The TTT2 Jun Combo/Partner Thread

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ashinomori
Lone Wolf
Joined: Apr 2009
Posts: 311
From: Malaysia
#161 “Quote” Edit Post
Originally posted by pIchu
Ash
Umm... Jun u/f+4,3~5 TA! Asuka d/b+4,3 b+2,1, f+3,f+1+2, IZU 1+2 might be a bit long. I don't think the f+1+2 will hit.


the combo actually works. it's one of my staples. unless asuka's doing a b2,4,3 then it'll be like this:

u/f+4,3~5 TA! Asuka b2,4,3 b+2,1,f+1+2, IZU 1+2

meaning u need to take out the f+3 out of jun's post TA.
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#162 “Quote” Edit Post
Damn.. Jun's range and pick up with f+3 and b+2 are crazy good.

Thanks for the correction, ashinomori.
yomikumaish
Champion
Joined: Jan 2009
Posts: 296
From: Singapore
#163 “Quote” Edit Post
In case anybody is wondering what Jun's oki is, its db1 after b! into df4.
df4 picks up back roll for b21, b21 f1+2 1+2 b! which can lead to another db1, df4 again.
df4 hits tech/side roll as well for chip damage.

Also. Could I request the first poster to list down all of her juggles in his/her first post for easy referencing?
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eleetplayah
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Joined: Feb 2006
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#164 “Quote” Edit Post
it's already been tackled a million times.
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Complete Asuka/Jun Combo Thread
XelNaga
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#165 “Quote” Edit Post
Yes since I am extremely busy with life, I can honor this request.
XelNaga
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#167 “Quote” Edit Post
hahaha... I read that as "dragon punch"... (y)

Perhaps just use the generic first post for combos with launches as subheadings and a few juggles, easy to hard... though Jun doesn't really have any really difficult combos.
eleetplayah
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#168 “Quote” Edit Post
so here's for the JunxAsuka players out there and those who are looking to pick up the kazama girls. incorporate your own originality if you must, but all of what's listed below are combos that work easily during a match and nets good overall damage. will update this thing regularly.
lol, i missed my asuka BR combo thread.


    Jun Standalone Staples

    note: IZU = Izumo Stance = f+1+2.

  • F+2
    - uf+3, b+2,1, b+2,1,IZU,1+2, B! ff+2,3

  • B+3
    - 4,1+4,2, d+2, B!, b+2,1,4
    - db+4,1+(4),2, f+3,IZU,1+2, B!, ff+2,3

  • D+3+4
    - 3, b+4,2, f+3,IZU,1+2, B! ff+2,3

  • UF+4,3, B!
    - iws+1+2, f+3, b+2,1,IZU,1+2

  • WS+3
    - b+4,2, f+3,IZU,1+2, B!, b+2,1,4

  • CH UF+3
    - db+4,1+4,2, d+2, B!, b+2,1,4
    - db+4,1+(4),2, f+3,IZU,1+2, B!, ff+2,3

  • CH FC DF+2
    - uf+4,3, B!, iws+1+2, f+3, b+2,1,IZU,1+2
    - ws+2,1 (when uf+4,3 is out of range or if the opponent is right next to the wall for W!)

  • (IZU),2
    - 2,1, b+2,1,IZU,1+2, B! ff+2,3

  • CH FUFT 3
    - db+4,1+4,2, d+2, B!, b+2,1,4
    - db+4,1+(4),2, f+3,IZU,1+2, B!, ff+2,3

  • FDFT 3
    - ws+2, b+2,1, b+2,1,IZU,1+2, B! ff+2,3

  • WALL SPLAT
    - df+2,2, B!, b+2,1,1

  • LOW PARRY
    - uf+3, b+2,1, b+2,1,IZU,1+2



    Tag Assault (Jun Point, Asuka Assist)

  • F+2
    - uf+3, f+3,IZU+1+2~5, b+2,4,3, wr+3

  • B+3
    - 4,1+4,2, d+2~5, 2,3, wr+3
    - 4,1+(4),2, f+3,IZU,1+2~5, 2,3, wr+3

  • D+3+4
    - f+3,IZU,1+2~5, b+2,4,3, wr+3

  • UF+4,3~5
    - db+4,3, wr+3, b+2,1,IZU,1+2

  • WS+3
    - b+4,2, f+3,IZU,1+2~5, 2,3, wr+3

  • CH UF+3
    - db+4,1+4,2, d+2~5, 2,3, wr+3
    - db+4,1+(4),2, f+3,IZU,1+2~5, 2,3, wr+3

