This thread is for general strategy and Q&A about the character. Read here before you post up a separate thread. I'll try and keep the first post updates with FAQs.
how do I beat Kazuya and heihachi?
mishimas are pretty much ridiculous in this game, and i'm having trouble getting by their ewgf and hellsweep shenanigans.
Last edited by jubjubjubjubjub on Dec 14th, 2011 at 09:24
do the old ttt gun jack_jack2/bryan tricks still work?
jack d+1+2~5, bryan 2, (Jack Bravo Knuckle to Bryan Fisherman slam)
the older players should know what i'm talking about
Originally posted by St. George
I don't think I understand the Q.
Just asking for any moves that you can add his 1,1 into the mix. This is something that I would do:
db+1+2, 1+2, 1,1, B! df+1,2,1,2
I want to expand on that, what are good moves to do between the db+1+2, 1+2 and 1,1? What are the other good options besides db+1+2, 1+2 and df+2? So far, these are my only reliable launchers.
His jackhammer is starting to be my go-to move. I love that fact that it does B! when it hits midair opponents.
Has anyone messed around with Jack's item move (Rocket Backpack)? I haven't messed around with it much but here's what I found:
- If the opponent side rolls to their right, the item move whiffs
- If the opponent does a quick get up crouching guard, the item move gets blocked
- If the opponent does a quick get up standing guard, you can throw in a low poke and the item move will connect and net you a damaging combo (possibly 100% combo)
Needs more testing but I figured it's kinda pointless if you go to console tournaments where item moves are most likely banned.
Originally posted by St. George
5~U, but your partner has to tag from standing.
thanks!
Also, I've looked through the threads in this jack subforum, and the tekken 6 one, and I'm not seeing a punishment list. I've seen them in other character subforums that show a punisher for frames 10, 11, 12, 13, 14, 15 etc. Does this exist somewhere for jack?