TTT2 Lee Changes List (Read 1st post) + Discussion

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Morninglord
Synthetic Insanity
Joined: Mar 2005
Posts: 2384
PSN: Morninglord
#221 “Quote” Edit Post
Originally posted by Tofma
Also with this change there wont be huge-ass W! combos anymore.


Why? I don't see where you got this idea from. It's not supported or presented in the trailer.
Signature Zhan: The real enemy is yourself.
Mingriah
Project M
Joined: Sep 2009
Posts: 1875
From: USA Oklahoma
PSN: mingriah
#222 “Quote” Edit Post
Originally posted by Morninglord
Why? I don't see where you got this idea from. It's not supported or presented in the trailer.


the way the opponent flies in the air makes it seem like that when ws23 is done at a wall, the opponent will immediately regular power splat, rather than high splat

ws23 high wall was retarded in terms of damage anyway

(ws23 4u3.....half life)

we'll have to wait and see how it turns out
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Apparently Eliza's not in TTT2 because drunk Japanese can go super saiyan.

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Tofma
Legend
Joined: Feb 2012
Posts: 536
From: Finland
PSN: toffeemandariini
#223 “Quote” Edit Post
Actually I believe we wont get a W! combo at all.

I'm basing this on the fact that the 3 hits as if the opponent was airborne. So they'll just start sliding down the wall straight away and Lee will recover too slow to follow up with anything.
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porukun
Shihan
Joined: May 2011
Posts: 103
From: Philippines
#224 “Quote” Edit Post
Originally posted by Tofma
Actually I believe we wont get a W! combo at all.

I'm basing this on the fact that the 3 hits as if the opponent was airborne. So they'll just start sliding down the wall straight away and Lee will recover too slow to follow up with anything.


Damn. It does look that way. the 2 hits like a df+2 on a crouching guy. W! will only be at a certain distance from the wall.
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CharREX
7th Dan
Joined: Apr 2009
Posts: 84
PSN: CharREX
#225 “Quote” Edit Post
Does anyone know if WS23 into F43 existed in the original Tag2?
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df1
V-Four
Fujin
Joined: Nov 2008
Posts: 591
From: Vietnam
PSN: Ji3LuneGod
#226 “Quote” Edit Post
Originally posted by CharREX
Does anyone know if WS23 into F43 existed in the original Tag2?


Nope!
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Originally posted by Evil Eyes
wow Zafina can't get a break, can she?! Even having the tier list in this "order" she's last. Poor girl. I'm gonna call her Alice from now on.
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#227 “Quote” Edit Post
WS2,3 4,u+3 f+4,3 B! was actually somewhat inconsistent in TTT2 anyway. f+4 would randomly whiff.
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porukun
Shihan
Joined: May 2011
Posts: 103
From: Philippines
#228 “Quote” Edit Post
Originally posted by CharREX
Does anyone know if WS23 into F43 existed in the original Tag2?


works on bears consistently. although b! is fdfa
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Finally settling on +
.Crei~
Virtuoso
Joined: Mar 2010
Posts: 226
From: Philippines
PSN: MakaMakaMarc
#229 “Quote” Edit Post
anyone knows of a good combo? i find the generic combo of lee to be somewhat inconsistent when used with TA

example:
uf4, 4, b11~f, 2, b2~f, f4 3 b! TA 23 wr3 4

the part where wr34 is already whiffing, not only on asuka but most characters as well, the combo is already making the opponent too far for an ender with wr34

anyone know of a good generic combo that can land TA properly?
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Oren
Destroyer
Joined: Aug 2001
Posts: 385
#230 “Quote” Edit Post
The key is to not do too many hits. I use max 8 hits after launcher to end with WR+3,4. 9 hits u have to be very good at dashing. 10 hits would be very hard.
eg. Lee uf+4, 4, b+2 f, f+4,3 TA Law 3,4 Lee WR 3,4
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Virtuoso
Joined: Mar 2010
Posts: 226
From: Philippines
PSN: MakaMakaMarc
#231 “Quote” Edit Post
hmm that'll be pretty small on the dmg section then...
ill keep your tip in mind thanks
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greyfoxx
Kyu
Joined: Feb 2012
Posts: 9
From: Philippines
#232 “Quote” Edit Post
Originally posted by Murakumo
It all depends--momentum rules apply the same as before. It's just up to how to creatively put things together with another character. More hits still = more momentum. 11 aerial hits is still the longest juggle I've created without a wall. That's only 1 more than was possible solo.


just like what murakumo said its not about lessening the hits but to be creative on how to put things together with your tag partner
Signature momentum is a great ally
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Virtuoso
Joined: Mar 2010
Posts: 226
From: Philippines
PSN: MakaMakaMarc
#233 “Quote” Edit Post
yeah, thanks i already got one that can fill up my combo
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Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3463
From: Japan
PSN: TZMurakumo
#234 “Quote” Edit Post
So apparently we're gonna have another changes list as TTT2U comes out. It looks like there's a lot of balancing going on, a lot with frames and properties. Unsure of new moves. From the loc test so far people have been saying Lee is better, Ogre is further nerfed (waning moon tag is only +13 now), and Lars is getting nerfed a good chunk.