  • IZU,2
    - f+3,IZU,1+2~5, b+2,4,3, wr+3

  • CH FUFT 3
    - db+4,1+4,2, d+2~5, 2,3, wr+3
    - db+4,1+(4),2, f+3,IZU,1+2~5, 2,3, wr+3

  • FDFT 3
    - ws+2, f+3,IZU,1+2~5, b+2,4,3 wr+3

  • WALL SPLAT
    - df+2,2~5, b+1+4,4, ff+2,2



    Asuka Standalone Staples

  • 1+2
    - b+4,2, B!, uf+3, b+2,4,3

  • DF+2 or F+2
    - uf+3, 2,1, 2,1,1+2, B!, ff+2,1

  • B+3
    - 4,3, 2,1,1+2, B!, ff+2,1

  • D+3+4
    - df+1, 2,1, 2,1,1+2, B!, ff+2,1

  • WS+3
    - 2,1,1+2, B!, b+2,4,3

  • UF+4
    - 2,1, 2,1,1+2, B!, ff+2,1

  • CH D+2
    - 1+4,2, 2,1,1+2, B!, ff+2,1

  • CH UF+3
    - db+4,3, 2,1,1+2, B!, ff+2,1

  • CH B+4
    - (b+2),4,3, 2,1,1+2, B!, ff+2,1

  • CH B+4,2, B!
    - uf+3, 1, b+2,4,3

  • 3~4
    - ws+4, 1+4, 2,1,1+2, B!, db+4,3

  • CH FUFT 3
    - db+4,3, 2,1,1+2, B!, ff+2,1

  • FDFT 3
    - ws+4, 2,1, 2,1,1+2, B!, ff+2,1

  • WALL SPLAT
    - b+4,2, B!, b+2,1,4

  • LOW PARRY
    - uf+3, b+2,4,4,3



    Tag Assault (Asuka Point, Jun Assist)

  • 1+2
    - iws+4, b+4,2~5, b+2,1,4, 2,3

  • DF+2 or F+2
    - uf+3, b+4,2~5, b+2,1,4, 2,3

  • B+3
    - 4, b+4,2~5, b+2,1,4, 2,3

  • D+3+4
    - b+2,1, b+4,2~5, b+2,1,4, f+1+2

  • WS+3
    - 2,1,1+2~5, b+2,1,4, wr+3

  • UF+4
    - 2,1, 2,1,1+2~5, ff+2,3, wr+3

  • CH D+2
    - 1+4,2, 2,1,1+2~5, ff+2,3, wr+3

  • CH UF+3
    - db+4,3, 2,1,1+2~5, ff+2,3, wr+3

  • CH B+4
    - db+4,3, 2,1,1+2~5 ff+2,3, wr+3

  • CH B+4,2~5
    - b+2,1,4, b+2,4,3,

  • 3~4
    - ws+4, 1+4, 2,1,1+2~5, ff+2,3, wr+3

  • CH FUFT 3
    - db+4,3, 2,1,1+2~5, ff+2,3, wr+3

  • FDFT 3
    - ws+4, 2,1, 2,1,1+2~5, ff+2,3, wr+3

  • WALL SPLAT
    - b+4,2~5, b+2,1,1, f+1,4



    Asuka's LCT 3 Tag-In Juggles

  • B+3
    - 4,3~5, f+3,IZU,1+2~5, 2,3, wr+3

  • CH UF+3
    - db+4,3~5, f+3,IZU,1+2~5, 2,3, wr+3

  • CH FUFT 3
    - db+4,3~5, f+3,IZU,1+2~5, 2,3, wr+3

  • LOW PARRY
    - db+4,3~5, f+3, b+2,1,IZU,1+2

Last edited by eleetplayah on Dec 1st, 2012 at 22:37

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Complete Asuka/Jun Combo Thread
eleetplayah
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Joined: Feb 2006
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#169 “Quote” Edit Post
a question though...
i've been purposely dropping my combo after, example, a ch uf+3, db+4,1(+4) because i know f+3 won't hit anymore. is the 2 part of the white heron going to continue the juggle if (1+)4 fails?

if so, then it's going to be like an asuka ch 4 option select where jun would either:
db+4,1+4,2, d+2
or
db+4,1+(4),2, f+3,IZU,1+2
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#170 “Quote” Edit Post
I think it's similar to Asuka's where if the full white heron hits, you use d+2... if the second hit whiffs, then you go with the f+3 follow up. I hate seeing the full white heron hit.

