T6: Mokujin Combo Annotations

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Asr.Alisa
Shihan
Joined: Sep 2010
Posts: 118
From: Philippines
#21 “Quote” Edit Post
i like mokujin
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Rudy024
Sage
Joined: Aug 2008
Posts: 490
From: Philippines
PSN: Rudy024
#22 “Quote” Edit Post
Here's hoping to make the mok forums active:
*Some have already been mentioned, but I will repeat them anwyay

JS = juggle starter

Alisa
1 doesnt connect after f2 when postB!/after parry

Armor King
B! iWR3, GS works after 2-hit pre-B!
e.g. DU, DU, df2 B! iWR3, GS
df3 seldom connects after ws1

Bob
JS, d2,3; 2; uf1+2,1 the 2 jab commonly whiffs. Use 1.

Dragunov
1,3,2 B! the last hit whiff easier at longer ranges unless you dash.
db3, SSL iWS 4 is much easier to connect, considered very hard with drag.

Feng
ws3_uf4, df1, df1, f4,3 B! whiffs, use df1, dash 1

Ganny
b4,1 B! df1,4,1 last 1 whiffs use
b4,1 B! df1+2, b2>1,d2

Heihachi
Shorter arms, B! HS,HS,1 commonly whiffs

Jack
Piss arm range.
df2, 2, ff1 B! dash b3,2,2 easy
df2, 4, ff1 B! dash b3,2,2 harder
df2, 2, 1+2, ff1 B! dash ff1+2,2 best damage IIRC
ws1, u1+2, b3,2 B! dash ff1+2,2

King
uf4, f3, 1, f2,2,2 B! connects
FC df2, db2 B! dash f2,2 GS connects sometimes

Kuma/Panda
df2,1 db2,1 B! b2,1 df2,1
uf4_ws2, df3,2 B! b2,1 df2,1
uf4_ws2, dash 2, df3,2 B! dash b2,1,1+2

Lars
JS, 1, f3, DU1 connects for longer carry than normal.

Marduk
df1, df3,1 f3,2 B! ff1+2 71 dam, close range
CH uf3, uf1+2, 1, f3,2 B! ff1+2

Miguel
Arms are waaay shorter, df1~f SAV df1 combos whiff easier
stick with JS df4,1,df4,1, SAV2_df2,2 B!

Paul
Shorter arms, b1,2 B! is somewhat inconsistent after 3 air hits:
e.g. df2, df1,1, 1, b1,2 B!

Steve
DCK~db, ws1,2 B! whiffs after 5 air hits:
e.g. CH b1, DCK EXT 1, df1,2~1, f2,1~b, FLK, DCK~db, ws1,2 B! whiffs
Signature How to break the tier: Shenanigans
wooden-man
Fujin
Joined: Apr 2006
Posts: 583
#23 “Quote” Edit Post
Some of the mokujin only juggle

Moku-Jack 6
Launcher, b+3,2, ff+1b!, ff+1+2,2

Moku-kuma
Launcher, db+1,2 b!, b+2,1, d+1+2
(deep) db+4,N ws+1+2,1+2 b!,b+2,1, d+1+2
moku-kuma can connect db+1,2 b! combo after CH f+111 (techable) (whiff against kuma/panda & jack6)

Moku-Marduk
(from my earlier post) launcher, df+3,1, f+3,2, ff+1+2
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Mokujin Man
Master of Mimicry
Joined: Mar 2005
Posts: 2216
From: New Zealand
PSN: KevlarX290
#24 “Quote” Edit Post
Originally posted by Rudy024
Jack
Piss arm range.
df2, 2, ff1 B! dash b3,2,2 easy
df2, 4, ff1 B! dash b3,2,2 harder
df2, 2, 1+2, ff1 B! dash ff1+2,2 best damage IIRC
ws1, u1+2, b3,2 B! dash ff1+2,2



? b+4,4?
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raven_venom
2nd Dan
Joined: Jan 2010
Posts: 20
From: Philippines
PSN: <BTS>
#25 “Quote” Edit Post
moku-jack
df+2, f+4, ff+1(B!) ff+1+2 2

moku-feng
after bound(B!) df+1, f+3 4(W!)

moku-dragonuv
db+3,ws 4, 1 3 2(B!) dash 3 1 2

exclusive mokujin combos that ive seen so far.
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