I got a combo from Tk5 Hs on stand df+2,1(launch)1,bf 2,1,2 [66dmg] same on tech roll on quick roll back and spring forward it just smashes them into the ground for [14dmg].The combo hits the enemy in the back when theyre trying to get up this requires timing and after that its just a free juggle.
Originally posted by Ben111
Hey LP Sparda, mind explaining how your b+1+2 shenanigans work?
No doubt bro.
B+1+2 on any character straight forward will cause pushback on hit. Do it near a wall and you'll get a splat.
Do this on any charge but the final charge at ss twice or more in either direction you get a freebee easily at a wall. This can be done away from walls but if not at walls your best bet is b+1~2 for a farther natural hit.
I have recorded combos with grabs after b+1+2 pretty cool stuff.
I went back to t5 to test it. out but the effects changed near a wall.
I came up on this looking for something similar to kaz's last hit of df3,2,1.
Hope you all enjoyed the vid.
Originally posted by Savagenymph
B+1+2, wallsplat, df1,2 TGF~u .__.
And how much much damage is u+4, fly~3 B!, ss, 1+4, bf2, 1, 2 deal?
Also u+4, fly+3, B!, ss 1+4, bf2,1,4 for okis
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66,65 respectively.
Question : How do you properly time ff+3 after ws+2? I Miss around 40-50%. Do you time with Jin's Leg with the opponent's or do you do f,F+3 instead? I find the first one consistent. I mean more consistent
Question : How do you properly time ff+3 after ws+2? I Miss around 40-50%. Do you time with Jin's Leg with the opponent's or do you do f,F+3 instead? I find the first one consistent. I mean more consistent
hello, i just picked up devil jin and would like to learn staple(doable for a newb) combos
my ewgf success rate is at about 20% or less atm, i have been trying to do the 86 dmg ewgf combo but could not connect ff32 after 2x ewgf even once
can anyone list some easy 70+dmg combos for each launcher?
my main juggles right now with devil jin is EWGF ff+3,1 1,2,3 f,N,d,df,N+4 . it does 70 damage and gives oki opportunities . does this sound good for a juggle combo? also any good moves that he can combo after on counter hit?
A relatively easy one is:
EWGF f,f+3,1~ff, 2, d/f+1+2, f,F+3,1~ff, b+4 (or end with DEWGF). If ending with EWGF, that grants 8th hit EWGF oki in the above thread.
That's just an example, it's up to you what you want to do.