Edit:
XelNaga
Did you want to edit your first post with a list of staples from her launchers or did you want me to?

Similar to Pao's would be fine... just list a few easier ones with her other bounds (since the IZU bound is a bit different) for beginners would be ideal.
ashinomori
Lone Wolf
Joined: Apr 2009
Posts: 311
From: Malaysia
#171 “Quote” Edit Post
no probs pichu.

anyways, i think you guys know about this, but some might not. Lets say a full combo plus TA and you managed to land a full wallcarry for that complete combo, you can actually do a running 3, and still land a full 1+4,2,d4 for both jun and asuka at the wall.
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pIchu
Joined: Jan 2002
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#172 “Quote” Edit Post
Yeah... I always dash up after a WR3 ender hoping for a wall...
XelNaga
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IRON LOBSTER
Orlando BOOM
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#174 “Quote” Edit Post
post wall break after a long combo in t6, Asuka's best ender was 3+4 eg:

1+2, 1+4, b2,4,3 w! dash b4,2b! f1+2 wall break, 3+4

what's Jun's best/most reliable post wall break option? I'm guessing her 3+4, but would her db1 oki spike still work the same way?
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eleetplayah
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#175 “Quote” Edit Post
there's something about W!, df+2,2, b+3,2, 1,1,4 that i forgot to explain. pressing 3 once more after b+3 will switch the control immediately to jun just as you press 2. so while asuka is doing her f+2 move, jun can nail the entire 1,1,4 string... For Massive Damage.
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luksgammer360
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#176 “Quote” Edit Post
Originally posted by eleetplayah
there's something about W!, df+2,2, b+3,2, 1,1,4 that i forgot to explain. pressing 3 once more after b+3 will switch the control immediately to jun just as you press 2. so while asuka is doing her f+2 move, jun can nail the entire 1,1,4 string... For Massive Damage.

you have to press 3 again? Like b+3,3,2 ? Wow, I thought that pressing b+3,2 as fast as you can would do the job.

Just like this:
(wallsplat) 2,1,1+2~5 (TA!), b+3,<2>, b+2,1,4
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#177 “Quote” Edit Post
Logically speaking, I think what's happening is that b+3,2 has a cancel option... if you press anything else (not just3), it should tell the computer, "That's the end of the string buddy.. there is no 3 after this so I'm gonna give it back to Asuka... NAO!"

Could be a faster way of recovering from TA's actually... forcibly ending your strings by inputting an invalid part of the string therefore forcing a GTFO (y)
eleetplayah
War Lord
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From: Canada
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#178 “Quote” Edit Post
luksgammer
more like: W!, b+4,2~5, b+3~3,2, b+2,1,4 or W!, df+2,2~5, b+3~3,2, 1,1,4

i too, thought that pressing b+3,2 fast would do the trick, but jun or asuka would just stand there and do nothing while the other one is trying to finish the entire b+3,2 string and not allowing any follow-up at all.
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ashinomori
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Joined: Apr 2009
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From: Malaysia
#179 “Quote” Edit Post
never knew the b3~3,2 can work. won't it mes up the b3,2 string? have you tested this out thoroughly? this is something new, will definitely try it out soon. what i did was b3,2 tap forward/5 then continue with jun's 1,1,4. but i didnt manage to land it all the time.
anyways discovered new combo earlier, jun's btw:

ss4, b4,2, f3, f1+2, 1+2B!, ff2,3
this is somehow possible, but havent tested it out throughly. i'm assuming the fella backrolled:
ss4, db4,1+4,2, d2B!, ff2,3.

will post a follow up to this once tested it out thoroghly. hard to do tests here coz its either do or die because it's quite pricey here =_=
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eleetplayah
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#180 “Quote” Edit Post
oh, yeah. in fact the b+3,2 has become my staple W! juggle. it nets really good damage, most probably the most you can do with jun to asuka wall combo.
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