I think she can do 2 or 3 of them without dashing if you time it right. The easier thing to do for wall carry is use d/b+2,2 after the first jab, it should carry further than all the 1's you can sneak in.
Originally posted by PaulZ
The trick is the small dash in between the 1's - I think she can do 2 or 3 of them without dashing if you time it right. The easier thing to do for wall carry is use d/b+2,2 after the first jab, it should carry further than all the 1's you can sneak in.
i see , i noticed that she cant do asuka/lili like damage but her general output is good but if you end her combos with oki damage would drop down dramatically ...
Originally posted by Heliotrope
i see , i noticed that she cant do asuka/lili like damage but her general output is good but if you end her combos with oki damage would drop down dramatically ...
Without walls, her juggle is fairly average, around 70ish from df2. At walls, her damage is slightly weaker than average, but you can end it with 3,2. That move takes your chainsaws out and you have some great mixups with your opponent down at a wall.
Originally posted by PaulZ
Without walls, her juggle is fairly average, around 70ish from df2. At walls, her damage is slightly weaker than average, but you can end it with 3,2. That move takes your chainsaws out and you have some great mixups with your opponent down at a wall.
yeah it seems she gets her damage from poke mix ups
since i was able to play with lili's carries, i see that fillers needs to consist of three hits if you want a three hit wall carrier
and if fillers has 4 hits in it, you can only have 2 hit carry
so its like your allowed to carry the opponent with six hits
Last edited by Heliotrope on Feb 2nd, 2012 at 14:18
I'm not sure, but I think 5 before b+2,4 (eg. d/f+2, b+1, ws+1,2, 1, dash b+2,4) and 6 before b,f+2 (eg. d/f+2, b+1, ws+1,2, 1, dash 1, b,f+2). Maybe more is possible but it'll be difficult.
Originally posted by lilleboff
I'm not sure, but I think 5 before b+2,4 (eg. d/f+2, b+1, ws+1,2, 1, dash b+2,4) and 6 before b,f+2 (eg. d/f+2, b+1, ws+1,2, 1, dash 1, b,f+2). Maybe more is possible but it'll be difficult.
i see do you know any staple pre b! 's? aside from the ones i mentioned?
Originally posted by lilleboff
For wall carry you mean?
yes for wall carry...
i noticed that her longest pre b wall carry filler is b1 ws1,2 1 1 bf2, considering the distance bf2 carries very much like lili's d223... however, its hard as hell to do, im dashing enough to make all the 1's hit, but i almost always miss the bf2... its sucks pretty much
Your best and easiest option for long/very long wall carries is just to bind before the wall, like:
launcher, b+1, ws+1,2, 1, b+4,3 B! f,f+3,4_d/b+2,2 W!
If the last hit of b+4,3 B! hits the wall or very close to the wall, you just do f,f+3,4,3 to end the juggle.
Your best and easiest option for long/very long wall carries is just to bind before the wall, like:
launcher, b+1, ws+1,2, 1, b+4,3 B! f,f+3,4_d/b+2,2 W!
If the last hit of b+4,3 B! hits the wall or very close to the wall, you just do f,f+3,4,3 to end the juggle.
guess your right, anyway alisa's post bound W! damage is better than her pre bound wall, so it kinda stupid, the best option i could get of the pre b! carry is the ws123 1+2 desuf1+2 B! f1+2,2 and does good damage and leaves you at des, which continues your offense since oppnent cant backdash