TTT2 Bob Changes (Read 1st post) + Discussion

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Sugar Roll
Virtuoso
Joined: Sep 2009
Posts: 248
#121 “Quote” Edit Post
cd+3,2 never lost its bound. What's different is that it is back to being a launcher again. The first hit lifts the opponent off his feet then the second binds them.
Signature A foreign warrior from a group of islands far to the southeast. Dubbed as "sugarol", which literally means gambler in his native land, as he used to spend his free time gambling. Though successful in it, he decided to mend his ways as he realized it was no different from stealing. He kept his name as a constant reminder of his past but it later evolved to what he is known now, Sugar Roll.
Toshinjin
Nooblet.
Joined: Jul 2000
Posts: 2060
From: Australia
PSN: foxlyfe
#122 “Quote” Edit Post
I meant using cd+3,2 by istelf (not in a combo). But yeah, it being a launcher is great.
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porukun
Shihan
Joined: May 2011
Posts: 103
From: Philippines
#123 “Quote” Edit Post
I just wanna add to the TA fillers bob's 1+2,1+2. I've been using it with ganny.
Signature In losing, you learn something. In winning, not so much...

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forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3721
From: Canada
PSN: Forest613
XBL: ForestSkies
#124 “Quote” Edit Post
Is everyone going to drop Bob because of the d+1 -9 nerf and all the other nerfs?
2PP
Virtuoso
Joined: Dec 2011
Posts: 202
From: Scotland
PSN: Massive_B95
XBL: SCO Panda
#125 “Quote” Edit Post
Is SS1+2 still the same?
d/b+2 does not flip opponent in juggles no more? Does this mean if I do his wall splat throw d/b+2 will not make them re-splat?
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porukun
Shihan
Joined: May 2011
Posts: 103
From: Philippines
#126 “Quote” Edit Post
Originally posted by 2PP
Is SS1+2 still the same?
d/b+2 does not flip opponent in juggles no more? Does this mean if I do his wall splat throw d/b+2 will not make them re-splat?


I think it'll still resplat. I don't think the flip property affects the float property of db+2
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WeaponX
Tekken Lord Black
Joined: Jan 2002
Posts: 947
PSN: X_Copies
#127 “Quote” Edit Post
Originally posted by 2PP
Is SS1+2 still the same?
d/b+2 does not flip opponent in juggles no more? Does this mean if I do his wall splat throw d/b+2 will not make them re-splat?


ss1+2 is the same except that you don't get a free d1 after hitting them off axis or from behind.

db2 still flip aired opponents and can follow that up with b41 where b41 wiffs in BR.
forest16
ForestTekkenVideos
Joined: Jan 2009
Posts: 3721
From: Canada
PSN: Forest613
XBL: ForestSkies
#128 “Quote” Edit Post
Originally posted by WeaponX
ss1+2 is the same except that it sucks now.
Fixed
porukun
Shihan
Joined: May 2011
Posts: 103
From: Philippines
#129 “Quote” Edit Post
Is the third hit in bob's 1,2,1+2 delayable?
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WeaponX
Tekken Lord Black
Joined: Jan 2002
Posts: 947
PSN: X_Copies
#130 “Quote” Edit Post
Originally posted by forest16
Fixed


please don't change my words.

Well people can back NOW roll from getting hit off axis or from behind by Bob's 1+2 or anybody that does that KND.


Pokerun:

yes, it's delayable.
tekkengaijin
6th Dan
Joined: Dec 2006
Posts: 68
From: USA Texas
PSN: nudls
XBL: vaguerseeker2
#131 “Quote” Edit Post
Question. nobody seems to be using this juggle but can u still link f3+4, 4 (hold),ws 2,1, uf1+2, 1 on TT2?
Signature No fight should be taken lightly. tag 2 team
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porukun
Shihan
Joined: May 2011
Posts: 103
From: Philippines
#132 “Quote” Edit Post
Originally posted by tekkengaijin
Question. nobody seems to be using this juggle but can u still link f3+4, 4 (hold),ws 2,1, uf1+2, 1 on TT2?


That's a very dangerous combo. If the 4 is blocked, then all hits withing bob's recovery animation would be a counterhit, and that's a long window. But yes, it still works.
Signature In losing, you learn something. In winning, not so much...

Finally settling on +
tekkengaijin
6th Dan
Joined: Dec 2006
Posts: 68
From: USA Texas
PSN: nudls
XBL: vaguerseeker2
#133 “Quote” Edit Post
cool. then i like how bob turn out on TT2. now i just need to wait for that US release
Signature No fight should be taken lightly. tag 2 team
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WeaponX
Tekken Lord Black
Joined: Jan 2002
Posts: 947
PSN: X_Copies
#134 “Quote” Edit Post
Some Bob changes on TuTT2:

1,1,1+2 Has changed the behavior of the opponent when an attack hits the opponent is in the air.
Command

bf1 Has changed the behavior of the opponent when an attack hits.
Command

u3 Time has been reduced rigidity of the side guard.
Command

uf3 Time has been reduced rigidity of the side guard.
Command

ff4,4 We reduced the amount of movement of the guard.
Command

b1+2,1,2 Has lowered the attack power of 3rd shot and second shot.

I can't make out some of the changes because their wordings are different to how I perceive them.
The Troll
6th Dan
Joined: Apr 2012
Posts: 63
From: Ireland
#135 “Quote” Edit Post
Originally posted by forest16
Is everyone going to drop Bob because of the d+1 -9 nerf and all the other nerfs?


No everyone's going to drop him because he's the stupidest character in the game to look at and play as.
raybonekilla
Fujin
Joined: Nov 2009
Posts: 552
From: USA Oklahoma
PSN: RayboneKilla
XBL: psn2: Hailtothethief
#136 “Quote” Edit Post
So anyone been using unlimited Bob? I'm curious. Is he good solo? What do the changes really mean? Any buffs/nerfs? What does "rigidity of the side guard" mean? (sad R2D2 voice....)
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Okla. Mishima Dominance
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raybonekilla
Fujin
Joined: Nov 2009
Posts: 552
From: USA Oklahoma
PSN: RayboneKilla
XBL: psn2: Hailtothethief
#137 “Quote” Edit Post
2 months? No posts? it'd be nice to get sone more news/info.

Last edited by raybonekilla on Aug 2nd, 2012 at 06:09

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"Revenge is a dish best served electric."
Okla. Mishima Dominance
I'm from Oklahoma, the black hole of the FGC.
Klyde
Warrior
Joined: Oct 2001
Posts: 157
From: Taiwan
#138 “Quote” Edit Post
Originally posted by WeaponX
What's a good combo for db1+2? This doesn't put you in crouch anymore and ws21 is not fast enough to juggle after hitting them with db1+2.


db+1+2, ff+2~5 (TA)
ff+1+2 ff+2~5 (TA)
Most Bob users do this to get the most damage out of the launcher since immediately following it is a hard hitting move, after that with the TA and teammate coming in you could do another hard hitting move which flips opponents. Otgf with hei comes to mind, but you could actually do any tgf variations with any mishima then follow up the juggle with Bob.
immutable
Kyu
Joined: Sep 2012
Posts: 3
#139 “Quote” Edit Post
edit: nm

Last edited by immutable on Sep 14th, 2012 at 22:43

STK
7th Dan
Joined: Mar 2010
Posts: 81
From: USA South Carolina
PSN: SC_DTGC_STK
XBL: Southtown King
#140 “Quote” Edit Post
slim bob move list


so much for a simple swap. he has damage changes
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