I haven't heard many specifics about Lee from the loc test, but WS+2,3 is turning into more of a punish.
The good: WS+2,3 will lead to solo combo (f+4,3 B! or something like that)
The bad: In exchange for the WS+2,3 giving combo without partner assist, it's -16

Due to the above, WS+2,3 is going to be bad to throw out in trying to make them guess since nearly all characters will be able to launch it on block.

I don't know about other details yet. There's apparently gonna be another loc test. I'll let you guys know if I hear anything more. I went to the arcade yesterday for only the 2nd time in the last 3 months, got some footage for a combo vid, went up a couple ranks... will try and get in for a bit more combo footage later in the week. Basically, by the time TTT2 hits consoles in the form of TTT2U, it's gonna be different than the TTT2 that's out now, anyway. It's basically like the console T6 being BR rather than 6.0. I think I'm just gonna start calling our current version TTT2.0

Will up match vids and combo vid once finished collecting. My recording time is limited by my phone's battery. =[
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Tofma
Legend
Joined: Feb 2012
Posts: 536
From: Finland
PSN: toffeemandariini
#235 “Quote” Edit Post
Originally posted by Murakumo
The bad: In exchange for the WS+2,3 giving combo without partner assist, it's -16

Just as I expected.

Oh well
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AZYG4LYFE
Winning Moon! #CKT
Joined: Sep 2009
Posts: 5255
From: United Kingdom
PSN: AZYG4LYFE
#236 “Quote” Edit Post
Heaven help us ....

and the tiny pushback won't help much I suppose

perhaps it might me a hard HC..?

All you -14 or worse on block lows...*stares*

AZ
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St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#237 “Quote” Edit Post
Originally posted by AZYG4LYFE
Heaven help us ....

and the tiny pushback won't help much I suppose

perhaps it might me a hard HC..?

All you -14 or worse on block lows...*stares*

AZ


No chance of it being HC'able

Yeah both of those -14 lows are in deep shit

and after all that time getting WS2,3~5 [Jack ff+1+2,2] consistently.
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Murakumo
1,2,4:4 all day long
Joined: Jan 2000
Posts: 3463
From: Japan
PSN: TZMurakumo
#238 “Quote” Edit Post
Definitely not gonna be HC. Basically you're either taking a huge chance or you're punishing with it.

The mix will still be slide_FC,d/f,d,d/f~f,f+3 at range or DD,cc,u/f+4_DD,N,f+2 HC or 3HC up close (could always throw out WS+4 I guess).

George, I'm not sure if they'll be BT in the combo or not. I am also not sure what will fit in, but I heard at least WS+2,3, f+4,3 B! is supposed to work. If they're BT, at least with Jack as a partner we would be able to...
Lee: WS+2,3, f+4,3,5...
Jack: \o/...
Lee: FF, turn, b+2~f,N, b+2~f,N, b+2~f,N,b,N+2,3

... If they're closer, that might mean they're closer to us, allowing for partners to catch where they can't currently. The above would be a carry to a wall behind us, but a wall in front of us might well give...
Lee: WS+2,3,5...
Jack: 2, ff+1,5...
Lee: u/b+3... (recorrects)
Jack: U/F,N+4, b+3,2,2 (wall...)

I really don't know exactly the range or flip and how it's changed--all I really know is that it's -16 but gives combo by self or with partners that can't really make use of it now. Anything past that (like the sample possible combos above) are really just guesses.
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@l3x
Sage
Joined: Sep 2007
Posts: 451
From: Philippines
PSN: agent_bboy
#239 “Quote” Edit Post
is silver tail, without transition to hms, also -13 on block? i really miss t5 silver tail which was hella faster to execute. i figured i could use it again now since it's safer.

regarding unlimited, i really hope they don't make running 3,4 jab punishable or even worse on block. i mean what's the use of his other new moves f,f+1+2 and f+1+2,3? effin ass if they do nerf it.
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@l3x
Sage
Joined: Sep 2007
Posts: 451
From: Philippines
PSN: agent_bboy
#240 “Quote” Edit Post
is silver tail, without transition to hms, also -13 on block? i really miss t5 silver tail which was hella faster to execute. i figured i could use it again now since it's safer.

regarding unlimited, i really hope they don't make running 3,4 jab punishable or even worse on block. i mean what's the use of his other new moves f,f+1+2 and f+1+2,3? effin ass if they do nerf it.
Signature masaya magtekken, lalo na pag may pera ka X(

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